Gemini: A Natural Language System for Spoken-Language Understanding. - John Dowding; Jean Mark Gawron; Douglas E. Appelt; John Bear; Lynn Cherny; Robert C. Moore; Douglas B. Moran (HLT, 1993)

Entertainment is a Human Factor: Game Design and HCI. - Chuck Clanton; Lynn Cherny; Erik Ostrom (CHI Extended Abstracts, 1997)

Entertainment is a human factor: a CHI 97 workshop on game design and HCI. - Lynn Cherny; Chuck Clanton; Erik Ostrom (ACM SIGCHI Bull., 1997)

The Dynamics of Mass Interaction. - Steve Whittaker 001; Loren G. Terveen; William C. Hill; Lynn Cherny (CSCW, 1998)

Human factors in virtual world design (panel): psychological and sociological considerations. - Elizabeth Reid Steere; Lynn Cherny; Mary Czerwinski; Tammy Knipp; Beth E. Kolko (SIGGRAPH Abstracts and Applications, 1998)

The Dynamics of Mass Interaction. - Steve Whittaker 001; Loren Terveen; William C. Hill; Lynn Cherny (From Usenet to CoWebs, 2003)

I see evidence of research...what about design? - Lynn Cherny (Interactions, 2007)