Sketching for Real-time Control of Crowd Simulations. - Luis Rene Montana Gonzalez; Steve Maddock (CGVC, 2017)

Fast Simulation of Crowd Collision Avoidance. - John Charlton; Luis Rene Montana Gonzalez; Steve Maddock; Paul Richmond (CGI, 2019)

A Sketch-based Interface for Real-time Control of Crowd Simulations that Use Navigation Meshes. - Luis Rene Montana Gonzalez; Steve Maddock (VISIGRAPP (1: GRAPP), 2019)

Simulating Crowds and Autonomous Vehicles. - John Charlton; Luis Rene Montana Gonzalez; Steve Maddock; Paul Richmond (Trans. Comput. Sci., 2020)

Sketching for real-time control of crowd simulations - Luis Rene Montana Gonzalez (2021)