Impact of Tactile and Visual Feedback on Breathing Rhythm and User Experience in VR Exergaming. - Robert Greinacher; Tanja Kojic; Luis Meier; Rudresha Gulaganjihalli Parameshappa; Sebastian Möller 001; Jan-Niklas Voigt-Antons (QoMEX, 2020)

Development and Validation of Pictographic Scales for Rapid Assessment of Affective States in Virtual Reality. - Christian Krüger; Tanja Kojic; Luis Meier; Sebastian Möller 001; Jan-Niklas Voigt-Antons (QoMEX, 2020)

Don't Worry be Happy - Using virtual environments to induce emotional states measured by subjective scales and heart rate parameters. - Jan-Niklas Voigt-Antons; Robert P. Spang; Tanja Kojic; Luis Meier; Maurizio Vergari; Sebastian Möller 001 (VR, 2021)

Effects of user factors on user experience in virtual reality: age, gender, and VR experience as influencing factors for VR exergames. - Tanja Kojic; Robert P. Spang; Maurizio Vergari; Luis Meier; Sebastian Möller 001; Jan-Niklas Voigt-Antons (Qual. User Exp., 2023)