Playing MMORPGs: Connections between Addiction and Identifying with a Character. - David Smahel; Lukas Blinka; Ondrej Ledabyl (Cyberpsychology Behav. Soc. Netw., 2008)

Fourteen Is Fourteen and a Girl Is a Girl: Validating the Identity of Adolescent Bloggers. - Lukas Blinka; David Smahel (Cyberpsychology Behav. Soc. Netw., 2009)

Excessive Internet Use and its association with negative experiences: Quasi-validation of a short scale in 25 European countries. - Katerina Skarupová; Kjartan Ólafsson; Lukas Blinka (Comput. Hum. Behav., 2015)

The effect of smartphone use on trends in European adolescents' excessive Internet use. - Katerina Skarupová; Kjartan Ólafsson; Lukas Blinka (Behav. Inf. Technol., 2016)

Disentangling the Net of Needs Satisfaction and Gaming Disorder Symptoms in Adult Gamers. - Andrea Stasek; Lukas Blinka; Vasileios Stavropoulos 001 (Comput. Hum. Behav., 2024)

User-Avatar discrepancy scale: a comparative measurement of self and avatar views. - Taylor Brown; Lukas Blinka; Kara Dadswell; Rachel Kowert; Daniel Zarate; Vasileios Stavropoulos 001 (Behav. Inf. Technol., 2025)