Serious Gaming Used as Management Intervention to Prevent Work-Related Stress and Raise Work-Engagement among Workers. - Noortje Wiezer; Maartje Bakhuys Roozeboom; Esther Oprins (HCI (23), 2013)

Gaming as a training tool to train cognitive skills in Emergency Care: how effective is it? - Mary Dankbaar; Maartje Bakhuys Roozeboom; Esther Oprins; Frans Rutten; Jan van Saase; Jeroen J. G. van Merriënboer; Stephanie Schuit (GFHEU, 2014)

The effectiveness of three serious games measuring generic learning features. - Maartje Bakhuys Roozeboom; Gillian C. Visschedijk; Esther Oprins (Br. J. Educ. Technol., 2017)