Design Guidelines for Learning Games: the Living Forest Game Design Case. - Luís Lucas Pereira; Licínio G. Roque (DiGRA Conference, 2009)

Towards a game experience design model centered on participation. - Luís Lucas Pereira; Licínio Roque (CHI Extended Abstracts, 2012)

The blindfold soundscape game: a case for participation-centered gameplay experience design and evaluation. - Durval Pires; Bárbara Furtado; Tiago Carregã; Luís Reis 002; Luís Lucas Pereira; Rui Craveirinha; Licínio Roque (Audio Mostly Conference, 2013)

Gameplay experience evaluation centered on participation: the fátima game design case. - Luís Lucas Pereira; Licínio Roque (CHI Extended Abstracts, 2013)

Understanding the Videogame Medium through Perspectives of Participation. - Luís Lucas Pereira; Licínio Roque (DiGRA Conference, 2013)

A Preliminary Evaluation of a Participation-Centered Gameplay Experience Design Model. - Luís Lucas Pereira; Licínio Roque (SouthCHI, 2013)

A Canvas for Participation-Centered Game Design. - Luís Lucas Pereira; Rui Craveirinha; Licínio Roque (CHI PLAY, 2019)

Mapping Controls on a 2D User Drawn Racetracks Driving Game - An Usability Assessment. - Fernando Rocha; Pedro Machado Santa; Jorge C. S. Cardoso; Luís Lucas Pereira; Licínio Roque (CHI PLAY (Companion), 2019)

Aesthetic Perspectives on Computational Media Design. - Rui Craveirinha; Luís Lucas Pereira; Mariana Seiça; Licínio Roque (ICEC, 2021)

Designing a VR-Simulation Module to Support Marine Pollution Control Training. - João Silva; Jorge C. S. Cardoso; Luís Lucas Pereira; Licínio Roque (ICEC, 2023)

A Virtual Reality Simulator for Enhancing Marine Pollution Control Efforts. - João Silva; Jorge C. S. Cardoso; Luís Lucas Pereira; Licínio Roque (ICEC, 2024)