An Artificial Intelligence Approach for Automatic Interpretation of Maxillofacial CT Images. - Mariano Alcañiz Raya; Vicente Grau; Christian Knoll 001; M. Carmen Juan Lizandra; Carlos Monserrat; Salvador Albalat (VBC, 1996)

Advanced system for 3D dental anatomy reconstruction and 3D tooth movement simulation during orthodontic treatment. - Carlos Monserrat; Mariano Luis Alcañiz Raya; M. Carmen Juan; Vicente Grau Colomer; Salvador Estela Albalat (Image Processing, 1997)

Multiresolution segmentation of medical images using shape-restricted snakes. - Christian Juan Knoll; Mariano Luis Alcañiz Raya; Carlos Monserrat; Vicente Grau Colomer; M. Carmen Juan (Image Processing, 1999)

Outlining of the prostate using snakes with shape restrictions based on the wavelet transform. - Christian Knoll 001; Mariano Alcañiz Raya; Vicente Grau; Carlos Monserrat; M. Carmen Juan Lizandra (Pattern Recognit., 1999)

Graphics Libraries for Windows Programming. - M. Carmen Juan Lizandra (ACM Crossroads, 2000)

3D surgery trainer with force feedback in minimally invasive surgery. - Ullrich Meier; Francisco Javier García; Nils-Christian Parr; Carlos Monserrat; José Antonio Gil 001; Vicente Grau; M. Carmen Juan Lizandra; Mariano Alcañiz Raya (CARS, 2001)

Digital microscope with augmented reality for neurosurgery. - H. Varvaro; M. Carmen Juan Lizandra; Mariano Alcañiz Raya; Carlos Monserrat; Vicente Grau; José Antonio Gil 001 (CARS, 2001)

A new approach for the real-time simulation of tissue deformations in surgery simulation. - Carlos Monserrat; Ullrich Meier; Mariano Alcañiz Raya; Francisco Chinesta; M.-Carmen Juan (Comput. Methods Programs Biomed., 2001)

Desarrollo y Validación de un Nuevo Método para Ajuste de Atlas Cerebrales Humanos. - Maria del Carmen Juan Lizandra (Computación y Sistemas, 2001)

Development and Validation of a New Method for the Adjustment of Human Brain Atlases. - Maria del Carmen Juan Lizandra (Computación y Sistemas, 2001)

Automatic Localization of Cephalometric Landmarks. - Vicente Grau; Mariano Alcañiz Raya; M. Carmen Juan Lizandra; Carlos Monserrat; Christian Knoll 001 (J. Biomed. Informatics, 2001)

Matching system of the Schaltenbrand's brain atlas. - Iván Lausuch Sales; M. Carmen Juan Lizandra; Mariano Alcañiz Raya; Carlos Monserrat Aranda; Vicente Grau Colomer (CARS, 2003)

GeRTiSS: A Generic Multi-model Surgery Simulator. - Carlos Monserrat; Oscar López; Ullrich Meier; Mariano Alcañiz Raya; M. Carmen Juan Lizandra; Vicente Grau (IS4TH, 2003)

An Augmented Reality System for Treating Psychological Disorders: Application to Phobia to Cockroaches. - M. Carmen Juan Lizandra; Cristina Botella; Mariano Alcañiz Raya; Rosa María Baños; Carolina Carrion Benedito; M. Melero; José Antonio Lozano 002 (ISMAR, 2004)

Hierarchical image segmentation using a correspondence with a tree model. - Vicente Grau; Mariano Alcañiz Raya; Carlos Monserrat; M. Carmen Juan Lizandra; Luis Martí-Bonmatí (Pattern Recognit., 2004)

The memory book. - M.-Carmen Juan; Beatriz Rey; David Pérez 001; D. Tomas; Mariano Alcañiz Raya (Advances in Computer Entertainment Technology, 2005)

VR-Mirror: A Virtual Reality System for Mental Practice in Post-Stroke Rehabilitation. - José Antonio Lozano 002; Javier Montesa; Mari C. Juan; Mariano Alcañiz Raya; Beatriz Rey; José Antonio Gil 001; José M. Martinez; Andrea Gaggioli; Francesca Morganti (Smart Graphics, 2005)

Mixing Realities? An Application of Augmented Reality for the Treatment of Cockroach Phobia. - Cristina Botella; M. Carmen Juan; Rosa María Baños; Mariano Alcañiz Raya; Veronica Guillen; Beatriz Rey (Cyberpsychology Behav. Soc. Netw., 2005)

ParSys: a new particle system for the introduction of on-line physical behaviour to three-dimensional synthetic object. - Martine Pithioux; Oscar López; Ullrich Meier; Carlos Monserrat Aranda; Mari C. Juan; Mariano Alcañiz Raya (Comput. Graph., 2005)

Using Augmented Reality to Treat Phobias. - M. Carmen Juan Lizandra; Mariano Alcañiz Raya; Carlos Monserrat; Cristina Botella; Rosa María Baños; Belén Guerrero (IEEE Computer Graphics and Applications, 2005)

Real-time deformable models for surgery simulation: a survey. - Ullrich Meier; Oscar López; Carlos Monserrat; M.-Carmen Juan; Mariano Alcañiz Raya (Comput. Methods Programs Biomed., 2005)

An Augmented Reality System for the Treatment of Acrophobia: The Sense of Presence Using Immersive Photography. - M. Carmen Juan Lizandra; Rosa María Baños; Cristina Botella; David Pérez 001; Mariano Alcañiz Raya; Carlos Monserrat Aranda (Presence Teleoperators Virtual Environ., 2006)

Shared virtual environment (SVE): a framework for developing social games. - M. Carmen Juan Lizandra; Mariano Alcañiz Raya; Luciano Gamberini; Irene Zaragozá; Francesco Martino (Advances in Computer Entertainment Technology, 2007)

An Optical See-Through Augmented Reality System for the Treatment of Phobia to Small Animals. - M. Carmen Juan Lizandra; Mariano Alcañiz Raya; Jérôme Calatrava; Irene Zaragozá; Rosa María Baños; Cristina Botella (HCI (14), 2007)

Tres Sistemas de Realidad Aumentada para el Tratamiento de la Fobia a los Animales Pequeños. - M. Carmen Juan (CEIG, 2008)

Dos Sistemas de Realidad Aumentada para el Tratamiento de la Acrofobia. - David Pérez 001; M. Carmen Juan (CEIG, 2008)

Use of LoD Techniques in Luminance Changes on Video Games. - Iñigo Barona; Ramón Mollá Vayá; Francisco López Luro; M. Carmen Juan (GAMEON, 2008)

Edutainment games included as activities in the Summer School of the Technical University of Valencia. - M. Carmen Juan; David Furió; Ramón Mollá Vayá; M. José Vicent; Roberto Vivó; Miguelón Giménez (GAMEON, 2008)

An Augmented Reality System for Learning the Interior of the Human Body. - M. Carmen Juan; Francesca Beatrice; Juan Cano (ICALT, 2008)

Augmented Reality Interactive Storytelling Systems Using Tangible Cubes for Edutainment. - M. Carmen Juan; Raffaela Canu; Miguelón Giménez (ICALT, 2008)

Deformable brain atlas: Validation of the location of subthalamic nucleus using T1-weighted MR images of patients operated on for Parkinson's. - Mario Ortega; M. Carmen Juan; Mariano Alcañiz Raya; José-Antonio Gil-Gómez; Carlos Monserrat (Comput. Medical Imaging Graph., 2008)

Técnicas Multirresolución para Visualización de Información Vectorial 3D en SIG. - Rafael Gaitán; Javier Lluch; Francisco Abad; M. Carmen Juan (CEIG, 2009)

Sistema de Realidad Aumentada para enseñanza de Geometría. - Gustavo Rovelo; Francisco Abad; M. Carmen Juan; Emilio Camahort (CEIG, 2009)

Tools for Procedural Generation of Plants in Virtual Scenes. - Armando de la Re; Francisco Abad; Emilio Camahort; M. Carmen Juan (ICCS (2), 2009)

Comparison of the Levels of Presence and Anxiety in an Acrophobic Environment Viewed via HMD or CAVE. - M. Carmen Juan Lizandra; David Pérez 001 (Presence Teleoperators Virtual Environ., 2009)

Learning Words Using Augmented Reality. - M. Carmen Juan; Edith Llop; Francisco Abad; Javier Lluch (ICALT, 2010)

Tangible Cubes Used as the User Interface in an Augmented Reality Game for Edutainment. - M. Carmen Juan; Giacomo Toffetti; Francisco Abad; Juan Cano (ICALT, 2010)

Contact model, fit process and, foot animation for the virtual simulator of the footwear comfort. - María José Rupérez; Carlos Monserrat; Sandra Alemany; M.-Carmen Juan; Mariano Alcañiz Raya (Comput. Aided Des., 2010)

Using augmented and virtual reality for the development of acrophobic scenarios. Comparison of the levels of presence and anxiety. - M. Carmen Juan Lizandra; David Pérez 001 (Comput. Graph., 2010)

Augmented Reality Applied To Edutainment. - M. Carmen Juan; Francesca Beatrice (Handbook of Augmented Reality, 2011)

Augmented Reality in Psychology. - M. Carmen Juan Lizandra; David Pérez 001 (Handbook of Augmented Reality, 2011)

Lessons learnt from an experience with an augmented reality iPhone learning game. - M. Carmen Juan; David Furió; Ignacio Seguí; Noemí Rando Aiju; Juan Cano (Advances in Computer Entertainment Technology, 2011)

An Augmented Reality System for the Treatment of Phobia to Small Animals Viewed Via an Optical See-Through HMD: Comparison With a Similar System Viewed Via a Video See-Through HMD. - M. Carmen Juan Lizandra; Jérôme Calatrava (Int. J. Hum. Comput. Interact., 2011)

A comparative study of the sense of presence and anxiety in an invisible marker versus a marker augmented reality system for the treatment of phobia towards small animals. - M. Carmen Juan; Dennis Joele (Int. J. Hum. Comput. Stud., 2011)

Assessing a multimodal user interface in a target acquisition task. - Gustavo Rovelo; M. Carmen Juan; Francisco Abad; Emilio Camahort (BCS HCI, 2012)

Evaluating Three Versions of an Augmented Reality Mobile Game about Recycling. - David Furió; M. Carmen Juan; Leila Alem; Peta Ashworth (CEIG, 2012)

Kinamo: Gait Analysis System. - Helena Martínez; José-Antonio Gil-Gómez; Javier Martínez-Gramage; M. Carmen Juan (CEIG, 2012)

Augmented Reality with Autostereoscopic Visualization - A Comparative Study using an Autostereoscopic Display versus a Common Display. - Juan-J. Arino; M. Carmen Juan; Santiago González-Gancedo; Ignacio Seguí; Roberto Vivó (GRAPP/IVAPP, 2012)

Towards a Mixed Reality Learning Environment in the Classroom. - Santiago González-Gancedo; M. Carmen Juan; Ignacio Seguí; Noemí Rando Aiju; Juan Cano (GRAPP/IVAPP, 2012)

Stereoscopic Vision in Desktop Augmented Reality - User Performance in the Presence of Conflicting Depth Cues. - Gustavo Rovelo; Francisco Abad; M. Carmen Juan; Emilio Camahort (GRAPP/IVAPP, 2012)

Comparing Touch and Tilt Interaction using an iPhone Game for Children. - David Furió; M. Carmen Juan; Ignacio Seguí; M. José Vicent; Francisco Abad (GRAPP/IVAPP, 2013)

Tactile and Tangible Interfaces in Handheld AR for Children. - Santiago González-Gancedo; M. Carmen Juan; Ignacio Seguí; Francisco Abad (GRAPP/IVAPP, 2013)

Evaluation of learning outcomes using an educational iPhone game vs. traditional game. - David Furió; Santiago González-Gancedo; M. Carmen Juan; Ignacio Seguí; Noemí Rando Aiju (Comput. Educ., 2013)

The effects of the size and weight of a mobile device on an educational game. - David Furió; Santiago González-Gancedo; M. Carmen Juan; Ignacio Seguí; María Costa (Comput. Educ., 2013)

A comparative study using an autostereoscopic display with augmented and virtual reality. - Juan-J. Arino; M. Carmen Juan; José-Antonio Gil-Gómez; Ramón Mollá Vayá (Behav. Inf. Technol., 2014)

Playful interaction for learning collaboratively and individually. - Juan-Fernando Martín-SanJosé; M. Carmen Juan; Encarna Torres; M. José Vicent (J. Ambient Intell. Smart Environ., 2014)

Flexible learning itinerary vs. linear learning itinerary. - Juan-Fernando Martín-SanJosé; M. Carmen Juan; José-Antonio Gil-Gómez; Noemí Rando Aiju (Sci. Comput. Program., 2014)

Stereoscopic visualization systems: Comparison between a Large Passive Display and a Head Mounted Display. - David Rodríguez-Andrés; Sonia Cárdenas-Delgado; Maria del Carmen Juan Lizandra; Elena Pérez-Hernández; Magda Méndez-López; Javier Lluch (CEIG, 2015)

Studying the User Experience with a Multimodal Pedestrian Navigation Assistant. - Gustavo Rovelo; Francisco Abad; M. Carmen Juan; Emilio Camahort (GRAPP, 2015)

The effects of computer-based games and collaboration in large groups vs. collaboration in pairs or traditional methods. - Juan-Fernando Martín-SanJosé; M. Carmen Juan; Ignacio Seguí; Inmaculada García-García (Comput. Educ., 2015)

Mobile learning vs. traditional classroom lessons: a comparative study. - David Furió; M. Carmen Juan; Ignacio Seguí; Roberto Vivó (J. Comput. Assist. Learn., 2015)

Using a Serious Game to Assess Spatial Memory in Children and Adults. - Mauricio Loachamín-Valencia; M. Carmen Juan; Magdalena Méndez-López; Elena Pérez-Hernández (ACE, 2017)

Using a Virtual Maze Task to Assess Spatial Short-term Memory in Adults. - Sonia Cárdenas-Delgado; Magdalena Méndez-López; Maria del Carmen Juan Lizandra; Elena Pérez-Hernández; Javier Lluch; Roberto Vivó (VISIGRAPP (1: GRAPP), 2017)

ARCoins. An Augmented Reality App for Learning about Numismatics. - M. Carmen Juan; Mauricio Loachamin-Valencia; Inmaculada García-García; Jose Manuel Melchor; Josep Benedito (ICALT, 2017)

Auditory and Spatial Assessment in Inattentive Children Using Smart Devices and Gesture Interaction. - Mauricio Loachamin-Valencia; M. Carmen Juan; Magdalena Méndez-López; Elena Pérez-Hernández (ICALT, 2017)

A 3D Serious Game for Dental Learning in Higher Education. - David Rodríguez-Andrés; M. Carmen Juan; Ramón Mollá Vayá; Magdalena Méndez-López (ICALT, 2017)

Could People with Stereo-Deficiencies Have a Rich 3D Experience Using HMDs? - Sonia Cárdenas-Delgado; M. Carmen Juan; Magdalena Méndez-López; Elena Pérez-Hernández (INTERACT (1), 2017)

Advanced displays and natural user interfaces to support learning. - Juan-Fernando Martín-SanJosé; Maria del Carmen Juan Lizandra; Ramón Mollá Vayá; Roberto Vivó (Interact. Learn. Environ., 2017)

Users' Perceptions Using Low-End and High-End Mobile-Rendered HMDs: A Comparative Study. - M.-Carmen Juan; Inmaculada García-García; Ramón Mollá Vayá; Richard López (Comput., 2018)

An Augmented Reality App for Therapeutic Education and Suitable for Mobile Devices with Different Features. - Andrés-Marcelo Calle-Bustos; M. Carmen Juan; Francisco Abad; Ramón Mollá (ICALT, 2019)

Augmented Reality Based on SLAM to Assess Spatial Short-Term Memory. - Francisco Munoz-Montoya; M. Carmen Juan; Magdalena Méndez-López; Camino Fidalgo (IEEE Access, 2019)

An Augmented Reality App to Learn to Interpret the Nutritional Information on Labels of Real Packaged Foods. - M. Carmen Juan; Jorge L. Charco; Inmaculada García-García; Ramón Mollá (Frontiers Comput. Sci., 2019)

Comparative study of AR versus video tutorials for minor maintenance operations. - Pedro Morillo 001; Inmaculada García-García; Juan M. Orduña; Marcos Fernández 001; M. Carmen Juan (Multim. Tools Appl., 2020)

Visual vs Auditory Augmented Reality for Indoor Guidance. - Andrés-Marcelo Calle-Bustos; Jaime Juan; Francisco Abad; Paulo Dias; Magdalena Méndez-López; M. Carmen Juan (VISIGRAPP (1: GRAPP), 2021)

A SLAM-based augmented reality app for the assessment of spatial short-term memory using visual and auditory stimuli. - M. Carmen Juan; Magdalena Méndez-López; Camino Fidalgo; Ramón Mollá; Roberto Vivó; David Paramo (J. Multimodal User Interfaces, 2022)

Passthrough Mixed Reality With Oculus Quest 2: A Case Study on Learning Piano. - Mariano Banquiero; Gracia Valdeolivas; Sergio Trincado; Natasha García; M. Carmen Juan (IEEE Multim., 2023)

A virtual reality photography application to assess spatial memory. - M. Carmen Juan; Miguel Estevan; Magdalena Méndez-López; Camino Fidalgo; Javier Lluch; Roberto Vivó (Behav. Inf. Technol., 2023)

Immersive virtual reality for upper limb rehabilitation: comparing hand and controller interaction. - M. Carmen Juan; Julen Elexpuru; Paulo Dias; Beatriz Sousa Santos; Paula Amorim (Virtual Real., 2023)

Augmented Reality to Assess Short-Term Spatial Memory: A Comparative Study of Olfactory, Visual, and Tactile Stimuli. - David Ponce; Celia Torres; Magdalena Méndez-López; Ramón Mollá; M.-Carmen Juan (IEEE Access, 2024)

A Deep Learning Model for Markerless Pose Estimation Based on Keypoint Augmentation: What Factors Influence Errors in Biomechanical Applications? - Ana V. Ruescas-Nicolau; Enrique Medina-Ripoll; Helios de Rosario; Joaquín Sanchiz Navarro; Eduardo Parrilla; Maria del Carmen Juan Lizandra (Sensors, 2024)

A color Passthrough mixed reality application for learning piano. - Mariano Banquiero; Gracia Valdeolivas; David Ramón; M.-Carmen Juan (Virtual Real., 2024)

A mixed reality application for total hip arthroplasty. - M.-Carmen Juan; Cora Hidaldo; Damian Mifsut (Virtual Real., 2024)