Gamification's Role as a Learning and Assessment Tool in Education. - Mageswaran Sanmugam; Hasnah Mohamed; Norasykin Mohd Zaid; Zaleha Binti Abdullah; Baharuddin Aris; Salihuddin Md Suhadi (Int. J. Knowl. Based Organ., 2016)

Enhancing Student's Higher Order Thinking Skills (HOTS) through the Socratic Method Approach with Technology. - Salihuddin Md Suhadi; Hasnah Mohamed; Zaleha Binti Abdullah; Norasykin Mohd Zaid; Baharuddin Aris; Mageswaran Sanmugam (Int. J. Knowl. Based Organ., 2016)

The New Future for Special Needs Education with the used of Mobile Application with Multisensory. - Noratikah Binti Abdullah; Mariam Mohamad; Mageswaran Sanmugam (ICETT, 2023)

Factors Influencing Teacher's Technostress Experienced in Using Emerging Technology: A Qualitative Study. - Zuheir N. Khlaif; Mageswaran Sanmugam; Amjad I. Joma; Ahmad Odeh; Kefah Barham (Technol. Knowl. Learn., 2023)

Redesigning of Mobile Content to Enhance Learning Activities Preparation by Preschool Experts. - Irwan Mahazir Ismail; Mageswaran Sanmugam; Hadi Hassan; Mohamad Basri Nadzeri; Azwin Arif Abdul Rahim; Nor Yazi Khamis (Int. J. Interact. Mob. Technol., 2023)

The Impact of Augmented Reality Storybooks on Children's Reading Comprehension and Motivation. - Shaoxu Du; Mageswaran Sanmugam; Nurul Maziah Mohd Barkhaya (Int. J. Interact. Mob. Technol., 2024)

Immersive Extended Reality (XR) Technology in Engineering Education: Opportunities and Challenges. - Zuheir N. Khlaif; Allam Mousa; Mageswaran Sanmugam (Technol. Knowl. Learn., 2024)