Simulation of Performance in Error. - Luiz Carlos Begosso; Lucia Vilela Leite Filgueiras (CIMCA/IAWTIC, 2005)

A Simulator for Human Error Generation. - Luiz Carlos Begosso; Lucia Vilela Leite Filgueiras (CSREA HCI, 2005)

S. PERERE - a tool supported by cognitive architecture for human reliability study (S.PERERE - uma ferramenta apoiada por arquiteturas cognitivas para o estudo da confiabilidade humana). - Luiz Carlos Begosso (2005)

Error Simulation in a Maturity Environment for Software Engineering Teaching. - Luiz Carlos Begosso; Luiz Ricardo Begosso (Education for the 21st Century, 2006)

Human error simulation as an aid to HCI design for critical systems. - Luiz Carlos Begosso; Lucia Vilela Leite Filgueiras (IHC, 2006)

Simulador do desempenho Humano S. PERERE. - Thiago Henrique Cortez; Luiz Carlos Begosso (IHC, 2008)

Work in progress - Software residency: A contribution for professional maturity. - Luiz Ricardo Begosso; Luiz Carlos Begosso; Alex Sandro Romeo de Souza Poletto; Fernando Cesar de Lima; Douglas Sanches da Cunha (FIE, 2011)

A Study on Human Error in the Interaction with the Computer Systems. - Luiz Carlos Begosso; Maria Alice Siqueira Mendes Silva; Thiago Henrique Cortez (HCI (22), 2011)

An approach for teaching algorithms and computer programming using Greenfoot and Python. - Luiz Carlos Begosso; Luiz Ricardo Begosso; Emiliana Martins Gonçalves; Jean Rafael Gonçalves (FIE, 2012)

Teaching computer programming: A practical review. - Luiz Carlos Begosso; Priscila Rodrigues da Silva (FIE, 2013)

The use of learning objects for teaching computer programming. - Luiz Carlos Begosso; Luiz Ricardo Begosso; Alexandre Ribeiro; Rafaela Martins dos Santos; Raissa Helena Begosso (FIE, 2015)

An approach for the use of Learning Objects in teaching computer programming concepts. - Luiz Ricardo Begosso; Luiz Carlos Begosso; Raissa Helena Begosso (FIE, 2016)

To Err Is Human: Building an Automatic Error Generator System. - Luiz Carlos Begosso; Marcos Roberto Alves Medeiros (HCI (26), 2016)

The Use of Gamification for Teaching Algorithms. - Luiz Ricardo Begosso; Luiz Carlos Begosso; Douglas Sanches da Cunha; João Victor Pinto; Lucas Lemos; Michel Nunes (FedCSIS (Communication Papers), 2018)

Tinted Windows Usage in Vehicles: Introducing a Game that Evaluates It's Impact on Driver's Vision. - Luiz Carlos Begosso; Luiz Ricardo Begosso; Cristiane Freitag; Gabriel B. Berto (HCI (35), 2019)

SimScrumF: a game for supporting the process of teaching Scrum. - Luiz Ricardo Begosso; Luis Henrique Buzzo Franco; Douglas Sanches da Cunha; Luiz Carlos Begosso (ICICM, 2019)

The Use of Gamification to Support the Process of Teaching Scrum. - Luiz Ricardo Begosso; Luis Henrique Buzzo Franco; Douglas Sanches da Cunha; Luiz Carlos Begosso (ITiCSE, 2019)

An analysis of block-based programming environments for CS1. - Luiz Carlos Begosso; Luiz Ricardo Begosso; Natalia Aragao Christ (FIE, 2020)

Mind Maps: An Alternative to Improve Quality and Communication During the Requirements Engineering Process. - Luiz Carlos Begosso; Luiz Ricardo Begosso; Fernanda Salvallagio; Regiane De C. Lealdine; Kamila Ap. Vicente; Carlos A. Furlan (FIE, 2023)