Blending Play and Inquiry in Augmented Reality: A Comparison of Playing a Video Game to Playing Within a Participatory Model. - David DeLiema; Asmalina Saleh; Christine Lee; Noel Enyedy; Joshua A. Danish; Randy Illum; Maggie Dahn; Megan Humburg; Charlie Mahoney (ICLS, 2016)

Agency, Embodiment, & Affect During Play in a Mixed-Reality Learning Environment. - Danielle T. Keifert; Christine Lee; Maggie Dahn; Randy Illum; David DeLiema; Noel Enyedy; Joshua A. Danish (IDC, 2017)

Mixed-reality barriers: Person-tracking in K-12 schools. - Randy Illum; Maggie Dahn (KELVAR@VR, 2017)

Moving Forward: In Search of Synergy Across Diverse Views on the Role of Physical Movement in Design for STEM Education. - Dor Abrahamson; Alejandro Andrade 001; Oskar Lindwall; Arthur Bakker; Mitchell J. Nathan; Candace A. Walkington; Robb Lindgren; David E. Brown; Asnat R. Zohar; Sharona T. Levy; Joshua A. Danish; Adam Maltese; et al. (ICLS, 2018)

How Teachers Use Instructional Improvisation to Organize Science Discourse and Learning in a Mixed Reality Environment. - Maggie Dahn; Noel Enyedy; Joshua A. Danish (ICLS, 2018)

Tracing Bodies Through Liminal Blends during Play-based Inquiry in a Mixed Reality Environment. - Danielle T. Keifert; Noel Enyedy; Joshua A. Danish; Christine Lee; Maggie Dahn; Lindsay Lindberg (ICLS, 2018)

"I Start Getting Deeper": Voice Development as Evidence of Learning Through Art Making. - Maggie Dahn (ICLS, 2020)

What Does Computer Science and Maker Education Look Like in 2030? - David Weintrop; Gi Woong Choi; Adam Maltese; Mike Tissenbaum; Janet Shufor Bih epse Fofang; Margaret Walton; Janet Walkoe; Jill Scott; Yong Ju Jung; Heather Toomey Zimmerman; David DeLiema; Maggie Dahn; et al. (ICLS, 2020)

Dynamics of emotion, problem solving, and identity: Portraits of three girl coders. - Maggie Dahn; David DeLiema (Comput. Sci. Educ., 2020)