Mobile Agent Security and Telescript. - Joseph J. Tardo; Luis Valente (COMPCON, 1996)

Parallel processing between GPU and CPU: Concepts in a game architecture. - Marcelo Panaro de Moraes Zamith; Esteban Walter Gonzalez Clua; Aura Conci; Anselmo Antunes Montenegro; Paulo A. Pagliosa; Luis Valente (CGIV, 2007)

Automatic Dynamic Task Distribution between CPU and GPU for Real-Time Systems. - Mark Joselli; Marcelo Panaro de Moraes Zamith; Esteban Walter Gonzalez Clua; Anselmo Antunes Montenegro; Aura Conci; Regina Leal-Toledo; Luis Valente; Bruno Feijó; Marcos Cordeiro d'Ornellas; Cesar Tadeu Pozzer (CSE, 2008)

Squeak, an Invisible Laboratory for Teachers as Learners. - Luís Valente; António José Osório (Virtual Enterprises and Collaborative Networks, 2008)

An exploratory study on non-visual mobile phone interfaces for games. - Luis Valente; Clarisse Sieckenius de Souza; Bruno Feijó (IHC, 2008)

A game loop architecture for the GPU used as a math coprocessor in real-time applications. - Marcelo Panaro de Moraes Zamith; Esteban Walter Gonzalez Clua; Aura Conci; Anselmo Antunes Montenegro; Regina Leal-Toledo; Paulo A. Pagliosa; Luis Valente; Bruno Feijó (Comput. Entertain., 2008)

What if You Created Your Own Digital Adventurers' Park?. - Luís Valente; António José Osório (C5, 2009)

An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU. - Mark Joselli; Marcelo Panaro de Moraes Zamith; Esteban Walter Gonzalez Clua; Anselmo Antunes Montenegro; Regina Leal-Toledo; Aura Conci; Paulo A. Pagliosa; Luis Valente; Bruno Feijó (Comput. Entertain., 2009)

Turn off the graphics: designing non-visual interfaces for mobile phone games. - Luis Valente; Clarisse Sieckenius de Souza; Bruno Feijó (J. Braz. Comput. Soc., 2009)

An Architecture with Automatic Load Balancing and Distribution for Digital Games. - Mark Joselli; Marcelo Panaro de Moraes Zamith; Esteban Walter Gonzalez Clua; Anselmo Antunes Montenegro; Regina Célia P. Leal-Toledo; Luís Valente; Bruno Feijó (SBGames, 2010)

A Distributed Architecture for Mobile Digital Games Based on Cloud Computing. - Marcelo Panaro de Moraes Zamith; Mark Joselli; Esteban Walter Gonzalez Clua; Anselmo Antunes Montenegro; Regina Célia P. Leal-Toledo; Luis Valente; Bruno Feijó (SBGames, 2011)

Extending Use Cases to Support Activity Design in Pervasive Mobile Games. - Luís Valente; Bruno Feijó (SBGames, 2014)

Dynamic Game Difficulty Balancing in Real Time Using Evolutionary Fuzzy Cognitive Maps. - Lizeth Joseline Fuentes Perez; Luciano Arnaldo Romero Calla; Luis Valente; Anselmo Antunes Montenegro; Esteban Walter Gonzalez Clua (SBGames, 2015)

An Indoor Navigation System for Live-Action Virtual Reality Games. - Alexandre Ribeiro Silva; Luís Valente; Esteban Clua; Bruno Feijó (SBGames, 2015)

Exploring Parallel Game Architectures with Tardiness Policy. - Marcelo Zamith; Luis Valente; Bruno Feijó; Mark Joselli; Esteban Clua (SBGames, 2015)

The Concept of Pervasive Virtuality and Its Application in Digital Entertainment Systems. - Luís Valente; Bruno Feijó; Alexandre Ribeiro Silva; Esteban Clua (ICEC, 2016)

Live-action Virtual Reality Games. - Luis Valente; Esteban Clua; Alexandre Ribeiro Silva; Bruno Feijó (CoRR, 2016)

Notes on Pervasive Virtuality. - Luis Valente; Bruno Feijó; Alexandre Ribeiro Silva; Esteban Clua (CoRR, 2016)

An Interaction Mechanism for Virtual Reality Based on Upper Limbs Motions Tracking Using Depth Cameras and Inertial Sensors. - Eider C. P. Silva; Esteban Clua; Anselmo Antunes Montenegro; Daniela Trevisan 001; Luis Valente (SBGames, 2017)

Minimizing cyber sickness in head mounted display systems: Design guidelines and applications. - Thiago Malheiros Porcino; Esteban Clua; Daniela Trevisan 001; Cristina Nader Vasconcelos; Luís Valente (SeGAH, 2017)

Mapping quality requirements for pervasive mobile games. - Luís Valente; Bruno Feijó; Julio César Sampaio do Prado Leite (Requir. Eng., 2017)

Pervasive virtuality in digital entertainment applications and its quality requirements. - Luis Valente; Bruno Feijó; Alexandre Ribeiro Silva; Esteban Clua (Entertain. Comput., 2018)

A method to assess pervasive qualities in mobile games. - Luis Valente; Bruno Feijó; Julio César Sampaio do Prado Leite; Esteban Clua (Pers. Ubiquitous Comput., 2018)