Massively multiple online role playing games as normative multiagent systems. - Magnus Johansson 002; Harko Verhagen (Normative Multi-Agent Systems, 2009)

Demystifying guilds: MMORPG-playing and norms. - Harko Verhagen; Magnus Johansson 002 (DiGRA Conference, 2009)

And Justice for All - the 10 commandments of Online Games, and then some... - Magnus Johansson 002; Harko Verhagen (Nordic DiGRA, 2010)

Model of social believable NPCs for teacher training: Using Second Life. - Magnus Johansson 002; Harko Verhagen; Mirjam Palosaari Eladhari (CGAMES, 2011)

"Where is My Mind"- The Evolution of NPCs in Online Worlds. - Magnus Johansson 002; Harko Verhagen (ICAART (2), 2011)

Social Believability in Games. - Harko Verhagen; Mirjam Palosaari Eladhari; Magnus Johansson 002; Joshua McCoy (Advances in Computer Entertainment, 2013)

Analyzing the believability of game character behavior using the Game Agent Matrix. - Henrik Warpefelt; Magnus Johansson 002; Harko Verhagen (DiGRA Conference, 2013)

Analyzing the Social Dynamics of Non-Player Characters. - Magnus Johansson 002; Björn Strååt; Henrik Warpefelt; Harko Verhagen (ISAGA, 2013)

Do Non Player Characters dream of electric sheep?: A thesis about Players, NPCs, Immersion and Believability. - Magnus Johansson 002 (2013)

I am being watched by the Tribunal: Trust and control in Multiplayer Online Battle Arena games. - Magnus Johansson 002; Harko Verhagen; Yubo Kou (FDG, 2015)

The AIIDE 2015 Workshop Program. - Camille Barot; Michael Buro; Michael Cook 001; Mirjam Palosaari Eladhari; Boyang Li 001; Antonios Liapis; Magnus Johansson 002; Josh McCoy; Santiago Ontañón; Jonathan P. Rowe; Emmett Tomai; Harko Verhagen; et al. (AI Mag., 2016)

Prosocial behavior in an online game community: an ethnographic study. - Yubo Kou; Magnus Johansson 002; Harko Verhagen (FDG, 2017)