Fortress or Demi-Paradise? Implementing and Evaluating Problem-Based Learning in an Immersive World. - Maggi Savin-Baden (EC-TEL, 2009)

'It's Almost like Talking to a Person': Student Disclosure to Pedagogical Agents in Sensitive Settings. - Maggi Savin-Baden; Gemma Tombs; David J. H. Burden; Clare Wood (Int. J. Mob. Blended Learn., 2013)

Fostering Science Teachers' Design for Inquiry-Based Learning by Using a Serious Game. - Petros Lameras; Maggi Savin-Baden; Panagiotis Petridis; Ian Dunwell; Fotis Liarokapis (ICALT, 2014)

Evaluating a Second Life Problem-Based Learning (PBL) demonstrator project: what can we learn? - Chris Beaumont; Maggi Savin-Baden; Emily Conradi; Terry Poulton (Interact. Learn. Environ., 2014)

Covert Implementations of the Turing Test: A More Level Playing Field? - David J. H. Burden; Maggi Savin-Baden; Roy Bhakta (SGAI Conf., 2016)

Learning at the interstices; locating practical philosophies for understanding physical/virtual inter-spaces. - Maggi Savin-Baden; Liz Falconer (Interact. Learn. Environ., 2016)

Mapping Learning and Game Mechanics for Serious Games Analysis in Engineering Education. - Michael James Callaghan; Maggi Savin-Baden; Niall McShane; Augusto Gomez Eguiluz (IEEE Trans. Emerg. Top. Comput., 2017)

Extending the Activity Theory Based Model for Serious Games Design in Engineering to Integrate Analytics. - Michael James Callaghan; Niall McShane; Augusto Gomez Eguiluz; Maggi Savin-Baden (Int. J. Eng. Pedagog., 2018)