Sistema Integrado de Gestão Esportiva: uma Ferramenta de Apoio ao Programa Talento Olímpico do Paraná. - Robson Bonidia; Luiz A. L. Rodrigues; Jacques Brancher; Roberto Santos do Carmo; Carolina Massae (SBSI, 2017)

EcoCloud: A Specialized Computer System for Elaboration Echocardiography Reports. - Renato Kuroe; Robson Bonidia; Luiz A. L. Rodrigues; Jacques Brancher; Danilo Sipoli Sanches; Willyan Nazima; Fabrício Furtado (AMCIS, 2018)

Improving Players' Profiles Clustering from Game Data Through Feature Extraction. - Luiz A. L. Rodrigues; Jacques D. Brancher (SBGames, 2018)

Computational Intelligence in Sports: A Systematic Literature Review. - Robson Bonidia; Luiz A. L. Rodrigues; Anderson P. Avila-Santos; Danilo Sipoli Sanches; Jacques Brancher (Adv. Hum. Comput. Interact., 2018)

Towards Automatic Flow Experience Identification in Educational Systems: A Theory-driven Approach. - Wilk Oliveira; Armando Maciel Toda; Paula Toledo Palomino; Luiz A. L. Rodrigues; Seiji Isotani; Lei Shi 003 (CHI PLAY (Companion), 2019)

Procedurally generating a digital math game's levels: Does it impact players' in-game behavior? - Luiz A. L. Rodrigues; Jacques Brancher (Entertain. Comput., 2019)

How to Gamify Learning Systems? An Experience Report using the Design Sprint Method and a Taxonomy for Gamification Elements in Education. - Armando M. Toda; Paula T. Palomino; Wilk Oliveira; Luiz A. L. Rodrigues; Ana C. T. Klock; Isabela Gasparini; Alexandra I. Cristea; Seiji Isotani (J. Educ. Technol. Soc., 2019)

Analysing gamification elements in educational environments using an existing Gamification taxonomy. - Armando Maciel Toda; Ana Carolina Tomé Klock; Wilk Oliveira; Paula Toledo Palomino; Luiz A. L. Rodrigues; Lei Shi 003; Ig Ibert Bittencourt; Isabela Gasparini; Seiji Isotani; Alexandra I. Cristea (Smart Learn. Environ., 2019)

GamiCSM: relating education, culture and gamification - a link between worlds. - Armando M. Toda; Ana Carolina Tomé Klock; Paula T. Palomino; Luiz A. L. Rodrigues; Wilk Oliveira; Craig D. Stewart; Alexandra I. Cristea; Isabela Gasparini; Seiji Isotani (IHC, 2020)

Personalized gamification: A literature review of outcomes, experiments, and approaches. - Luiz A. L. Rodrigues; Armando M. Toda; Paula T. Palomino; Wilk Oliveira; Seiji Isotani (TEEM, 2020)

Validating the Effectiveness of Data-Driven Gamification Recommendations: An Exploratory Study. - Armando Maciel Toda; Paula Toledo Palomino; Luiz A. L. Rodrigues; Wilk Oliveira; Lei Shi 003; Seiji Isotani; Alexandra I. Cristea (CoRR, 2020)

Procedural versus human level generation: Two sides of the same coin? - Luiz A. L. Rodrigues; Robson Bonidia; Jacques Brancher (Int. J. Hum. Comput. Stud., 2020)

Does gamification affect flow experience? A systematic literature review. - Wilk Oliveira; Olena Pastushenko; Luiz A. L. Rodrigues; Armando M. Toda; Paula T. Palomino; Juho Hamari; Seiji Isotani (GamiFIN, 2021)

Enhancing Students' Learning Experience Through Gamification: Perspectives and Challenges. - Paula T. Palomino; Luiz A. L. Rodrigues; Armando M. Toda; Seiji Isotani (GranDGamesBR, 2021)

Gamification Works, but How and to Whom?: An Experimental Study in the Context of Programming Lessons. - Luiz A. L. Rodrigues; Armando M. Toda; Wilk Oliveira; Paula T. Palomino; Anderson Paulo Avila Santos; Seiji Isotani (SIGCSE, 2021)

Explaining Individual and Collective Programming Students' Behavior by Interpreting a Black-Box Predictive Model. - Filipe Dwan Pereira; Samuel C. Fonseca; Elaine H. T. Oliveira; Alexandra I. Cristea; Henrik Bellhäuser; Luiz A. L. Rodrigues; David B. F. Oliveira; Seiji Isotani; Leandro S. G. Carvalho (IEEE Access, 2021)

Personalization Improves Gamification: Evidence from a Mixed-methods Study. - Luiz A. L. Rodrigues; Paula T. Palomino; Armando M. Toda; Ana C. T. Klock; Wilk Oliveira; Anderson P. Avila-Santos; Isabela Gasparini; Seiji Isotani (Proc. ACM Hum. Comput. Interact., 2021)

The relationship between user types and gamification designs. - Ana Cláudia Guimarães Santos; Wilk Oliveira; Juho Hamari; Luiz A. L. Rodrigues; Armando M. Toda; Paula T. Palomino; Seiji Isotani (User Model. User Adapt. Interact., 2021)

GARFIELD: A Recommender System to Personalize Gamified Learning. - Luiz A. L. Rodrigues; Armando M. Toda; Filipe D. Pereira; Paula T. Palomino; Ana C. T. Klock; Marcela Pessoa; David B. F. Oliveira; Isabela Gasparini; Elaine H. T. Oliveira; Alexandra I. Cristea; Seiji Isotani (AIED (1), 2022)

Gamification Through the Looking Glass - Perceived Biases and Ethical Concerns of Brazilian Teachers. - Armando M. Toda; Paula T. Palomino; Luiz A. L. Rodrigues; Ana C. T. Klock; Filipe D. Pereira; Simone de Sousa Borges; Isabela Gasparini; Elaine H. Teixeira; Seiji Isotani; Alexandra I. Cristea (AIED (2), 2022)

Towards the understanding of cultural differences in between gamification preferences: A data-driven comparison between the US and Brazil. - Armando M. Toda; Ana C. T. Klock; Filipe Dwan Pereira; Luiz A. L. Rodrigues; Paula Toledo Palomino; Vinícius Lopes; Craig D. Stewart; Elaine H. T. Oliveira; Isabela Gasparini; Seiji Isotani; Alexandra I. Cristea (EDM, 2022)

Are They Learning or Playing? Moderator Conditions of Gamification's Success in Programming Classrooms. - Luiz A. L. Rodrigues; Filipe D. Pereira; Armando M. Toda; Paula T. Palomino; Wilk Oliveira; Marcela Pessoa; Leandro S. G. Carvalho; David B. F. Oliveira; Elaine Harada T. de Oliveira; Alexandra I. Cristea; Seiji Isotani (ACM Trans. Comput. Educ., 2022)

Automating Gamification Personalization to the User and Beyond. - Luiz A. L. Rodrigues; Armando M. Toda; Wilk Oliveira; Paula Toledo Palomino; Julita Vassileva; Seiji Isotani (IEEE Trans. Learn. Technol., 2022)

Question Classification with Constrained Resources: A Study with Coding Exercises. - Luiz A. L. Rodrigues; Filipe D. Pereira; Jário José Santos; Elaine H. T. Oliveira; Isabela Gasparini; Rafael Ferreira Leite de Mello; Leonardo Brandão Marques; Diego Dermeval; Ig Ibert Bittencourt; Seiji Isotani (AIED (Posters/Late Breaking Results/...), 2023)

ITS Unplugged: Leapfrogging the Digital Divide for Teaching Numeracy Skills in Underserved Populations. - Thomaz Edson Veloso da Silva; Geiser Chalco Challco; Luiz Rodrigues 001; Fabiana Maris Versuti; Rodolfo Sena da Penha; Lívia Silva Oliveira; Guilherme Corredato Guerino; Luís Felipe Cavalcanti de Amorim; Marcelo Luiz Monteiro Marinho; Valmir Macario; Diego Dermeval; Ig Ibert Bittencourt; et al. (Human-AI Math Tutoring@AIED, 2023)

Evaluation of a Hybrid AI-Human Recommender for CS1 Instructors in a Real Educational Scenario. - Filipe Dwan Pereira; Elaine H. T. Oliveira; Luiz A. L. Rodrigues; Luciano de Souza Cabral; David B. F. Oliveira; Leandro S. G. Carvalho; Dragan Gasevic; Alexandra I. Cristea; Diego Dermeval; Rafael Ferreira Mello (EC-TEL, 2023)

Recognizing Handwritten Mathematical Expressions of Vertical Addition and Subtraction. - Daniel Carneiro Rosa; Filipe R. Cordeiro; Ruan Carvalho; Everton Souza; Sérgio F. Chevtchenko; Luiz Rodrigues 001; Marcelo Marinho; Thales Vieira; Valmir Macario (SIBGRAPI, 2023)

An ontology for modelling user' profiles and activities in gamified education. - Paula T. Palomino; Armando M. Toda; Luiz A. L. Rodrigues; Wilk Oliveira; Lennart E. Nacke; Seiji Isotani (Res. Pract. Technol. Enhanc. Learn., 2023)

Tailored gamification in education: A literature review and future agenda. - Wilk Oliveira; Juho Hamari; Lei Shi 003; Armando M. Toda; Luiz A. L. Rodrigues; Paula T. Palomino; Seiji Isotani (Educ. Inf. Technol., 2023)

Toward Human-AI Collaboration: A Recommender System to Support CS1 Instructors to Select Problems for Assignments and Exams. - Filipe Dwan Pereira; Luiz A. L. Rodrigues; Marcelo Henrique Oliveira Henklain; Hermino B. F. Junior; David B. F. Oliveira; Alexandra I. Cristea; Leandro S. G. Carvalho; Seiji Isotani; Aileen Benedict; Mohsen Dorodchi; Elaine Harada Teixeira de Oliveira (IEEE Trans. Learn. Technol., 2023)

Predicting user types with symbolic images: An empirical validation based on two card-sorting studies. - Paula T. Palomino; Luiz A. L. Rodrigues; Alessandra Luz; Armando M. Toda; Lennart E. Nacke; Seiji Isotani (Entertain. Comput., 2023)

Exploring NLP and Embedding for Automatic Essay Scoring in the Portuguese. - Ruan Carvalho; Lucas Fernandes Lins; Luiz A. L. Rodrigues; Péricles B. C. Miranda; Hilário Oliveira; Thiago Damasceno Cordeiro; Ig Ibert Bittencourt; Seiji Isotani; Rafael Ferreira Mello (AIED Companion (1), 2024)

An Optimization Approach for Elementary School Handwritten Mathematical Expression Recognition. - Sérgio F. Chevtchenko; Ruan Carvalho; Luiz A. L. Rodrigues; Everton Souza; Daniel Carneiro Rosa; Filipe R. Cordeiro; Cicero Pereira; Thales Vieira; Marcelo Marinho; Diego Dermeval; Ig Ibert Bittencourt; Seiji Isotani; et al. (AIED Companion (2), 2024)

Contextual Features for Automatic Essay Scoring in Portuguese. - Lucas Galhardi; Maria Fernanda Herculano; Luiz A. L. Rodrigues; Péricles B. C. Miranda; Hilário Oliveira; Thiago Damasceno Cordeiro; Ig Ibert Bittencourt; Seiji Isotani; Rafael Ferreira Mello (AIED Companion (1), 2024)

Can VLM Understand Children's Handwriting? An Analysis on Handwritten Mathematical Equation Recognition. - Cleon Xavier Pereira Júnior; Luiz A. L. Rodrigues; Newarney T. Costa; Valmir Macário Filho; Rafael Mello (AIED Companion (1), 2024)

Automatic Detection of Narrative Rhetorical Categories and Elements on Middle School Written Essays. - Rafael Ferreira Mello; Luiz A. L. Rodrigues; Erverson B. G. de Sousa; Hyan Batista; Mateus Lins; André C. A. Nascimento; Dragan Gasevic (AIED (1), 2024)

Knowledge Tracing Unplugged: From Data Collection to Model Deployment. - Luiz A. L. Rodrigues; Anderson P. Avila-Santos; Thomaz Edson Veloso da Silva; Rodolfo Sena da Penha; Carlos Neto; Geiser Chalco Challco; Ermesson L. dos Santos; Everton Souza; Guilherme Corredato Guerino; Thales Vieira; Marcelo Marinho; Valmir Macario; et al. (AIED (1), 2024)

Can GPT4 Answer Educational Tests? Empirical Analysis of Answer Quality Based on Question Complexity and Difficulty. - Luiz A. L. Rodrigues; Filipe Dwan Pereira; Luciano de Souza Cabral; Geber L. Ramalho; Dragan Gasevic; Rafael Ferreira Mello (AIED (1), 2024)

The Influence of Aesthetic Personalization on Gamified Learning: A Behavioral Analysis of Students' Interactions. - Luiz A. L. Rodrigues; Cleon Xavier Pereira; Emanuel Marques Queiroga; Heder Filho S. Santos; Newarney T. Costa (AIED Companion (2), 2024)

Handwritten Equation Detection in Disconnected, Low-Cost Mobile Devices. - Everton Souza; Ermesson L. dos Santos; Luiz A. L. Rodrigues; Daniel Carneiro Rosa; Filipe R. Cordeiro; Cicero Pereira; Sérgio F. Chevtchenko; Ruan Carvalho; Thales Vieira; Marcelo Marinho; Diego Dermeval; Ig Ibert Bittencourt; et al. (AIED Companion (2), 2024)

Near Feasibility, Distant Practicality: Empirical Analysis of Deploying and Using LLMs on Resource-Constrained Smartphones. - Mateus Monteiro Santos; Aristoteles Barros; Luiz Rodrigues 001; Diego Dermeval; Tiago T. Primo; Ig Ibert Bittencourt; Seiji Isotani (ICTD, 2024)

Teaching Refactoring to Improve Code Quality with ChatGPT: An Experience Report in Undergraduate Lessons. - André Menolli; Bruno Strik; Luiz A. L. Rodrigues (SBQS, 2024)

Assessing the quality of automatic-generated short answers using GPT-4. - Luiz A. L. Rodrigues; Filipe Dwan Pereira; Luciano de Souza Cabral; Dragan Gasevic; Geber L. Ramalho; Rafael Ferreira Mello (Comput. Educ. Artif. Intell., 2024)

Towards explainable automatic punctuation restoration for Portuguese using transformers. - Tiago Barbosa de Lima; Vitor Rolim; André C. A. Nascimento; Péricles B. C. Miranda; Valmir Macario; Luiz A. L. Rodrigues; Elyda L. S. X. Freitas; Dragan Gasevic; Rafael Ferreira Mello (Expert Syst. Appl., 2024)

We see You: Understanding Math Teachers from Brazilian Public Schools to Design Equitable Educational Technology. - Guilherme Corredato Guerino; Luiz A. L. Rodrigues; Lívia Silva Oliveira; Marcelo Marinho; Thomaz Edson Veloso da Silva; Luiz Amorim; Diego Dermeval; Rodolfo Sena da Penha; Ig Ibert Bittencourt; Seiji Isotani (Revista Brasileira de Informática na Educ., 2024)

Brazilian Teachers' concerns towards the use of Gamification in Education: perceived barriers to its adoption. - Armando Maciel Toda; Paula Toledo Palomino; Luiz A. L. Rodrigues; Ana Carolina Tomé Klock; Filipe Dwan Pereira; Simone de Sousa Borges; Isabela Gasparini; Elaine Harada Teixeira de Oliveira; Seiji Isotani; Alexandra Ioana Cristea (Revista Brasileira de Informática na Educ., 2024)

Sensation in Gamification: A Qualitative Investigation of Background Music in Gamified Learning. - José Alexandre de Freitas; Mateus Oliveira; Carlos Martinelli; Fernando Amorim; Armando M. Toda; Paula T. Palomino; Ana C. T. Klock; Guilherme Corredato Guerino; Anderson P. Avila-Santos; Luiz A. L. Rodrigues (J. Interact. Syst., 2024)

A Journey to Identify Users' Classification Strategies to Customize Game-Based and Gamified Learning Environments. - Marcela Pessoa; Márcia Lima; Fernanda Pires 001; Gabriel Haydar; Rafaela Melo; Luiz A. L. Rodrigues; David B. F. Oliveira; Elaine Harada T. de Oliveira; Leandro Galvão 001; Bruno Gadelha; Seiji Isotani; Isabela Gasparini; et al. (IEEE Trans. Learn. Technol., 2024)

Gamification and open learner model: An experimental study on the effects on self-regulatory learning characteristics. - Fabrício Domingos Ferreira da Rocha; Bruno Lemos; Pedro Henrique de Brito; Rodrigo Santos; Luiz A. L. Rodrigues; Seiji Isotani; Diego Dermeval (Educ. Inf. Technol., 2024)

How Personalization Affects Motivation in Gamified Review Assessments. - Luiz A. L. Rodrigues; Paula T. Palomino; Armando M. Toda; Ana C. T. Klock; Marcela Pessoa; Filipe D. Pereira; Elaine H. T. Oliveira; David Braga Fernandes de Oliveira; Alexandra I. Cristea; Isabela Gasparini; Seiji Isotani (Int. J. Artif. Intell. Educ., 2024)

Mathematics intelligent tutoring systems with handwritten input: a scoping review. - Luiz A. L. Rodrigues; Filipe Dwan Pereira; Marcelo Marinho; Valmir Macario; Ig Ibert Bittencourt; Seiji Isotani; Diego Dermeval; Rafael Ferreira Mello (Educ. Inf. Technol., 2024)

Evaluating Large Language Model Quality in Resource-Constrained Environments: An Educational Stakeholders' Survey on Accuracy, Completeness, and Readability in Brazil. - Aristoteles Barros; Mateus Monteiro; Luiz A. L. Rodrigues; Diego Dermeval; Seiji Isotani; Ig Ibert Bittencourt (AIED (2), 2025)

Usage Patterns and Performance Gains in Gamified Online Judges: A Data-Driven Analysis Informed by Cognitive Psychology in CS1. - Luiz A. L. Rodrigues; Andres Felipe Zambrano; Maciej Pankiewicz; Amanda Barany; Ryan Baker 001 (AIED (6), 2025)

The Impact of Oversampling Techniques on the Detection of Cognitive Presence. - Vitor Rolim; Cleon Xavier; Luiz Rodrigues 001; Newarney T. Costa; Rafael Dueire Lins; Dragan Gasevic; Rafael Ferreira Mello (AIED (5), 2025)

Integrating Participatory Design and Dual-track Software Development Process: A Case Study From an Intelligent Mathematics Tutoring System. - João Victor C. T. de Assis; Guilherme Corredato Guerino; Luiz Rodrigues 001; Valmir Macario; Marcelo Marinho (CIbSE, 2025)

Tutoria: Delivering Personalized Feedback at Scale with Artificial Intelligence. - Newarney Torrezão da Costa; Cleon Xavier; Fabíola Gonçalves Coelho Ribeiro; Gabriel Alves de Albuquerque Júnior; Luiz A. L. Rodrigues; Taciana Pontual da Rocha Falcão; Rafael Ferreira Mello (EC-TEL (2), 2025)

Empowering Equitable Learning with LLMs: Enhancing Writing Skills in Low-Resource Contexts. - Rafael Ferreira Mello; Lenon Anthony; Jamilla Lobo; Fabíola Gonçalves Coelho Ribeiro; Cleon Xavier; Newarney Torrezão da Costa; Dragan Gasevic; Luiz A. L. Rodrigues (EC-TE (1), 2025)

Escreva Mais: A Mobile Application to Enhancing Writing Skills in Resource-Constrained Classrooms. - Rafael Ferreira Mello; Gabriel Barbosa; Silas Augusto; Lenon Anthony; Jamilla Lobo; Cleon Xavier; Newarney Torrezão da Costa; Luiz A. L. Rodrigues (EC-TEL (2), 2025)

Human Teacher vs. LLM-Generated Feedback in Secondary Education: A Comparative Study on Student Perceptions. - Cleon Xavier; Newarney Torrezão da Costa; Ana Karoline Valdo; Gabriel Alves; Luiz Rodrigues 001; Luiz Fernando Rodrigues; Matheus Silva; José Rodrigues Lima Neto; Taciana Pontual Falcão; Dragan Gasevic; Rafael Ferreira Mello (EC-TE (1), 2025)

That's What RoBERTa Said: Explainable Classification of Peer Feedback. - Kevin Huang; Rafael Ferreira Mello; Cleon Pereira Junior; Luiz A. L. Rodrigues; Martine Baars; Olga Viberg (LAK, 2025)

Automatic Short Answer Grading in the LLM Era: Does GPT-4 with Prompt Engineering beat Traditional Models? - Rafael Ferreira Mello; Cleon Pereira Junior; Luiz A. L. Rodrigues; Filipe Dwan Pereira; Luciano de Souza Cabral; Newarney T. Costa; Geber L. Ramalho; Dragan Gasevic (LAK, 2025)

LLMs Performance in Answering Educational Questions in Brazilian Portuguese: A Preliminary Analysis on LLMs Potential to Support Diverse Educational Needs. - Luiz A. L. Rodrigues; Cleon Xavier; Newarney T. Costa; Hyan Batista; Luiz Felipe Bagnhuk Silva; Weslei Chaleghi de Melo; Dragan Gasevic; Rafael Ferreira Mello (LAK, 2025)

Analytics of Self-Regulated Learning in Learning Analytics Feedback Processes: Associations With Feedback Literacy in Secondary Education. - Flora Ji-Yoon Jin; Debarshi Nath; Rui Guan; Tongguang Li; Xinyu Li 004; Rafael Ferreira Mello; Luiz A. L. Rodrigues; Cleon Xavier Pereira Júnior; Heba Abuzayyad-nuseibeh; Mladen Rakovic; Roberto Martínez-Maldonado; Dragan Gasevic; et al. (J. Comput. Assist. Learn., 2025)

Empowering Instructors With AI: Evaluating the Impact of an AI-Driven Feedback Tool in Learning Analytics. - Cleon Xavier; Luiz A. L. Rodrigues; Newarney T. Costa; José Rodrigues Lima Neto; Gabriel Alves; Taciana Pontual Falcão; Dragan Gasevic; Rafael Ferreira Mello (IEEE Trans. Learn. Technol., 2025)

MathAIde: A Qualitative Study of Teachers' Perceptions of an ITS Unplugged for Underserved Regions. - Luiz A. L. Rodrigues; Guilherme Corredato Guerino; Thomaz Edson Veloso da Silva; Geiser Chalco Challco; Lívia Silva Oliveira; Rodolfo Sena da Penha; Rafael Ferreira Mello; Thales Vieira; Marcelo Marinho; Valmir Macario; Ig Ibert Bittencourt; Diego Dermeval; et al. (Int. J. Artif. Intell. Educ., 2025)

Can GPT-4o Evaluate Usability Like Human Experts? A Comparative Study on Issue Identification in Heuristic Evaluation. - Guilherme Corredato Guerino; Luiz A. L. Rodrigues; Bruna Santana Capeleti; Rafael Ferreira Mello; André Pimenta Freire; Luciana Zaina (CoRR, 2025)

Enhancing Essay Cohesion Assessment: A Novel Item Response Theory Approach. - Bruno Rosa 002; Hilário Oliveira; Luiz A. L. Rodrigues; Eduardo Araujo Oliveira; Rafael Ferreira Mello (CoRR, 2025)

A Mixed User-Centered Approach to Enable Augmented Intelligence in Intelligent Tutoring Systems: The Case of MathAIde app. - Guilherme Corredato Guerino; Luiz A. L. Rodrigues; Luana Bianchini; Mariana Alves; Marcelo Marinho; Thomaz Edson Veloso da Silva; Valmir Macario; Diego Dermeval; Thales Vieira; Ig Ibert Bittencourt; Seiji Isotani (CoRR, 2025)

Workload perception in educational resource recommendation supported by artificial intelligence: a controlled experiment with teachers. - Alexandre Machado; Kamilla Tenório; Mateus Monteiro Santos; Aristoteles Peixoto Barros; Luiz A. L. Rodrigues; Rafael Ferreira Mello; Ranilson Paiva; Diego Dermeval (Smart Learn. Environ., 2025)