Say "Sul Sul!" to SimSim, A Sims-Inspired Platform for Sandbox Game AI. - M Charity; Dipika Rajesh; Rachel Ombok; Lisa B. Soros (AIIDE, 2020)

Word Autobots: Using Transformers for Word Association in the Game Codenames. - Catalina M. Jaramillo; M Charity; Rodrigo Canaan; Julian Togelius (AIIDE, 2020)

Baba is Y'all: Collaborative Mixed-Initiative Level Design. - M Charity; Ahmed Khalifa 001; Julian Togelius (CoG, 2020)

Mech-Elites: Illuminating the Mechanic Space of GVG-AI. - M Charity; Michael Cerny Green; Ahmed Khalifa 001; Julian Togelius (FDG, 2020)

Mech-Elites: Illuminating the Mechanic Space of GVGAI. - M Charity; Michael Cerny Green; Ahmed Khalifa 001; Julian Togelius (CoRR, 2020)

Aesthetic Bot: Interactively Evolving Game Maps on Twitter. - M Charity; Julian Togelius (AIIDE, 2022)

Diversity and Novelty MasterPrints: Generating Multiple DeepMasterPrints for Increased User Coverage. - M Charity; Nasir D. Memon; Zehua Jiang; Abhi Sen; Julian Togelius (BIOSIG, 2022)

Predicting Personas Using Mechanic Frequencies and Game State Traces. - Michael Cerny Green; Ahmed Khalifa 001; M Charity; Debosmita Bhaumik; Julian Togelius (CEC, 2022)

Keke AI Competition: Solving puzzle levels in a dynamically changing mechanic space. - M Charity; Julian Togelius (CoG, 2022)

Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials. - Michael Cerny Green; Ahmed Khalifa 001; M Charity; Julian Togelius (FDG, 2022)

The Five-Dollar Model: Generating Game Maps and Sprites from Sentence Embeddings. - Timothy Merino; Roman Negri; Dipika Rajesh; M Charity; Julian Togelius (AIIDE, 2023)

Interactive Latent Variable Evolution for the Generation of Minecraft Structures. - Timothy Merino; M Charity; Julian Togelius (FDG, 2023)

Amorphous Fortress: Observing Emergent Behavior in Multi-Agent FSMs. - M Charity; Dipika Rajesh; Sam Earle; Julian Togelius (CoRR, 2023)

A Preliminary Study on a Conceptual Game Feature Generation and Recommendation System. - M Charity; Yash Bhartia; Daniel Zhang; Ahmed Khalifa 001; Julian Togelius (CoRR, 2023)

Quality Diversity in the Amorphous Fortress (QD-AF): Evolving for Complexity in 0-Player Games. - Sam Earle; M Charity; Dipika Rajesh; Mayu Wilson; Julian Togelius (CoRR, 2023)

Amorphous Fortress: Exploring Emergent Behavior and Complexity in Multi-Agent 0-Player Games. - M Charity; Sam Earle; Dipika Rajesh; Mayu Wilson; Julian Togelius (CEC, 2024)

The Ink Splotch Effect: A Case Study on ChatGPT as a Co-Creative Game Designer. - Asad Anjum; Yuting Li; Noelle Law; M Charity; Julian Togelius (FDG, 2024)

Baba is Y'all 2.0: Design and Investigation of a Collaborative Mixed-Initiative System. - M Charity; Isha Dave; Ahmed Khalifa 001; Julian Togelius (IEEE Trans. Games, 2024)

Amorphous Fortress Online: Collaboratively Designing Open-Ended Multi-Agent AI and Game Environments. - M Charity; Mayu Wilson; Steven Lee; Dipika Rajesh; Sam Earle; Julian Togelius (CoRR, 2025)