Early Analog Computers in Sweden-With Examples From Chalmers University of Technology and the Swedish Aerospace Industry. - Magnus Johansson (IEEE Ann. Hist. Comput., 1996)

Big Blue gets beaten: the technological and political controversy of the first large Swedish computerization project in a rhetoric of technology perspective. - Magnus Johansson (IEEE Ann. Hist. Comput., 1999)

FMS - Flying Message Service: The Comeback of Carrier Pigeons. - Magnus Nilsson; Magnus Johansson; Linda Sjödin; Christina Wisser (INTERACT, 2003)

Broadband: a municipal information platform: Swedish experience. - Helena Lindskog; Magnus Johansson (Int. J. Technol. Manag., 2005)

Extended pi-Calculi. - Magnus Johansson; Joachim Parrow; Björn Victor; Jesper Bengtson (ICALP (2), 2008)

Massively multiple online role playing games as normative multiagent systems. - Magnus Johansson; Harko Verhagen (Normative Multi-Agent Systems, 2009)

Demystifying guilds: MMORPG-playing and norms. - Harko Verhagen; Magnus Johansson (DiGRA Conference, 2009)

Psi-calculi: Mobile Processes, Nominal Data, and Logic. - Jesper Bengtson; Magnus Johansson; Joachim Parrow; Björn Victor (LICS, 2009)

A Fully Abstract Symbolic Semantics for Psi-Calculi - Magnus Johansson; Björn Victor; Joachim Parrow (SOS, 2009)

Weak Equivalences in Psi-Calculi. - Magnus Johansson; Jesper Bengtson; Joachim Parrow; Björn Victor (LICS, 2010)

Social Play? A study of social interaction in temporary group formation (PUG) in World of Warcraft. - Lina Eklund; Magnus Johansson (Nordic DiGRA, 2010)

And Justice for All - the 10 commandments of Online Games, and then some... - Magnus Johansson; Harko Verhagen (Nordic DiGRA, 2010)

Psi-calculi: a framework for mobile process calculi : Cook your own correct process calculus - just add data and logic. - Magnus Johansson (2010)

Model of social believable NPCs for teacher training: Using Second Life. - Magnus Johansson; Harko Verhagen; Mirjam Palosaari Eladhari (CGAMES, 2011)

"Where is My Mind"- The Evolution of NPCs in Online Worlds. - Magnus Johansson; Harko Verhagen (ICAART (2), 2011)

Psi-calculi: a framework for mobile processes with nominal data and logic - Jesper Bengtson; Magnus Johansson; Joachim Parrow; Björn Victor (Log. Methods Comput. Sci., 2011)

Computing strong and weak bisimulations for psi-calculi. - Magnus Johansson; Björn Victor; Joachim Parrow (J. Log. Algebraic Methods Program., 2012)

Social Believability in Games. - Harko Verhagen; Mirjam Palosaari Eladhari; Magnus Johansson; Joshua McCoy (Advances in Computer Entertainment, 2013)

Analyzing the believability of game character behavior using the Game Agent Matrix. - Henrik Warpefelt; Magnus Johansson; Harko Verhagen (DiGRA Conference, 2013)

Analyzing the Social Dynamics of Non-Player Characters. - Magnus Johansson; Björn Strååt; Henrik Warpefelt; Harko Verhagen (ISAGA, 2013)

Do Non Player Characters dream of electric sheep?: A thesis about Players, NPCs, Immersion and Believability. - Magnus Johansson (2013)

Does Game Quality Reflect Heuristic Evaluation?: Heuristic Evaluation of Games in Different Quality Strata. - Björn Strååt; Fredrik Rutz; Magnus Johansson (Int. J. Gaming Comput. Mediat. Simulations, 2014)

I am being watched by the Tribunal: Trust and control in Multiplayer Online Battle Arena games. - Magnus Johansson; Harko Verhagen; Yubo Kou (FDG, 2015)

Broadcast psi-calculi with an application to wireless protocols. - Johannes Borgström; Shuqin Huang; Magnus Johansson; Palle Raabjerg; Björn Victor; Johannes Åman Pohjola; Joachim Parrow (Softw. Syst. Model., 2015)

A study on the sensitivity matrix in power system state estimation by using sparse principal component analysis. - Adam Molin; Henrik Sandberg; Magnus Johansson (CDC, 2016)

The AIIDE 2015 Workshop Program. - Camille Barot; Michael Buro; Michael Cook 001; Mirjam Palosaari Eladhari; Boyang Li 001; Antonios Liapis; Magnus Johansson; Josh McCoy; Santiago Ontañón; Jonathan P. Rowe; Emmett Tomai; Harko Verhagen; et al. (AI Mag., 2016)

Prosocial behavior in an online game community: an ethnographic study. - Yubo Kou; Magnus Johansson; Harko Verhagen (FDG, 2017)

Game or Watch: The Effect of Interactivity on Arousal and Engagement in Video Game Media. - Joshua Juvrud; Gabriel Ansgariusson; Patrik Selleby; Magnus Johansson (IEEE Trans. Games, 2022)

Just because you're paranoid, doesn't mean they aren't after you - Meaningful distrust and game design patterns- a study of 4 games. - Magnus Johansson; Björn Strååt; Henricus Verhagen (MindTrek, 2024)

A Deconstruction of Expertise and Performance Through Arcade Games. - Joshua Juvrud; Magnus Johansson; Gustaf Gredebäck; Pär Nyström (IEEE Trans. Games, 2025)