Cooperative Game Play with Avatars and Agents: Differences in Brain Activity and the Experience of Play. - Daniel M. Johnson 001; Peta Wyeth; Madison Clark; Christopher N. Watling (CHI, 2015)

Operationalising and Measuring Flow in Video Games. - Madison Klarkowski; Daniel M. Johnson 001; Peta Wyeth; Simon Smith 002; Cody J. Phillips 002 (OZCHI, 2015)

Redefining Videogame Reward Types. - Cody J. Phillips 002; Daniel M. Johnson 001; Peta Wyeth; Leanne Hides; Madison Klarkowski (OZCHI, 2015)

The Social Context of Video Game Play: Challenges and Strategies. - Kellie Vella; Madison Klarkowski; Daniel M. Johnson 001; Leanne Hides; Peta Wyeth (Conference on Designing Interactive Systems, 2016)

Operationalising and Evaluating Sub-Optimal and Optimal Play Experiences through Challenge-Skill Manipulation. - Madison Klarkowski; Daniel M. Johnson 001; Peta Wyeth; Mitchell W. McEwan; Cody J. Phillips 002; Simon Smith 002 (CHI, 2016)

Psychophysiology of Challenge in Play: EDA and Self-Reported Arousal. - Madison Klarkowski; Daniel M. Johnson 001; Peta Wyeth; Cody J. Phillips 002; Simon Smith 002 (CHI Extended Abstracts, 2016)

Understanding initial experiences with Mindmax, an mHealth app that draws on shared interests in sports and video games. - Nicole Peever; Kellie Vella; Daniel Johnson 001; Bernd Ploderer; Madison Klarkowski; Jo Mitchell (OZCHI, 2017)

Video Game Selection Procedures For Experimental Research. - April Tyack; Peta Wyeth; Madison Klarkowski (CHI, 2018)

Augmenting Co-Located Social Play with Biofeedback: An Interactional Approach. - Aidan D'Souza; Bernd Ploderer; Madison Klarkowski; Peta Wyeth (CHI PLAY, 2018)

Don't Sweat the Small Stuff: The Effect of Challenge-Skill Manipulation on Electrodermal Activity. - Madison Klarkowski; Daniel Johnson 001; Peta Wyeth; Cody J. Phillips 002; Simon Smith 002 (CHI PLAY, 2018)

The Impact of Rewards and Trait Reward Responsiveness on Player Motivation. - Cody J. Phillips 002; Daniel Johnson 001; Madison Klarkowski; Melanie Jade White; Leanne Hides (CHI PLAY, 2018)

Using Applied Games to Engage mHealth Users: A Case Study of MindMax. - Kellie Vella; Nikki Peever; Madison Klarkowski; Bernd Ploderer; Jo Mitchell; Daniel Johnson 001 (CHI PLAY, 2018)

Greater rewards in videogames lead to more presence, enjoyment and effort. - Daniel M. Johnson 001; Madison Klarkowski; Kellie Vella; Cody J. Phillips 002; Mitchell W. McEwan; Christopher N. Watling (Comput. Hum. Behav., 2018)

A Sense of Belonging: Pokémon GO and Social Connectedness. - Kellie Vella; Daniel Johnson 001; Vanessa Wan Sze Cheng; Tracey Davenport; Jo Mitchell; Madison Klarkowski; Cody J. Phillips 002 (Games Cult., 2019)

"Let's Get Physiological, Physiological!": A Systematic Review of Affective Gaming. - Raquel Robinson; Katelyn Wiley; Amir Rezaeivahdati; Madison Klarkowski; Regan L. Mandryk (CHI PLAY, 2020)

Risking Treasure: Testing Loss Aversion in an Adventure Game. - Natanael Bandeira Romão Tomé; Madison Klarkowski; Carl Gutwin; Cody J. Phillips 002; Regan L. Mandryk; Andy Cockburn (CHI PLAY, 2020)

Making friends in online games: gender differences and designing for greater social connectedness. - Kellie Vella; Madison Klarkowski; Selen Turkay; Daniel Johnson 001 (Behav. Inf. Technol., 2020)

Don't You Know That You're Toxic: Normalization of Toxicity in Online Gaming. - Nicole A. Beres; Julian Frommel; Elizabeth Reid 001; Regan L. Mandryk; Madison Klarkowski (CHI, 2021)

Special Interest Group: The Present and Future of Esports in HCI. - Simone Kriglstein; Anna Lisa Martin-Niedecken; Laia Turmo Vidal; Madison Klarkowski; Katja Rogers; Selen Turkay; Magy Seif El-Nasr; Elena Márquez Segura; Anders Drachen; Perttu Hämäläinen (CHI Extended Abstracts, 2021)

The Effects of System Interpretation Errors on Learning New Input Mechanisms. - Kevin C. Lam; Carl Gutwin; Madison Klarkowski; Andy Cockburn (CHI, 2021)

The Struggle is Spiel: On Failure and Success in Games. - Julian Frommel; Madison Klarkowski; Regan L. Mandryk (FDG, 2021)

Under Pressure: Exploring Choke and Clutch in Competitive Video Games. - Nicole A. Beres; Madison Klarkowski; Regan L. Mandryk (Proc. ACM Hum. Comput. Interact., 2021)

Identifying Commercial Games with Therapeutic Potential through a Content Analysis of Steam Reviews. - Cody J. Phillips 002; Madison Klarkowski; Julian Frommel; Carl Gutwin; Regan L. Mandryk (Proc. ACM Hum. Comput. Interact., 2021)

More Errors vs. Longer Commands: The Effects of Repetition and Reduced Expressiveness on Input Interpretation Error, Learning, and Effort. - Kevin C. Lam; Carl Gutwin; Madison Klarkowski; Andy Cockburn (CHI, 2022)

"Chat Has No Chill": A Novel Physiological Interaction For Engaging Live Streaming Audiences. - Raquel Breejon Robinson; Ricardo Rheeder; Madison Klarkowski; Regan L. Mandryk (CHI, 2022)

Demonstrating Commons Sense: A Novel Physiological Interaction For Engaging Live Streaming Audiences. - Raquel Breejon Robinson; Ricardo Rheeder; Madison Klarkowski; Regan L. Mandryk (CHI Extended Abstracts, 2022)

Exploring Esports Spectator Motivations. - Wen Bo Yu; Nicole A. Beres; Raquel Breejon Robinson; Madison Klarkowski; Pejman Mirza-Babaei (CHI Extended Abstracts, 2022)

Challenges to Combating Toxicity and Harassment in Multiplayer Games: Involving the HCI Games Research Community. - Julian Frommel; Regan L. Mandryk; Madison Klarkowski (CHI PLAY, 2022)

Enhanced Esports: Community Perspectives on Performance Enhancers in Competitive Gaming. - Maximilian A. Friehs; Madison Klarkowski; Julian Frommel; Cody J. Phillips 002; Regan L. Mandryk (Proc. ACM Hum. Comput. Interact., 2022)

Using fNIRS to Assess Cognitive Activity During Gameplay. - Madison Klarkowski; Mickaël Causse; Alban Duprès; Natalia del Campo; Kellie Vella; Daniel Johnson 001 (Proc. ACM Hum. Comput. Interact., 2022)

Feeling Good and In Control: In-game Tools to Support Targets of Toxicity. - Elizabeth Reid 001; Regan L. Mandryk; Nicole A. Beres; Madison Klarkowski; Julian Frommel (Proc. ACM Hum. Comput. Interact., 2022)

"Bad Vibrations": Sensing Toxicity From In-Game Audio Features. - Elizabeth Reid 001; Regan L. Mandryk; Nicole A. Beres; Madison Klarkowski; Julian Frommel (IEEE Trans. Games, 2022)

Biofeedback-Driven Multiplayer Games: Leveraging Social Awareness and Physiological Signals for Play. - Joshua Newn; Madison Klarkowski (CHI PLAY (Companion), 2023)

Playing with Emotions: A Systematic Review Examining Emotions and Emotion Regulation in Esports Performance. - Nicole A. Beres; Madison Klarkowski; Regan L. Mandryk (Proc. ACM Hum. Comput. Interact., 2023)

Suspecting Sarcasm: How League of Legends Players Dismiss Positive Communication in Toxic Environments. - Susanne Poeller; Martin Johannes Dechant; Madison Klarkowski; Regan L. Mandryk (Proc. ACM Hum. Comput. Interact., 2023)

Space Oddity: A Demonstration of the Self-Efficacy Game Elements Framework. - Maryam Samadi; Cody J. Phillips 002; Madison Klarkowski (CHI PLAY (Companion), 2024)

Exploring the Role of Action Mechanics in Game-Based Stress Recovery. - Rafael Alves Heinze; Regan L. Mandryk; Madison Klarkowski (Proc. ACM Hum. Comput. Interact., 2024)

Hexed by Pressure: How Action-State Orientation Explains Propensity to Choke in Super Hexagon. - Colby Johanson; Susanne Poeller; Madison Klarkowski; Regan L. Mandryk (Proc. ACM Hum. Comput. Interact., 2024)

Using Psychophysiological Data to Facilitate Reflective Conversations with Children about their Player Experiences. - Janelle E. MacKenzie; Madison Klarkowski; Ella M. Horton 001; Maryanne Theobald; Susan Danby; Lisa Kervin; Lance Barrie; Philippa K. Amery; Manesha Andradi; Simon Smith 002; Regan L. Mandryk; Daniel Johnson 001 (Proc. ACM Hum. Comput. Interact., 2024)