Incorporating Personality into a Multi-Agent Intelligent System for Training Teachers. - Jianwen Yin; Magy Seif El-Nasr; Linyu Yang; John Yen (Intelligent Tutoring Systems, 1998)

PETEEI: A PET With Evolving Emotional Intelligence. - Magy Seif El-Nasr; Thomas R. Ioerger; John Yen (Agents, 1999)

Emotionally Expressive Agents. - Magy Seif El-Nasr; Thomas R. Ioerger; John Yen; Donald H. House; Frederic I. Parke (CA, 1999)

FLAME-Fuzzy Logic Adaptive Model of Emotions. - Magy Seif El-Nasr; John Yen; Thomas R. Ioerger (Auton. Agents Multi Agent Syst., 2000)

Expressive lighting for interactive entertainment. - Magy Seif El-Nasr; Ian Horswill (ICME, 2003)

Real-Time Lighting Design for Interactive Narrative. - Magy Seif El-Nasr; Ian Horswill (International Conference on Virtual Storytelling, 2003)

A user-centric adaptive story architecture: borrowing from acting theories. - Magy Seif El-Nasr (Advances in Computer Entertainment Technology, 2004)

Visually directing user's attention in interactive 3D environments. - Magy Seif El-Nasr; Chinmay Rao (SIGGRAPH Posters, 2004)

Automating Lighting Design for Interactive Entertainment. - Magy Seif El-Nasr; Ian Horswill (Comput. Entertain., 2004)

Interactive Narrative Architecture based on Filmmaking Theory. - Magy Seif El-Nasr (Int. J. Intell. Games Simul., 2004)

Intelligent lighting for a better gaming experience. - Magy Seif El-Nasr; Joseph A. Zupko; Keith Miron (CHI Extended Abstracts, 2005)

Intelligent Lighting for Game Environments. - Magy Seif El-Nasr (J. Game Dev., 2005)

Projecting tension in virtual environments through lighting. - Magy Seif El-Nasr (Advances in Computer Entertainment Technology, 2006)

Fun & games: on the process of game design. - Magy Seif El-Nasr; Joshua B. Gross (Conference on Designing Interactive Systems, 2006)

Visual attention in 3D video games. - Su Yan; Magy Seif El-Nasr (ETRA, 2006)

DigitalBeing: An Ambient Intelligent Dance Space. - Magy Seif El-Nasr; Thanos Vasilakos (FUZZ-IEEE, 2006)

Learning through game modding. - Magy Seif El-Nasr; Brian K. Smith (Comput. Entertain., 2006)

IT education, girls and game modding. - Ibrahim Yucel; Joseph A. Zupko; Magy Seif El-Nasr (Interact. Technol. Smart Educ., 2006)

Building Virtual Spaces. - Andrea Hoplight Tapia; Magy Seif El-Nasr; Ibrahim Yucel; Joseph A. Zupko; Edgar A. Maldonado (Virtuality and Virtualization, 2007)

Dynamic Lighting for Tension in Games. - Magy Seif El-Nasr; Simon Niedenthal; Igor Knez; Priya Almeida; Joseph A. Zupko (Game Stud., 2007)

DigitalBeing: An Ambient Intelligence Interactive Dance Experience. - Magy Seif El-Nasr; Thanos Vasilakos (Computational Intelligence for Agent-based Systems, 2007)

Exploring Non-verbal Behavior Models for Believable Characters. - Magy Seif El-Nasr; Huaxin Wei (ICIDS, 2008)

Looking at the Interactive Narrative Experience through the Eyes of the Participants. - David Milam; Magy Seif El-Nasr; Ron Wakkary (ICIDS, 2008)

A tool for adaptive lighting design. - Joseph A. Zupko; Magy Seif El-Nasr (Sandbox@SIGGRAPH, 2008)

Process drama in the virtual world - a survey. - Magy Seif El-Nasr; Athanasios V. Vasilakos; Joanna Robinson (Int. J. Arts Technol., 2008)

DigitalBeing - using the environment as an expressive medium for dance. - Magy Seif El-Nasr; Athanasios V. Vasilakos (Inf. Sci., 2008)

Believable Characters. - Magy Seif El-Nasr; Leslie Bishko; Veronica Zammitto; Michael Nixon; Athanasios V. Vasilakos; Huaxin Wei (Handbook of Multimedia for Digital Entertainment and Arts, 2009)

A Study of Interactive Narrative from User's Perspective. - David Milam; Magy Seif El-Nasr; Ron Wakkary (Handbook of Multimedia for Digital Entertainment and Arts, 2009)

System for Automated Interactive Lighting (SAIL). - Joseph A. Zupko; Magy Seif El-Nasr (FDG, 2009)

Ambient Intelligence on the Dance Floor. - Magy Seif El-Nasr; Athanasios V. Vasilakos (Int. J. Cogn. Informatics Nat. Intell., 2009)

Dynamic Intelligent Lighting for Directing Visual Attention in Interactive 3-D Scenes. - Magy Seif El-Nasr; Athanasios V. Vasilakos; Chinmay Rao; Joseph A. Zupko (IEEE Trans. Comput. Intell. AI Games, 2009)

Understanding and evaluating cooperative games. - Magy Seif El-Nasr; Bardia Aghabeigi; David Milam; Mona Erfani; Beth Lameman; Hamid Maygoli; Sang Mah (CHI, 2010)

Analysis of level design 'push & pull' within 21 games. - David Milam; Magy Seif El-Nasr (FDG, 2010)

User studies: a strategy towards a successful industry-academic relationship. - Beth Aileen Lameman; Magy Seif El-Nasr; Anders Drachen; Wendy Foster; Dinara Moura; Bardia Aghabeigi (Future Play, 2010)

The Effect of Age, Gender, and Previous Gaming Experience on Game Play Performance. - Mona Erfani; Magy Seif El-Nasr; David Milam; Bardia Aghabeigi; Beth Aileen Lameman; Bernhard E. Riecke; Hamid Maygoli; Sang Mah (HCIS, 2010)

Authoring tangible interactive narratives using cognitive hyperlinks. - Theresa Jean Tanenbaum; Karen Tanenbaum; Magy Seif El-Nasr; Marek Hatala (FDG, 2010)

DelsArtMap: Applying Delsarte's Aesthetic System to Virtual Agents. - Michael Nixon; Philippe Pasquier; Magy Seif El-Nasr (IVA, 2010)

Design patterns to guide player movement in 3D games. - David Milam; Magy Seif El-Nasr (Sandbox@SIGGRAPH, 2010)

IgnitePlay: Encouraging and sustaining healthy living through social games. - Magy Seif El-Nasr; Lisa Andres; Terry Lavender; Natalie Funk; Nasim Jahangiri; Mengting Sun (IGIC, 2011)

Body Buddies: Social Signaling through Puppeteering. - Magy Seif El-Nasr; Katherine Isbister; Jeffery Ventrella; Bardia Aghabeigi; Chelsea Hash; Mona Erfani; Jacquelyn Ford Morie; Leslie Bishko (HCI (14), 2011)

The Effect of Privacy on Social Presence in Location-Based Mobile Games. - Pooya Amini Behbahani; Magy Seif El-Nasr (ICEC, 2011)

A Deeper Look at the Use of Telemetry for Analysis of Player Behavior in RTS Games. - André Gagné; Magy Seif El-Nasr; Chris D. Shaw (ICEC, 2011)

Measuring the Impact of Knowledge Gained from Playing FPS and RPG Games on Gameplay Performance. - Mona Erfani Joorabchi; Magy Seif El-Nasr (ICEC, 2011)

Effect of Camera and Object Motion on Visual Load in 3D Games. - David Milam; Magy Seif El-Nasr; Dinara Moura; Lyn Bartram (ICEC, 2011)

Visualizing and understanding players' behavior in video games: discovering patterns and supporting aggregation and comparison. - Dinara Moura; Magy Seif El-Nasr; Christopher D. Shaw (SIGGRAPH Game Papers, 2011)

Experiencing the reading glove. - Karen Tanenbaum; Theresa Jean Tanenbaum; Alissa Nicole Antle; Jim Bizzocchi; Magy Seif El-Nasr; Marek Hatala (TEI, 2011)

Game user research. - Magy Seif El-Nasr; Heather Desurvire; Lennart E. Nacke; Anders Drachen; Licia Calvi; Katherine Isbister; Regina Bernhaupt (CHI Extended Abstracts, 2012)

Toolset to explore visual motion designs in a video game. - David Milam; Magy Seif El-Nasr; Lyn Bartram; Matt Lockyer; Chao Feng; Perry Tan (CHI Extended Abstracts, 2012)

Assistive design and production in computer games: Parametric systems, data mining, visual analytics. - Bardia Aghabeigi; Tom Calvert; Magy Seif El-Nasr; Mirek Riedewald (IGIC, 2012)

The effects of ambient motion speed on player performance in video games. - Dinara Moura; Lyn Bartram; Magy Seif El-Nasr (IGIC, 2012)

Similarity in Visual Designs: Effects on Workload and Performance in a Railed-Shooter Game. - David Milam; Magy Seif El-Nasr; Lyn Bartram; Bardia Aghabeigi; Perry Tan (ICEC, 2012)

Programming, PWNed: using digital game development to enhance learners' competency and self-efficacy in a high school computing science course. - Katie Seaborn; Magy Seif El-Nasr; David Milam; Darren Yung (SIGCSE, 2012)

Analysis of telemetry data from a real-time strategy game: A case study. - André Gagné; Magy Seif El-Nasr; Chris D. Shaw (Comput. Entertain., 2012)

Benefits of Game Analytics: Stakeholders, Contexts and Domains. - Alessandro Canossa; Magy Seif El-Nasr; Anders Drachen (Game Analytics, Maximizing the Value of Player Data, 2013)

Game Analytics - The Basics. - Anders Drachen; Magy Seif El-Nasr; Alessandro Canossa (Game Analytics, Maximizing the Value of Player Data, 2013)

Sampling for Game User Research. - Anders Drachen; André Gagné; Magy Seif El-Nasr (Game Analytics, Maximizing the Value of Player Data, 2013)

Interview with Darius Kazemi. - Magy Seif El-Nasr (Game Analytics, Maximizing the Value of Player Data, 2013)

Interview with Jim Baer and Daniel McCaffrey from Zynga. - Magy Seif El-Nasr; Alessandro Canossa (Game Analytics, Maximizing the Value of Player Data, 2013)

Introduction. - Magy Seif El-Nasr; Anders Drachen; Alessandro Canossa (Game Analytics, Maximizing the Value of Player Data, 2013)

Erratum. - Magy Seif El-Nasr; Anders Drachen; Alessandro Canossa (Game Analytics, Maximizing the Value of Player Data, 2013)

Visual Analytics Tools - A Lens into Player's Temporal Progression and Behavior. - Magy Seif El-Nasr; André Gagné; Dinara Moura; Bardia Aghabeigi (Game Analytics, Maximizing the Value of Player Data, 2013)

Leveraging Play in Health-Based Games to Promote Sustained Behavior Change in Healthy Eating and Exercise. - Shree Durga; Magy Seif El-Nasr; Mariya Shiyko; Carmen Sceppa; Pamela Naab; Lisa Andres (DiGRA Conference, 2013)

Tool-supported iterative learning of component-based software architecture for games. - David Llansó; Marco Antonio Gómez-Martín; Pedro Pablo Gómez-Martín; Pedro A. González-Calero; Magy Seif El-Nasr (FDG, 2013)

Visual motion in a railed shooter game: A designer study. - David Milam; Magy Seif El-Nasr; Lyn Bartram; Bardia Aghabeigi (FDG, 2013)

Methods for Game User Research: Studying Player Behavior to Enhance Game Design. - Heather Desurvire; Magy Seif El-Nasr (IEEE Computer Graphics and Applications, 2013)

Game Analytics for Game User Research, Part 1: A Workshop Review and Case Study. - Magy Seif El-Nasr; Heather Desurvire; Bardia Aghabeigi; Anders Drachen (IEEE Computer Graphics and Applications, 2013)

Experiencing interactive narrative: A qualitative analysis of Façade. - Magy Seif El-Nasr; David Milam; Tony Maygoli (Entertain. Comput., 2013)

Games and entertainment community SIG: reaching beyond CHI. - Lennart E. Nacke; Pejman Mirza-Babaei; Magy Seif El-Nasr; Heather Desurvire; Regina Bernhaupt (CHI Extended Abstracts, 2014)

A bottom-up method for developing a trait-based model of player behavior. - Mikhail A. Kabakov; Alessandro Canossa; Magy Seif El-Nasr; Jeremy B. Badler; Randy C. Colvin; Stefanie Tignor; Zhengxing Chen; Kunal Asarsa (CHI PLAY, 2014)

Design Techniques for Planning Navigational Systems in 3-D Video Games. - Dinara Moura; Magy Seif El-Nasr (Comput. Entertain., 2014)

Interactive Visualization for Understanding of Attention Patterns. - Truong-Huy D. Nguyen; Magy Seif El-Nasr; Derek M. Isaacowitz (ETVIS, 2015)

In Your Face(t) Impact of Personality and Context on Gameplay Behavior. - Alessandro Canossa; Jeremy B. Badler; Magy Seif El-Nasr; Stefanie Tignor; Randy C. Colvin (FDG, 2015)

Unpacking Adherence and Engagement in Persuasive Health Games. - Magy Seif El-Nasr; Shree Durga; Mariya Shiyko; Carmen Sceppa (FDG, 2015)

Games Research Today: Analyzing the Academic Landscape 2000-2014. - Edward F. Melcer; Truong-Huy D. Nguyen; Zhengxing Chen; Alessandro Canossa; Magy Seif El-Nasr; Katherine Isbister (FDG, 2015)

Glyph: Visualization Tool for Understanding Problem Solving Strategies in Puzzle Games. - Truong-Huy D. Nguyen; Magy Seif El-Nasr; Alessandro Canossa (FDG, 2015)

Investigating behavior change indicators and cognitive measures in persuasive health games. - Shree Subramanian; Sean Hallinan; Magy Seif El-Nasr; Mariya Shiyko; Carmen Sceppa (FDG, 2015)

Modeling Warmth and Competence in Virtual Characters. - Truong-Huy D. Nguyen; Elín Carstensdóttir; Nhi Ngo; Magy Seif El-Nasr; Matt Gray; Derek Isaacowitz; David DeSteno (IVA, 2015)

Data-Driven Retrospective Interviewing (DDRI): A proposed methodology for formative evaluation of pervasive games. - Magy Seif El-Nasr; Shree Durga; Mariya Shiyko; Carmen Sceppa (Entertain. Comput., 2015)

G-Player: Exploratory Visual Analytics for Accessible Knowledge Discovery. - Alessandro Canossa; Truong-Huy D. Nguyen; Magy Seif El-Nasr (DiGRA/FDG, 2016)

An Active Analysis and Crowd Sourced Approach to Social Training. - Dan Feng 003; Elín Carstensdóttir; Sharon Marie Carnicke; Magy Seif El-Nasr; Stacy Marsella (ICIDS, 2016)

Eliciting Emotions in Design of Games - a Theory Driven Approach. - Alessandro Canossa; Jeremy B. Badler; Magy Seif El-Nasr; Eric Anderson 001 (EMPIRE@RecSys, 2016)

Modeling Individual Differences in Game Behavior Using HMM. - Sara Bunian; Alessandro Canossa; Randy C. Colvin; Magy Seif El-Nasr (AIIDE, 2017)

Towards an Interaction Model for Interactive Narratives. - Elín Carstensdóttir; Erica Kleinman; Magy Seif El-Nasr (ICIDS, 2017)

EOMM: An Engagement Optimized Matchmaking Framework. - Zhengxing Chen; Su Xue; John Kolen; Navid Aghdaie; Kazi A. Zaman; Yizhou Sun; Magy Seif El-Nasr (WWW, 2017)

Player Skill Decomposition in Multiplayer Online Battle Arenas. - Zhengxing Chen; Yizhou Sun; Magy Seif El-Nasr; Truong-Huy D. Nguyen (CoRR, 2017)

Exploratory Automated Analysis of Structural Features of Interactive Narrative. - Nathan Partlan; Elín Carstensdóttir; Sam Snodgrass; Erica Kleinman; Gillian Smith 001; Casper Harteveld; Magy Seif El-Nasr (AIIDE, 2018)

Family Health Promotion in Low-SES Neighborhoods: A Two-Month Study of Wearable Activity Tracking. - Herman Saksono; Carmen Castaneda-Sceppa; Jessica A. Hoffman; Magy Seif El-Nasr; Vivien Morris; Andrea G. Parker (CHI, 2018)

Q-DeckRec: A Fast Deck Recommendation System for Collectible Card Games. - Zhengxing Chen; Christopher Amato; Truong-Huy D. Nguyen; Seth Cooper; Yizhou Sun; Magy Seif El-Nasr (CIG, 2018)

Educational game design: an empirical study of the effects of narrative. - Chaima Jemmali; Sara Bunian; Andrea Mambretti; Magy Seif El-Nasr (FDG, 2018)

Going forward by going back: re-defining rewind mechanics in narrative games. - Erica Kleinman; Elín Carstensdóttir; Magy Seif El-Nasr (FDG, 2018)

Learning Generative Models of Social Interactions with Humans-in-the-Loop. - Dan Feng 003; Pedro Sequeira; Elín Carstensdóttir; Magy Seif El-Nasr; Stacy Marsella (ICMLA, 2018)

The art of drafting: a team-oriented hero recommendation system for multiplayer online battle arena games. - Zhengxing Chen; Truong-Huy D. Nguyen; Yuyu Xu; Christopher Amato; Seth Cooper; Yizhou Sun; Magy Seif El-Nasr (RecSys, 2018)

Detecting Betrayers in Online Environments Using Active Indicators. - Paola Rizzo; Chaima Jemmali; Alice Leung; Karen Haigh; Magy Seif El-Nasr (SBP-BRiMS, 2018)

Modeling Game Avatar Synergy and Opposition through Embedding in Multiplayer Online Battle Arena Games. - Zhengxing Chen; Yuyu Xu; Truong-Huy D. Nguyen; Yizhou Sun; Magy Seif El-Nasr (CoRR, 2018)

Seagull: A bird's-eye view of the evolution of technical games research. - Truong-Huy D. Nguyen; Edward F. Melcer; Alessandro Canossa; Katherine Isbister; Magy Seif El-Nasr (Entertain. Comput., 2018)

Introduction to the special issue on visual game analytics. - Günter Wallner; Alessandro Canossa; Magy Seif El-Nasr (Inf. Vis., 2018)

Exploring Improvisational Approaches to Social Knowledge Acquisition. - Dan Feng 003; Elín Carstensdóttir; Magy Seif El-Nasr; Stacy Marsella (AAMAS, 2019)

Social Reflections on Fitness Tracking Data: A Study with Families in Low-SES Neighborhoods. - Herman Saksono; Carmen Castaneda-Sceppa; Jessica A. Hoffman; Magy Seif El-Nasr; Vivien Morris; Andrea G. Parker (CHI, 2019)

Modeling Individual and Team Behavior through Spatio-temporal Analysis. - Sabbir Ahmad; Andy Bryant; Erica Kleinman; Zhaoqing Teng; Truong-Huy D. Nguyen; Magy Seif El-Nasr (CHI PLAY, 2019)

Large-Scale Analysis of Visualization Options in a Citizen Science Game. - Josh Aaron Miller; Vivian Lee; Seth Cooper; Magy Seif El-Nasr (CHI PLAY (Companion), 2019)

Player interaction in narrative games: structure and narrative progression mechanics. - Elín Carstensdóttir; Erica Kleinman; Magy Seif El-Nasr (FDG, 2019)

Academics without borders. - Magy Seif El-Nasr (FDG, 2019)

Teamwork and adaptation in games (TAG): a survey to gauge teamwork. - Casper Harteveld; Erica Kleinman; Paola Rizzo; Dylan G. M. Schouten; Truong Huy Nguyen; Samuel Liberty; Wade Kimbrough; Paul Fombelle; Magy Seif El-Nasr (FDG, 2019)

Using game design mechanics as metaphors to enhance learning of introductory programming concepts. - Chaima Jemmali; Erica Kleinman; Sara Bunian; Mia Victoria Almeda; Elizabeth Rowe; Magy Seif El-Nasr (FDG, 2019)

Expertise and engagement: re-designing citizen science games with players' minds in mind. - Josh Aaron Miller; Uttkarsh Narayan; Matthew Hantsbarger; Seth Cooper; Magy Seif El-Nasr (FDG, 2019)

Evaluation of an automatically-constructed graph-based representation for interactive narrative. - Nathan Partlan; Elín Carstensdóttir; Erica Kleinman; Sam Snodgrass; Casper Harteveld; Gillian Smith 001; Camillia Matuk; Steven C. Sutherland; Magy Seif El-Nasr (FDG, 2019)

A Model for Analyzing Diegesis in Digital Narrative Games. - Erica Kleinman; Elín Carstensdóttir; Magy Seif El-Nasr (ICIDS, 2019)

Developing games that capture and engage users. - Magy Seif El-Nasr (ICSE (Companion Volume), 2019)

Grammar Based Modular Level Generator for a Programming Puzzle Game. - Chaima Jemmali; Carter Ithier; Seth Cooper; Magy Seif El-Nasr (AIIDE Workshops, 2020)

Evaluating the Effect of Timeline Shape on Visualization Task Performance. - Sara Di Bartolomeo; Aditeya Pandey; Aristotelis Leventidis; David Saffo; Uzma Haque Syeda; Elín Carstensdóttir; Magy Seif El-Nasr; Michelle A. Borkin; Cody Dunne (CHI, 2020)

Progression Maps: Conceptualizing Narrative Structure for Interaction Design Support. - Elín Carstensdóttir; Nathan Partlan; Steven C. Sutherland; Tyler Duke; Erika Ferris; Robin M. Richter; Maria Jose Valladares; Magy Seif El-Nasr (CHI, 2020)

Storywell: Designing for Family Fitness App Motivation by Using Social Rewards and Reflection. - Herman Saksono; Carmen Castaneda-Sceppa; Jessica A. Hoffman; Vivien Morris; Magy Seif El-Nasr; Andrea G. Parker (CHI, 2020)

Understanding Player Patterns by Combining Knowledge-Based Data Abstraction with Interactive Visualization. - Nithesh Javvaji; Casper Harteveld; Magy Seif El-Nasr (CHI PLAY, 2020)

Data-Driven Game Development: Ethical Considerations. - Magy Seif El-Nasr; Erica Kleinman (FDG, 2020)

"And then they died": Using Action Sequences for Data Driven, Context Aware Gameplay Analysis. - Erica Kleinman; Sabbir Ahmad; Zhaoqing Teng; Andy Bryant; Truong-Huy D. Nguyen; Casper Harteveld; Magy Seif El-Nasr (FDG, 2020)

Tile-o-Scope AR: An Augmented Reality Tabletop Image Labeling Game Toolkit. - Sofia Eleni Spatharioti; Borna Fatehi; Melanie Smith; Avery Rosenbloom; Josh Aaron Miller; Magy Seif El-Nasr; Sara Ann Wylie; Seth Cooper (FDG, 2020)

Reflection in Game-Based Learning: A Survey of Programming Games. - Jennifer Villareale; Colan F. Biemer; Magy Seif El-Nasr; Jichen Zhu (FDG, 2020)

Labeling Debugging in May's Journey Gameplay. - Ma. Victoria Almeda; Erica Kleinman; Chaima Jemmali; Carter Ithier; Elizabeth Rowe; Magy Seif El-Nasr (SIGCSE, 2020)

MAADS: Mixed-Methods Approach for the Analysis of Debugging Sequences of Beginner Programmers. - Chaima Jemmali; Erica Kleinman; Sara Bunian; Mia Victoria Almeda; Elizabeth Rowe; Magy Seif El-Nasr (SIGCSE, 2020)

Investigating usability of MSstatsQC software. - Sara Mohammad Taheri; Omkar Terse; Eralp Dogu; Magy Seif El-Nasr; Olga Vitek (CoRR, 2020)

Hierarchical Dual Attention-Based Recurrent Neural Networks for Individual and Group Activity Recognition in Games. - Sabbir Ahmad; Magy Seif El-Nasr; Ehsan Elhamifar (AIIDE, 2021)

Guiding Generative Graph Grammars of Dungeon Mission Graphs via Examples. - Abdelrahman Madkour; Stacy Marsella; Casper Harteveld; Magy Seif El-Nasr; Jan-Willem van de Meent (AIIDE Workshops, 2021)

Can We Infer Player Behavior Tendencies from a Player's Decision-Making Data? Integrating Theory of Mind to Player Modeling. - Murtuza N. Shergadwala; Zhaoqing Teng; Magy Seif El-Nasr (AIIDE, 2021)

Open Player Modeling: Empowering Players through Data Transparency. - Jichen Zhu; Magy Seif El-Nasr (AIIDE Workshops, 2021)

VINS: Visual Search for Mobile User Interface Design. - Sara Bunian; Kai Li 012; Chaima Jemmali; Casper Harteveld; Yun Fu 001; Magy Seif El-Nasr (CHI, 2021)

"Naked and on Fire": Examining Player Agency Experiences in Narrative-Focused Gameplay. - Elín Carstensdóttir; Erica Kleinman; Ryan Williams; Magy Seif El-Nasr (CHI, 2021)

The Gang's All Here: How People Used Games to cope with COVID19 Quarantine. - Erica Kleinman; Sara Chojnacki; Magy Seif El-Nasr (CHI, 2021)

Special Interest Group: The Present and Future of Esports in HCI. - Simone Kriglstein; Anna Lisa Martin-Niedecken; Laia Turmo Vidal; Madison Klarkowski; Katja Rogers; Selen Turkay; Magy Seif El-Nasr; Elena Márquez Segura; Anders Drachen; Perttu Hämäläinen (CHI Extended Abstracts, 2021)

StoryMap: Using Social Modeling and Self-Modeling to Support Physical Activity Among Families of Low-SES Backgrounds. - Herman Saksono; Carmen Castaneda-Sceppa; Jessica A. Hoffman; Magy Seif El-Nasr; Andrea G. Parker (CHI, 2021)

Design-Driven Requirements for Computationally Co-Creative Game AI Design Tools. - Nathan Partlan; Erica Kleinman; Jim Howe; Sabbir Ahmad; Stacy Marsella; Magy Seif El-Nasr (FDG, 2021)

Esports Agents with a Theory of Mind: Towards Better Engagement, Education, and Engineering. - Murtuza N. Shergadwala; Magy Seif El-Nasr (CoRR, 2021)

Advancing Methodology for Social Science Research Using Alternate Reality Games: Proof-of-Concept Through Measuring Individual Differences and Adaptability and their impact on Team Performance. - Magy Seif El-Nasr; Casper Harteveld; Paul Fombelle; Truong Huy Nguyen; Paola Rizzo; Dylan G. M. Schouten; Abdelrahman Madkour; Chaima Jemmali; Erica Kleinman; Nithesh Javvaji; Zhaoqing Teng; Samuel Liberty; et al. (CoRR, 2021)

Glyph: Visualization Tool for Understanding Problem Solving Strategies in Puzzle Games. - Truong-Huy Dinh Nguyen; Magy Seif El-Nasr; Alessandro Canossa (CoRR, 2021)

Unpacking Adherence and Engagement in Pervasive Health Games. - Magy Seif El-Nasr; Shree Durga; Mariya Shiyko; Carmen Sceppa (CoRR, 2021)

Investigating behavior change indicators and cognitive measures in persuasive health games. - Shree Durga; Sean Hallinan; Magy Seif El-Nasr; Mariya Shiyko; Carmen Sceppa (CoRR, 2021)

"What Happened Here!?" A Taxonomy for User Interaction with Spatio-Temporal Game Data Visualization. - Erica Kleinman; Nikitha Preetham; Zhaoqing Teng; Andy Bryant; Magy Seif El-Nasr (Proc. ACM Hum. Comput. Interact., 2021)

Kills, Deaths, and (Computational) Assists: Identifying Opportunities for Computational Support in Esport Learning. - Erica Kleinman; Murtuza N. Shergadwala; Magy Seif El-Nasr (CHI, 2022)

Player Segmentation with INSPECT: Revealing Systematic Behavior Differences within MMORPG and Educational Game Case Studies. - Zhaoqing Teng; Johannes Pfau; Sai Siddartha Maram; Magy Seif El-Nasr (CHI PLAY, 2022)

The Effects of Adaptive Procedural Levels on Engagement and Performance in an Educational Programming Game. - Chaima Jemmali; Magy Seif El-Nasr; Seth Cooper (FDG, 2022)

EvolvingBehavior: Towards Co-Creative Evolution of Behavior Trees for Game NPCs. - Nathan Partlan; Luis Soto; Jim Howe; Sarthak Shrivastava; Magy Seif El-Nasr; Stacy Marsella (FDG, 2022)

A Data-Driven Design of AR Alternate Reality Games to Measure Resilience. - Reza Habibi; Sai Siddartha Maram; Johannes Pfau; Jessica Wei; Shweta K. Sisodiya; Atieh Kashani; Elín Carstensdóttir; Magy Seif El-Nasr (HCI (33), 2022)

Towards an Understanding of How Players Make Meaning from Post-Play Process Visualizations. - Erica Kleinman; Jennifer Villareale; Murtuza N. Shergadwala; Zhaoqing Teng; Andy Bryant; Jichen Zhu; Magy Seif El-Nasr (ICEC, 2022)

AstraVerse: Establishing a Culturally Sensitive Framework for Integrating Elements from Mythological Backgrounds. - Sai Siddartha Maram; Johannes Pfau; Reza Habibi; Magy Seif El-Nasr (ICEC, 2022)

Predicting Success Factors of Video Game Titles and Companies. - Johannes Pfau; Michael S. Debus; Jesper Juul; Emil Lundedal Hammar; Alessandro Canossa; Magy Seif El-Nasr (ICEC, 2022)

miniPXI: Development and Validation of an Eleven-Item Measure of the Player Experience Inventory. - Aqeel Haider; Casper Harteveld; Daniel Johnson 001; Max V. Birk; Regan L. Mandryk; Magy Seif El-Nasr; Lennart E. Nacke; Kathrin Gerling; Vero Vanden Abeele (Proc. ACM Hum. Comput. Interact., 2022)

"A Time and Phase for Everything" - Towards A Self Regulated Learning Perspective on Computational Support for Esports. - Erica Kleinman; Reza Habibi; Yichen Yao; Christian Gayle; Magy Seif El-Nasr (Proc. ACM Hum. Comput. Interact., 2022)

Designing Spellcasters from Clinician Perspectives: A Customizable Gesture-Based Immersive Virtual Reality Game for Stroke Rehabilitation. - Jared Duval; Rutul Thakkar; Delong Du; Kassandra Chin; Sherry Luo; Aviv Elor; Magy Seif El-Nasr; Michael John (ACM Trans. Access. Comput., 2022)

Guest Editorial Special Issue on User Experience of AI in Games. - Henrik Warpefelt; Christoph Salge; Mirjam Palosaari Eladhari; Magy Seif El-Nasr; Jichen Zhu (IEEE Trans. Games, 2022)

Analyzing Students' Problem-Solving Sequences: A Human-in-the-Loop Approach. - Erica Kleinman; Murtuza N. Shergadwala; Zhaoqing Teng; Jennifer Villareale; Andy Bryant; Jichen Zhu; Magy Seif El-Nasr (J. Learn. Anal., 2022)

Modeling Player Personality Factors from In-Game Behavior and Affective Expression. - Reza Habibi; Johannes Pfau; Magy Seif El-Nasr (ACIIW, 2023)

Assessing the Impact of Personality on Affective States from Video Game Communication. - Atieh Kashani; Johannes Pfau; Magy Seif El-Nasr (ACIIW, 2023)

"What else can I do?" Examining the Impact of Community Data on Adaptation and Quality of Reflection in an Educational Game. - Erica Kleinman; Jennifer Villareale; Murtuza N. Shergadwala; Zhaoqing Teng; Andy Bryant; Jichen Zhu; Magy Seif El-Nasr (CHI, 2023)

Player-Driven Game Analytics: The Case of Guild Wars 2. - Johannes Pfau; Magy Seif El-Nasr (CHI, 2023)

Using Open Game Data to Understand Game-Based Learning. - Erik Harpstead; David J. Gagnon; Magy Seif El-Nasr; Luke Swanson (CHI PLAY (Companion), 2023)

Balancing Video Games: A Player-Driven Instrument. - Johannes Pfau; Magy Seif El-Nasr (CHI PLAY (Companion), 2023)

Mining Player Behavior Patterns from Domain-Based Spatial Abstraction in Games. - Sai Siddartha Maram; Johannes Pfau; Jennifer Villareale; Zhaoqing Teng; Jichen Zhu; Magy Seif El-Nasr (CoG, 2023)

Parallel OPM: A Visualization System for Analyzing Peers Board States for Gameplay Reflection. - Sai Siddartha Maram; Jennifer Villareale; Thomas Boyd Fox; Jichen Zhu; Magy Seif El-Nasr (CoG, 2023)

Visualization-based Iterative Segmentation to Augment Video Game Analytics. - Zhaoqing Teng; Johannes Pfau; Magy Seif El-Nasr (CoG, 2023)

Under Pressure: A Multi-Modal Analysis of Induced Stressors in Games for Resilience. - Reza Habibi; Johannes Pfau; Sai Siddartha Maram; Jiahong Li; Bjarke Alexander Larsen; Jason Xu; Atieh Kashani; Shweta K. Sisodiya; Jonattan Holmes; Zhaoqing Teng; Elín Carstensdóttir; Magy Seif El-Nasr (FDG, 2023)

Towards a Human-in-the-Loop System for Authoring Game AI using Behavior Languages. - Erica Kleinman; Spencer Lynn; Bryan Loyall; Magy Seif El-Nasr (FDG, 2023)

A Visual Ethnographic Study at Cultural Spaces to Identify Character Creation Opportunities. - Sai Siddartha Maram; Johannes Pfau; Jai Bhagu Dodechani; Magy Seif El-Nasr (FDG, 2023)

Integrating Players' Perspectives in AI-Based Games: Case Studies of Player-AI Interaction Design. - Jennifer Villareale; Sai Siddartha Maram; Magy Seif El-Nasr; Jichen Zhu (FDG, 2023)

From Teams to Games: Connecting Game Development to Game Characteristics. - Emil Lundedal Hammar; Alessandro Canossa; Michael S. Debus; Johannes Pfau; Magy Seif El-Nasr; Jesper Juul; Ahmad Azadvar (HCI (52), 2023)

Empathetic AI for Empowering Resilience in Games. - Reza Habibi; Johannes Pfau; Jonattan Holmes; Magy Seif El-Nasr (CoRR, 2023)

Participatory Design of a Serious Game to Improve Wildfire Preparedness with Community Residents and Experts. - MJ Johns; Emmanuel Chinedum Ezenwa; Seunghyun Lee; Thomas Maiorana; Ciel Wood; Josh D. Levano; Rita Aksum Tesfay; Michael Takami; Cameron A Dodd; Madison Li; Hanne Manning; Regis Pak; et al. (CHI Extended Abstracts, 2024)

"Backseat Gaming" A Study of Co-Regulated Learning within a Collegiate Male Esports Community. - Erica Kleinman; Reza Habibi; Garrett B. Powell; Brent N. Reeves; James Prather; Magy Seif El-Nasr (CHI, 2024)

"Ah! I see" - Facilitating Process Reflection in Gameplay through a Novel Spatio-Temporal Visualization System. - Sai Siddartha Maram; Erica Kleinman; Jennifer Villareale; Jichen Zhu; Magy Seif El-Nasr (CHI, 2024)

Damage Optimization in Video Games: A Player-Driven Co-Creative Approach. - Johannes Pfau; Manik Charan; Erica Kleinman; Magy Seif El-Nasr (CHI, 2024)

Ethics and Transparency in Game Data. - Erica Kleinman; Magy Seif El-Nasr; Johannes Pfau; Simone Kriglstein; Günter Wallner; David Melhart; Georgios N. Yannakakis; Jichen Zhu; Benjamin Watson 001; Casper Harteveld (CHI PLAY (Companion), 2024)

Shloka: Developing Climate Change interventions through a lens of Religion and Videogames. - Sai Siddartha Maram; Yash Malegaonkar; Mário Escarce Junior; Magy Seif El-Nasr (CHI PLAY (Companion), 2024)

Interactive Player Journeys: Co-designing a Process Visualization System to Video Game Analytics. - Zhaoqing Teng; Johannes Pfau; Sai Siddartha Maram; Magy Seif El-Nasr (FDG, 2024)

An Instructor's Lens into the Role of AI in Teaching Experimental Research via Gamification. - Sai Siddartha Maram; Anna Amato; Giovanni Maria Troiano; Steven C. Sutherland; Camillia Matuk; Edward F. Melcer; Elín Carstensdóttir; Casper Harteveld; Magy Seif El-Nasr (SAC, 2024)

Open Player Modeling - Using AI to help Reflection and Learning in Serious Games. - Sai Siddartha Maram; Jennifer Villareale; Jichen Zhu; Magy Seif El-Nasr (SAC, 2024)

Identifying Player Strategies Through Segmentation: An Interactive Process Visualization Approach. - Zhaoqing Teng; Jonattan Holmes; Francis Dominguez; Johannes Pfau; Mário Escarce Junior; Magy Seif El-Nasr (JCSG, 2024)

Info Overload: A Cooperative Evacuation Game. - MJ Johns; Rita Aksum Tesfay; Mário Escarce Junior; Emmanuel Ezenwa Jr.; Thomas Maiorana; Magy Seif El-Nasr; Edward F. Melcer; Katherine Isbister (CoRR, 2024)

Talk, Listen, Connect: Navigating Empathy in Human-AI Interactions. - Mahnaz Roshanaei; Rezvaneh Rezapour; Magy Seif El-Nasr (CoRR, 2024)

"Trust the Process": An Exploratory Study of Process Visualizations for Self-Reflection in League of Legends. - Erica Kleinman; Jason Xu; Johannes Pfau; Magy Seif El-Nasr (Proc. ACM Hum. Comput. Interact., 2024)

A Topic Modeling Approach Towards Understanding the Discourse between Religion and Videogames on Reddit. - Sai Siddartha Maram; Johannes Pfau; Mansi Rajendra Kasar; Magy Seif El-Nasr (Proc. ACM Hum. Comput. Interact., 2024)

On Video Game Balancing: Joining Player- and Data-Driven Analytics. - Johannes Pfau; Magy Seif El-Nasr (Games Res. Pract., 2024)

"Pray For Green, Play For Green": Integrating Religion into Climate Change Serious Games. - Sai Siddartha Maram; Yash Malegaonkar; Niveditha Dudyala; Mário Escarce Junior; Magy Seif El-Nasr (Conference on Designing Interactive Systems, 2025)

Translating Social Dilemmas into Gameful Designs for Wildfire Resilience. - MJ Johns; Yael Nidam; Mário Escarce Junior; Linda Hirsch; Yiyang Lu; Bridget Ho; Anna Toledo; Magy Seif El-Nasr; Stephen Collier; Edward F. Melcer; Katherine Isbister (CHI Extended Abstracts, 2025)

Listening with Language Models: Using LLMs to Collect and Interpret Classroom Feedback. - Sai Siddartha Maram; Ulia Zaman; Magy Seif El-Nasr (CoRR, 2025)