Children's Creation of Shared 3D Worlds. - Magnus Moar; Fiona Bailey (Digital Content Creation, 2001)

The Vertex project: exploring the creative use of shared 3D virtual worlds in the primary (K-12) classroom. - Fiona Bailey; Magnus Moar (SIGGRAPH Abstracts and Applications, 2002)

The VERTEX project: designing and populating shared 3D virtual worlds in the primary (elementary) classroom. - Fiona Bailey; Magnus Moar (Comput. Graph., 2003)

The amateur creator. - Stephen Boyd Davis; Magnus Moar (Creativity & Cognition, 2005)

'Ere be dragons: an interactive artwork. - Stephen Boyd Davis; Magnus Moar; John Cox; Chris Riddoch; Karl Cooke; Rachel Jacobs; Matt Watkins; Richard Hull 002; Tom Melamed (ACM Multimedia, 2005)

'Ere Be Dragons: heartfelt gaming. - Stephen Boyd Davis; Magnus Moar; Rachel Jacobs; Matt Watkins; Chris Riddoch; Karl Cooke (Digit. Creativity, 2006)

Locating Drama: A Demonstration of Location-Aware Audio Drama. - Nye Parry; Helen Bendon; Stephen Boyd Davis; Magnus Moar (ICIDS, 2008)

On the importance of locations in therapeutic serious games: Review on current health games and how they make use of the urban landscape. - Martin Knöll; Magnus Moar (PervasiveHealth, 2011)

Can multiple "spatial" virtual timelines convey the relatedness of chronological knowledge across parallel domains? - Liliya Korallo; Nigel Foreman; Stephen Boyd Davis; Magnus Moar; Mark Coulson (Comput. Educ., 2012)

Do challenge, task experience or computer familiarity influence the learning of historical chronology from virtual environments in 8-9 year old children? - Liliya Korallo; Nigel Foreman; Stephen Boyd Davis; Magnus Moar; Mark Coulson (Comput. Educ., 2012)

The Space of Digital Health Games. - Martin Knöll; Magnus Moar (Int. J. Comput. Sci. Sport, 2012)

Human-Centric Chronographics: Making Historical Time Memorable. - Liliya Korallo; Stephen Boyd Davis; Nigel Foreman; Magnus Moar (Handbook of Human Centric Visualization, 2014)

Spontaneous Interventions for Health: How Digital Games May Supplement Urban Design Projects. - Martin Knöll; Magnus Moar; Stephen Boyd Davis; Mike Saunders (Technologies of Inclusive Well-Being, 2014)

Local Multiplayer Immersion Affected by 3D Stereoscopy. - Daniel P. O. Wiedemann; Peter J. Passmore; Magnus Moar (CHI PLAY (Companion), 2017)