Using Gamification Based on Mobile Platform in Therapeutic Interventions for Children with Dyslexia. - Mahsa Behnamghader; Ali Khaleghi; Pegah Izadpanah; Farzaneh Rahmani (IMCL, 2019)

Developing two game-based interventions for dyslexia therapeutic interventions using gamification and serious games approaches entertainment computing journal. - Ali Khaleghi; Zahra Aghaei; Mahsa Behnamghader (Entertain. Comput., 2022)