Combined Neural Network Models for Epidemiological Data: Modelling Heterogeneity and Reduction of Input Correlations. - Maarten H. Lamers; Joost N. Kok; Erik Lebret (ICANNGA, 1997)

Electronic Augmentation of Traditional Board Games. - Clim J. de Boer; Maarten H. Lamers (ICEC, 2004)

Animal Controlled Computer Games: Playing Pac-Man Against Real Crickets. - Wim van Eck; Maarten H. Lamers (ICEC, 2006)

Landmarks and Time-Pressure in Virtual Navigation: Towards Designing Gender-Neutral Virtual Environments. - Elena Gavrielidou; Maarten H. Lamers (FaVE, 2009)

Understanding the Artificial. - H. Jaap van den Herik; Maarten H. Lamers; Fons J. Verbeek (Int. J. Soc. Robotics, 2011)

Why Simulate? Hybrid Biological-Digital Games. - Maarten H. Lamers; Wim van Eck (EvoApplications, 2012)

Normative Social Influence in Persuasive Technology: Intensity versus Effectiveness. - Thijs Waardenburg; Robbert Winkel; Maarten H. Lamers (PERSUASIVE, 2012)

Tinkering in Scientific Education. - Maarten H. Lamers; Fons J. Verbeek; Peter W. H. van der Putten (Advances in Computer Entertainment, 2013)

Finding News in a Haystack - Event Based News Clustering with Social Media Based Ranking. - Martin Weber; Maarten H. Lamers (CGC, 2013)

Track E: Hybrid biological-digital systems. - Maarten H. Lamers; Wim van Eck; Fons J. Verbeek (DEST, 2013)

Abstract Expressions of Affect. - Alwin de Rooij; Joost Broekens; Maarten H. Lamers (Int. J. Synth. Emot., 2013)

Biological Content Generation: Evolving Game Terrains Through Living Organisms. - Wim van Eck; Maarten H. Lamers (EvoMUSART, 2015)

Interactive Digital Gameplay Can Lower Stress Hormone Levels in Home Alone Dogs - A Case for Animal Welfare Informatics. - Annika Geurtsen; Maarten H. Lamers; Marcel J. M. Schaaf (ICEC, 2015)

Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test. - Yasser S. Arenas Rebolledo; Peter van der Putten; Maarten H. Lamers (EvoMUSART, 2017)

Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines. - Sam D. Verkoelen; Maarten H. Lamers; Peter van der Putten (EvoMUSART, 2017)

Player Expectations of Animal Incorporated Computer Games. - Wim van Eck; Maarten H. Lamers (INTETAIN, 2017)

Context-Dependent Memory in Real and Virtual Reality. - Maik Lanen; Maarten H. Lamers (EuroVR, 2018)

Mapping the field of organism-involved computer games. - Wim van Eck; Maarten H. Lamers (FDG, 2018)

Being Creative: A Cross-Domain Mapping Network. - Jichen Wu; Maarten H. Lamers; Wojtek Kowalczyk (ICCC, 2020)

Changing Between Virtual Reality and Real-World Adversely Affects Memory Recall Accuracy. - Maarten H. Lamers; Maik Lanen (Frontiers Virtual Real., 2021)

Trust Me on This One: Conforming to Conversational Assistants. - Donna Schreuter; Peter van der Putten; Maarten H. Lamers (Minds Mach., 2021)

Fewer Faces Displayed Simultaneously, Less Videoconference Fatigue in Distance Learning? An Experimental Study. - Jiaqi Li; Maarten H. Lamers; René Riedl (ICIS, 2022)

Microbial Content Generation for Natural Terrains in Computer Games. - Maarten H. Lamers; Wim van Eck (Frontiers Comput. Sci., 2022)

Describing and Comparing Co-located Interaction in Interactive Art Using a Relational Model. - Dan Xu; Maarten H. Lamers; Edwin van der Heide (ArtsIT (2), 2023)

Exploring AI and Islam in Indonesian Education: An Anthropological Inquiry. - Daphne Wong-A-Foe; Bart Barendregt; Maarten H. Lamers (ICEEI, 2023)