Heuristics Backtracking and a Typical Genetic Algorithm for the Container Loading Problem with Weight Distribution. - Luiz Jonatã Pires de Araújo; Plácido Rogério Pinheiro (ICICA (2), 2010)

Combining Heuristics Backtracking and Genetic Algorithm to Solve the Container Loading Problem with Weight Distribution. - Luiz Jonatã Pires de Araújo; Plácido Rogério Pinheiro (SOCO, 2010)

Applying Backtracking Heuristics for Constrained Two-Dimensional Guillotine Cutting Problems. - Luiz Jonatã Pires de Araújo; Plácido Rogério Pinheiro (ICICA (LNCS), 2011)

Anomaly Detection in DevOps Toolchain. - Antonio Capizzi; Salvatore Distefano; Luiz Jonata Pires de Araujo; Manuel Mazzara; Muhammad Ahmad; Evgeny Bobrov (DEVOPS, 2019)

Towards a game-independent model and data-structures in digital board games: an overview of the state-of-the-art. - Luiz Jonata Pires de Araujo; Mariia Charikova; Juliano Efson Sales; Vladislav Smirnov; Ananga Thapaliya (FDG, 2019)

A Machine to Machine Framework for the Charging of Electric Autonomous Vehicles. - Ziyad Elbanna; Ilya Afanasyev 001; Luiz Jonatã Pires de Araújo; Rasheed Hussain; Mansur Khazeev; Joseph Lamptey; Manuel Mazzara; Swati Megha; Diksha Moolchandani; Dragos Strugar (AINA Workshops, 2020)

A biased random-key genetic algorithm using dotted board model for solving two-dimensional irregular strip packing problems. - Bonfim Amaro Júnior; Rodrigo Lima da Costa; Plácido Rogério Pinheiro; Luiz Jonatã Pires de Araújo; Alexandr Grichshenko (CEC, 2020)

Using Ant Colony Optimisation for map generation and improving game balance in the Terra Mystica and Settlers of Catan board games. - Rommel Dias Saraiva; Alexandr Grichshenko; Luiz Jonatã Pires de Araújo; Bonfim Amaro Júnior; Guilherme Nepomuceno de Carvalho (FDG, 2020)

A Survey on the Effects of Working Conditions on Programming Efficiency in an Educational Environment. - Mariia Charikova; Ananga Thapaliya; Susanna Gimaeva; Alexandr Grichshenko; Selina Varouqa; Luiz Jonatã Pires de Araújo; Giancarlo Succi (ICCSA (6), 2020)

Using Tabu Search Algorithm for Map Generation in the Terra Mystica Tabletop Game. - Alexandr Grichshenko; Luiz Jonatã Pires de Araújo; Susanna Gimaeva; Joseph Alexander Brown (ISMSI, 2020)

Map Generation and Balance in the Terra Mystica Board Game Using Particle Swarm and Local Search. - Luiz Jonatã Pires de Araújo; Alexandr Grichshenko; Rodrigo Lankaites Pinheiro; Rommel Dias Saraiva; Susanna Gimaeva (ICSI, 2020)

Machine Learning and value generation in Software Development: a survey. - Barakat J. Akinsanya; Luiz Jonata Pires de Araujo; Mariia Charikova; Susanna Gimaeva; Alexandr Grichshenko; Adil Khan 001; Manuel Mazzara; Ozioma Okonicha N; Daniil Shilintsev (CoRR, 2020)

An experimental analysis of deepest bottom-left-fill packing methods for additive manufacturing. - Luiz Jonatã Pires de Araújo; Ajit Panesar; Ender Özcan; Jason A. D. Atkin; Martin Baumers; Ian Ashcroft (Int. J. Prod. Res., 2020)

Metaheuristics for the Minimum Time Cut Path Problem with Different Cutting and Sliding Speeds. - Bonfim Amaro Júnior; Marcio Costa Santos; Guilherme Nepomuceno de Carvalho; Luiz Jonatã Pires de Araújo; Plácido Rogério Pinheiro (Algorithms, 2021)

Snakes AI Competition 2020 and 2021 Report. - Joseph Alexander Brown; Luiz Jonata Pires de Araujo; Alexandr Grichshenko (CoRR, 2021)

Benchmarks and performance metrics for assessing the migration to microservice-based architectures. - Nichlas Bjørndal; Luiz Jonatã Pires de Araújo; Antonio Bucchiarone; Nicola Dragoni; Manuel Mazzara; Schahram Dustdar (J. Object Technol., 2021)

Machine learning-based algorithm selection for irregular three-dimensional packing in additive manufacturing. - Luiz Jonatã Pires de Araújo; Ender Özcan; Jason A. D. Atkin; Martin Baumers; John H. Drake (Expert Syst. Appl., 2025)