Enabling tangible interaction on capacitive touch panels. - Neng-Hao Yu; Li-Wei Chan 001; Lung-Pan Cheng; Mike Y. Chen; Yi-Ping Hung (UIST (Adjunct Volume), 2010)

TUIC: enabling tangible interaction on capacitive multi-touch displays. - Neng-Hao Yu; Li-Wei Chan 001; Seng-Yong Lau; Sung-Sheng Tsai; I-Chun Hsiao; Dian-Je Tsai; Fang-I Hsiao; Lung-Pan Cheng; Mike Y. Chen; Polly Huang; Yi-Ping Hung (CHI, 2011)

iRotate: automatic screen rotation based on face orientation. - Lung-Pan Cheng; Fang-I Hsiao; Yen-Ting Liu; Mike Y. Chen (CHI, 2012)

iRotate grasp: automatic screen rotation based on grasp of mobile devices. - Lung-Pan Cheng; Fang-I Hsiao; Yen-Ting Liu; Mike Y. Chen (UIST (Adjunct Volume), 2012)

iGrasp: grasp-based adaptive keyboard for mobile devices. - Lung-Pan Cheng; Hsiang-Sheng Liang; Che-Yang Wu; Mike Y. Chen (CHI, 2013)

iRotateGrasp: automatic screen rotation based on grasp of mobile devices. - Lung-Pan Cheng; Meng-Han Lee; Che-Yang Wu; Fang-I Hsiao; Yen-Ting Liu; Hsiang-Sheng Liang; Yi-Ching Chiu; Ming-Sui Lee; Mike Y. Chen (CHI Extended Abstracts, 2013)

Haptic turk: a motion platform based on people. - Lung-Pan Cheng; Patrick Lühne; Pedro Lopes 001; Christoph Sterz; Patrick Baudisch (CHI Extended Abstracts, 2014)

Level-Ups: Motorized Stilts that Simulate Stair Steps in Virtual Reality. - Dominik Schmidt; Robert Kovacs; Vikram Mehta; Udayan Umapathi; Sven Köhler 004; Lung-Pan Cheng; Patrick Baudisch (CHI Extended Abstracts, 2015)

TurkDeck: Physical Virtual Reality Based on People. - Lung-Pan Cheng; Thijs Roumen; Hannes Rantzsch; Sven Köhler 004; Patrick Schmidt; Robert Kovacs; Johannes Jasper; Jonas Kemper; Patrick Baudisch (UIST, 2015)

Sparse Haptic Proxy: Touch Feedback in Virtual Environments Using a General Passive Prop. - Lung-Pan Cheng; Eyal Ofek; Christian Holz 001; Hrvoje Benko; Andrew D. Wilson (CHI, 2017)

Providing Haptics to Walls & Heavy Objects in Virtual Reality by Means of Electrical Muscle Stimulation. - Pedro Lopes 001; Sijing You; Lung-Pan Cheng; Sebastian Marwecki; Patrick Baudisch (CHI, 2017)

Mutual Human Actuation. - Lung-Pan Cheng; Sebastian Marwecki; Patrick Baudisch (UIST, 2017)

iTurk: Turning Passive Haptics into Active Haptics by Making Users Reconfigure Props in Virtual Reality. - Lung-Pan Cheng; Li Chang; Sebastian Marwecki; Patrick Baudisch (CHI, 2018)

VirtualSpace - Overloading Physical Space with Multiple Virtual Reality Users. - Sebastian Marwecki; Maximilian Brehm; Lukas Wagner 003; Lung-Pan Cheng; Florian 'Floyd' Mueller; Patrick Baudisch (CHI, 2018)

Human actuation. - Lung-Pan Cheng (2018)

FitBird: Improving Free-weight Training Experience using Wearable Sensors for Game Control. - Sih-Pin Lai; Cheng-An Hsieh; Teepob Harutaipree; Shih-Chin Lin; Yi-Hao Peng; Lung-Pan Cheng; Mike Y. Chen (CHI PLAY (Companion), 2019)

VRoamer: Generating On-The-Fly VR Experiences While Walking inside Large, Unknown Real-World Building Environments. - Lung-Pan Cheng; Eyal Ofek; Christian Holz 001; Andrew D. Wilson (VR, 2019)

Haptic-go-round: A Surrounding Platform for Encounter-type Haptics in Virtual Reality Experiences. - Hsin-Yu Huang; Chih-Wei Ning; Po-Yao Cosmos Wang; Jen-Hao Cheng; Lung-Pan Cheng (CHI, 2020)

Haptic-go-round: A Surrounding Platform for Encounter-type Haptic in Virtual Reality Experiences. - Hsin-Yu Huang; Chih-Wei Ning; Po-Yao Cosmos Wang; Jen-Hao Cheng; Lung-Pan Cheng (CHI Extended Abstracts, 2020)

StrengthGaming: Enabling Dynamic Repetition Tempo in Strength Training-based Exergame Design. - Sih-Pin Lai; Cheng-An Hsieh; Yu-Hsin Lin 004; Teepob Harutaipree; Shih-Chin Lin; Yi-Hao Peng; Lung-Pan Cheng; Mike Y. Chen (MobileHCI, 2020)

Haptic-go-round: A Surrounding Platform for Encounter-type Haptic in Virtual Reality Experiences. - Hsin-Yu Huang; Po-Yao Cosmos Wang; Jen-Hao Cheng; Chih-Wei Ning; Ping-Yi Wang; Lung-Pan Cheng (SIGGRAPH Immersive Pavilion, 2020)

TexelBlocks: Dynamic Surfaces for Physical Interactions. - Vivian Hsinyueh Chan; Yu-Chen Chan; Pin-Hsuan Peng; Lung-Pan Cheng (CHI Extended Abstracts, 2021)

PneuSeries: 3D Shape Forming with Modularized Serial-Connected Inflatables. - Yu-Wen Chen; Wei-Ju Lin; Yi Chen; Lung-Pan Cheng (UIST, 2021)

Game Illusionization: A Workflow for Applying Optical Illusions to Video Games. - Po-Yao Cosmos Wang; Cong-He Xu; Ping-Yi Wang; Hsin-Yu Huang; Yu-Wei Chang; Jen-Hao Cheng; Yu-Hsin Lin 004; Lung-Pan Cheng (UIST, 2021)

Impossible Staircase: Vertically Real Walking in an Infinite Virtual Tower. - Jen-Hao Cheng; Yi Chen; Ting-Yi Chang; Hsu-En Lin; Po-Yao Cosmos Wang; Lung-Pan Cheng (VR, 2021)

AirRacket: Perceptual Design of Ungrounded, Directional Force Feedback to Improve Virtual Racket Sports Experiences. - Ching-Yi Tsai; I-Lun Tsai; Chao-Jung Lai; Derrek Chow; Lauren Wei; Lung-Pan Cheng; Mike Y. Chen (CHI, 2022)

Flaticulation: Laser Cutting Joints with Articulated Angles. - Chiao Fang; Vivian Hsinyueh Chan; Lung-Pan Cheng (UIST, 2022)

Garnish into Thin Air. - Ching-Yi Tsai; Chen-Kuo Sun; Lung-Pan Cheng (UIST (Adjunct Volume), 2022)

Reality Rifts: Wonder-ful Interfaces by Disrupting Perceptual Causality. - Lung-Pan Cheng; Yi Chen; Yi-Hao Peng; Christian Holz 001 (CHI, 2023)

Polagons: Designing and Fabricating Polarized Light Mosaics with User-Defined Color-Changing Behaviors. - Ticha Sethapakdi; Laura Huang; Vivian Hsinyueh Chan; Lung-Pan Cheng; Fernando Fuzinatto Dall'Agnol; Mackenzie Leake; Stefanie Mueller 001 (CHI, 2023)

Chandelier: Interaction Design With Surrounding Mid-Air Tangible Interface. - Vivian Hsinyueh Chan; Chiao Fang; Yukai Hung; Jing-Yuan Huang; Lung-Pan Cheng (UIST (Adjunct Volume), 2023)

Clonemator: Composing Spatiotemporal Clones to Create Interactive Automators in Virtual Reality. - Yi-Shuo Lin; Ching-Yi Tsai; Lung-Pan Cheng (CoRR, 2023)

FeltingReel: Density Varying Soft Fabrication with Reeling and Felting. - Ping-Yi Wang; Lung-Pan Cheng (CoRR, 2023)

BetterMinton Service: Analyzing the Badminton Service using Open Kinetic Chain. - Eden Cong-He Xu; Lung-Pan Cheng (CoRR, 2023)

Breathm: A Calm Device with Personalized Slow Breathing Guidance. - Grace Theodore; Jing-Yuan Huang; Lung-Pan Cheng; Yi-Ping Hung (CHI Extended Abstracts, 2024)

Rhapso: Automatically Embedding Fiber Materials into 3D Prints for Enhanced Interactivity. - Daniel Ashbrook; Wei-Ju Lin; Nicholas Bentley; Diana Soponar; Zeyu Yan; Valkyrie Savage; Lung-Pan Cheng; Huaishu Peng; Hyunyoung Kim 001 (UIST, 2024)

FisheyeVR: Extending the Field of View by Dynamic Zooming in Virtual Reality. - De-Yuan Lu; Lung-Pan Cheng (UIST (Adjunct Volume), 2024)

SimTube: Generating Simulated Video Comments through Multimodal AI and User Personas. - Yukai Hung; Yun-Chien Huang; Ting-Yu Su; Yen-Ting Lin; Lung-Pan Cheng; Bryan Wang; Shao-Hua Sun (CoRR, 2024)

SimTube: Simulating Audience Feedback on Videos using Generative AI and User Personas. - Yukai Hung; Yun-Chien Huang; Ting-Yu Su; Yen-Ting Lin; Lung-Pan Cheng; Bryan Wang; Shao-Hua Sun (IUI, 2025)