Interfacing Real and Virtual Environments. - Mads Haahr; Vinny Cahill; Eric Jul (ECOOP Workshops, 1999)

Multi-user Object-Oriented Environments. - Ivan Tomek; Alicia Díaz; Ronald Melster; António Rito Silva; Miguel Antunes; Vinny Cahill; Zièd Choukair; Alejandro Fernández; Mads Haahr; Eric Jul; Atsushi Ohnishi; Luís E. T. Rodrigues; et al. (ECOOP Workshops, 1999)

Supporting CORBA Applications in a Mobile Environment. - Mads Haahr; Raymond Cunningham; Vinny Cahill (MobiCom, 1999)

Filtering and Scalability in the ECO Distributed Event Model. - Mads Haahr; René Meier 001; Paddy Nixon; Vinny Cahill; Eric Jul (PDSE, 2000)

A Dynamic Proxy Based Architecture to Support Distributed Java Objects in a Mobile Environment. - Gregory Biegel; Vinny Cahill; Mads Haahr (OTM, 2002)

Supporting Mobile Computing in Object-Oriented Middleware Architectures - Mads Haahr (2003)

Personalised, Collaborative Spam Filtering. - Alan Gray; Mads Haahr (CEAS, 2004)

On Using Peer Profiles to Create Self-Organizing P2P Networks. - Elizabeth M. Daly; Alan Gray; Mads Haahr (WOWMOM, 2005)

A peer-to-peer reference architecture. - Atul Singh; Mads Haahr (COMSWARE, 2006)

Creating an adaptive network of hubs using Schelling's model. - Atul Singh; Mads Haahr (Commun. ACM, 2006)

Techniques for Dynamic Adaptation of Mobile Services. - John Keeney; Vinny Cahill; Mads Haahr (The Handbook of Mobile Middleware, 2006)

Decentralized Clustering In Pure P2P Overlay Networks Using Schelling's Model. - Atul Singh; Mads Haahr (ICC, 2007)

Social network analysis for routing in disconnected delay-tolerant MANETs. - Elizabeth M. Daly; Mads Haahr (MobiHoc, 2007)

Do We Need a New Narratology for Interactive Digital Storytelling? A Workshop on Theory at ICIDS 2009. - Hartmut Koenitz; Mads Haahr; Gabriele Ferri 001; Tonguc Ibrahim Sezen (ICIDS, 2009)

Kosmoscope: a seismic observatory. - Tim Redfern; Mads Haahr (ACM Multimedia, 2009)

Extending the Event-Based Programming Model to support Sensor-Driven Ubiquitous Computing Applications. - Sean Reilly; Mads Haahr (PerCom Workshops, 2009)

Social Network Analysis for Information Flow in Disconnected Delay-Tolerant MANETs. - Elizabeth M. Daly; Mads Haahr (IEEE Trans. Mob. Comput., 2009)

Supporting immersive location-based games on resource-constrained platforms. - Katsiaryna Naliuka; Tara Carrigy; Natasa Paterson; Roisin Cotton; Søren Kristian Jensen; Mads Haahr (Advances in Computer Entertainment Technology, 2010)

Design, implementation and evaluation of audio for a location aware augmented reality game. - Natasa Paterson; Katsiaryna Naliuka; Søren Kristian Jensen; Tara Carrigy; Mads Haahr; Fionnuala Conway (Fun and Games, 2010)

Towards a Shared Vocabulary for Interactive Digital Storytelling - A Workshop at ICIDS 2010. - Hartmut Koenitz; Mads Haahr; Gabriele Ferri 001; Tonguc Ibrahim Sezen (ICIDS, 2010)

A Narrative Architecture for Story-Driven Location-Based Mobile Games. - Katsiaryna Naliuka; Tara Carrigy; Natasa Paterson; Mads Haahr (ICWL Workshops, 2010)

Design and evaluation of player experience of a location-based mobile game. - Tara Carrigy; Katsiaryna Naliuka; Natasa Paterson; Mads Haahr (NordiCHI, 2010)

The challenges of disconnected delay-tolerant MANETs. - Elizabeth M. Daly; Mads Haahr (Ad Hoc Networks, 2010)

Decentralising a service-oriented architecture. - Jan Sacha; Bartosz Biskupski; Dominik Dahlem; Raymond Cunningham; René Meier 001; Jim Dowling; Mads Haahr (Peer-to-Peer Netw. Appl., 2010)

Towards a Unified Theory for Interactive Digital Storytelling - Classifying Artifacts: A Workshop at ICIDS 2011. - Hartmut Koenitz; Mads Haahr; Gabriele Ferri 001; Tonguc Ibrahim Sezen (ICIDS, 2011)

Where's the Story? Forms of Interactive Narrative in Current Digital Games and Other Digital Forms. - Hartmut Koenitz; Mads Haahr; Gabriele Ferri 001; Tonguc Ibrahim Sezen; Digdem Sezen (ICIDS, 2012)

Editorial for special issue on social-based routing in mobile and delay-tolerant networks. - Mads Haahr; Jon Crowcroft (Ad Hoc Networks, 2012)

Mapping the Evolving Space of Interactive Digital Narrative - From Artifacts to Categorizations. - Hartmut Koenitz; Mads Haahr; Gabriele Ferri 001; Tonguc Ibrahim Sezen; Digdem Sezen (ICIDS, 2013)

Viking Ghost Hunt: creating engaging sound design for location-aware applications. - Natasa Paterson; Gavin Kearney; Katsiaryna Naliuka; Tara Carrigy; Mads Haahr; Fionnuala Conway (Int. J. Arts Technol., 2013)

First Steps towards a Unified Theory for Interactive Digital Narrative. - Hartmut Koenitz; Mads Haahr; Gabriele Ferri 001; Tonguc Ibrahim Sezen (Trans. Edutainment, 2013)

Ideological Narratives of Play in Tropico 4 and Crusader Kings II. - Bertrand Lucat; Mads Haahr (DiGRA Conference, 2015)

What Makes a Successful Emergent Narrative: The Case of Crusader Kings II. - Bertrand Lucat; Mads Haahr (ICIDS, 2015)

Literary Play: Locative Game Mechanics and Narrative Techniques for Cultural Heritage. - Mads Haahr (JCSG, 2015)

Creating Location-Based Augmented-Reality Games for Cultural Heritage. - Mads Haahr (JCSG, 2017)

Reconciling immersion and presence: Locative game mechanics and narrative techniques for cultural heritage. - Mads Haahr (VSMM, 2017)

Playing with Vision: Sight and Seeing as Narrative and Game Mechanics in Survival Horror. - Mads Haahr (ICIDS, 2018)

Card-Based Methods in Interactive Narrative Prototyping. - Hartmut Koenitz; Teun Dubbelman; Noam Knoller; Christian Roth 001; Mads Haahr; Digdem Sezen; Tonguc Ibrahim Sezen (ICIDS, 2018)

Towards Procedural Generation of Narrative Puzzles for Adventure Games. - Barbara De Kegel; Mads Haahr (ICIDS, 2019)

Learning Binary Search Trees through Serious Games based on Analogies. - Alberto Rojas-Salazar; Mads Haahr (FDG, 2020)

Honey, I'm Home: An Adventure Game with Procedurally Generated Narrative Puzzles. - Lilian Morgan; Mads Haahr (ICIDS, 2020)

The Case for Invisibility: Understanding and Improving Agency in Black Mirror's Bandersnatch and Other Interactive Digital Narrative Works. - Anna Marie Rezk; Mads Haahr (ICIDS, 2020)

Learning Binary Search Trees Through Serious Games. - Alberto Rojas-Salazar; Paula Ramírez-Alfaro; Mads Haahr (ICPEC, 2020)

Theoretical Foundations and Evaluations of Serious Games for Learning Data Structures and Recursion: A Review. - Alberto Rojas-Salazar; Mads Haahr (JCSG, 2020)

Procedural Puzzle Generation: A Survey. - Barbara De Kegel; Mads Haahr (IEEE Trans. Games, 2020)

Who Am I that Acts? The Use of Voice in Virtual Reality Interactive Narratives. - Jonathan Barbara; Mads Haahr (ICIDS, 2021)

Identification and IDNs in the Metaverse: Who Would We Like to Be? - Jonathan Barbara; Mads Haahr (ICIDS, 2022)

Exploring Classical Music Narratives Through Multimodality in AR/VR Experiences. - Svetlana Rudenko; Maura McDonnell; Timothy Layden; Mads Haahr (ICIDS, 2022)

A Lens to the Past: Using Site-Specific Augmented Reality for Historical Interpretation. - Mads Haahr; Pernille Henriette Wiil (JCSG, 2022)

Beyond free will: Understanding approaches to agency and their suitability for Bandersnatch-like titles. - Anna Marie Rezk; Mads Haahr (Entertain. Comput., 2022)

What Really Happened Here? - Dealing with Uncertainty in the Book of Distance: A Critical Historiography Perspective. - Jonathan Barbara; Mads Haahr (ICIDS (2), 2023)

On the Interactions Between Narrative Puzzles and Navigation Aids in Open World Games. - Sam Davern; Mads Haahr (ICIDS (1), 2023)

Towards Procedural Generation of Narrative Puzzles for Open World Games. - Sam Davern; Mads Haahr (ICIDS (2), 2023)

Lovecraftian Horror in Story-Driven Games: Narrative Design Challenges and Solutions. - Mads Haahr (ICIDS (1), 2023)

Alice Dali MR: A Mixed Reality Interactive Narrative Experience. - Svetlana Rudenko; Xiangpeng Fu; Mads Haahr (ICIDS (2), 2023)

Educational Video Game for Learning Binary Search Tree. - Alberto Rojas-Salazar; Mads Haahr (JCSG, 2023)

Evaluating Learning Outcomes and Intrinsic Motivation: A Case Study of DS-Hacker 3D. - Alberto Rojas-Salazar; Joel Rojas-Salazar; Mads Haahr (JCSG, 2023)

Synaesthesia Gallery AR: Journey Through the Senses - Using Augmented Reality for Education. - Svetlana Rudenko; Mads Haahr (JCSG, 2023)

The Use of Serious Games in Knowledge- and Skills-Based Digital Counselling: Applications to Trafficking in Persons in the War in Ukraine. - Eva Veldhuizen-Ochodnicanová; Roisin Cotton; Charlene Putney; Maggie Brennan; Mads Haahr (JCSG, 2023)

The Effect of Educational Video Game Perceptual Realism on Learning Outcomes and Motivation. - Alberto Rojas-Salazar; Mads Haahr (GEM, 2024)

DreaMR: The Effects of Multisensory Design on Cross-Modal Perception Across Genres with Mixed Reality Concert. - Svetlana Rudenko; Xiangpeng Fu; Sam Davern; Mads Haahr (ICIDS (2), 2024)

The Gallery Game: Locative Augmented Reality for Cultural Engagement Using Multisensory Design. - Svetlana Rudenko; Mads Haahr (ICIDS (1), 2024)

Temporal Collisions: On the Use of Narrative Conventions from Genre Fiction for Location-Based Cultural Heritage Games. - Mads Haahr; Valentina Nisi; Joris Vreeke; Charlie Hargood (FDG, 2025)

Alice Dalí augmented reality: Evaluating a cultural outdoors game for intergenerational play. - Mads Haahr; Svetlana Rudenko; Kelly Jakubowski (Entertain. Comput., 2025)