That's not How It Should End: The Effect of Reader/Player Response on the Development of Narrative. - Lynda Clark (ICIDS, 2017)

Euphonia: Reflecting on the Design of an AI-Powered Voice-Controlled Narrative Game. - Lynda Clark; Jung in Jung; Stuart Anderson; Paul Blackham; Divij Sood (CHI PLAY (Companion), 2020)

Archiving Interactive Narratives at the British Library. - Lynda Clark; Giulia Carla Rossi; Stella Wisdom (ICIDS, 2020)

Working Backwards: Creating a Character Backstory Generation System Using Idealized Creative Writing Outputs: Creating a Character Backstory Generation System Using Idealized Creative Writing Outputs. - Lynda Clark; Divij Sood (FDG, 2022)

User-centred collecting for emerging formats. - Giulia Carla Rossi; Ian Cooke; Lynda Clark; Tegan Pyke; Florence Smith Nicholls (New Rev. Hypermedia Multim., 2024)