StyleMesh: Style Transfer for Indoor 3D Scene Reconstructions. - Lukas Höllein; Justin Johnson 001; Matthias Nießner (CVPR, 2022)

Text2Room: Extracting Textured 3D Meshes from 2D Text-to-Image Models. - Lukas Höllein; Ang Cao; Andrew Owens; Justin Johnson 001; Matthias Nießner (ICCV, 2023)

ViewDiff: 3D-Consistent Image Generation with Text-to-Image Models. - Lukas Höllein; Aljaz Bozic; Norman Müller; David Novotný; Hung-Yu Tseng; Christian Richardt; Michael Zollhöfer; Matthias Nießner (CVPR, 2024)

ControlRoom3D: Room Generation Using Semantic Proxy Rooms. - Jonas Schult; Sam S. Tsai; Lukas Höllein; Bichen Wu; Jialiang Wang; Chih-Yao Ma; Kunpeng Li; Xiaofang Wang; Felix Wimbauer; Zijian He; Peizhao Zhang; Bastian Leibe; et al. (CVPR, 2024)

3DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardt. - Lukas Höllein; Aljaz Bozic; Michael Zollhöfer; Matthias Nießner (CoRR, 2024)

IntrinsiX: High-Quality PBR Generation using Image Priors. - Peter Kocsis 001; Lukas Höllein; Matthias Nießner (CoRR, 2025)

QuickSplat: Fast 3D Surface Reconstruction via Learned Gaussian Initialization. - Yueh-Cheng Liu; Lukas Höllein; Matthias Nießner; Angela Dai (CoRR, 2025)

WorldExplorer: Towards Generating Fully Navigable 3D Scenes. - Manuel-Andreas Schneider; Lukas Höllein; Matthias Nießner (CoRR, 2025)