RealSound Interaction: A Novel Interaction Method with Mixed Reality Space by Localizing Sound Events in Real World. - Mai Otsuki; Asako Kimura; Takanobu Nishiura; Fumihisa Shibata; Hideyuki Tamura (HCI (2), 2007)

Daichi's artworking: enjoyable painting and handcrafting with new ToolDevices. - Yusuke Takami; Mai Otsuki; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura (SIGGRAPH ASIA Art Gallery & Emerging Technologies, 2009)

MAI painting brush: an interactive device that realizes the feeling of real painting. - Mai Otsuki; Kenji Sugihara; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura (UIST, 2010)

MAI painting brush++: augmenting the feeling of painting with new visual and tactile feedback mechanisms. - Kenji Sugihara; Mai Otsuki; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura (UIST (Adjunct Volume), 2011)

Touch & detach: physics-based unbinding and observation of complex virtual objects in 3d space. - Mai Otsuki; Tsutomu Oshita; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura (CHI Extended Abstracts, 2012)

Enjoying virtual handcrafting with ToolDevice. - Ryan Arisandi; Yusuke Takami; Mai Otsuki; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura (UIST (Adjunct Volume), 2012)

Elastic connections: separating and observation methods for complex virtual objects. - Mai Otsuki; Tsutomu Oshita; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura (VRST, 2012)

Touch & Detach: Ungrouping and observation methods for complex virtual objects using an elastic metaphor. - Mai Otsuki; Tsutomu Oshita; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura (3DUI, 2013)

Psychophysical exploration of stereoscopic pseudo-transparency. - Mai Otsuki; Paul Milgram (ISMAR, 2013)

A Tracking Method for 2D Canvas in MR-Based Interactive Painting System. - Sandy Martedi; Mai Otsuki; Hideo Saito 001; Maki Sugimoto; Asako Kimura; Fumihisa Shibata (SITIS, 2013)

Setting of document importance based on analysis of user's usual working. - Ryota Yamanaka; Mai Otsuki; Fumihisa Shibata; Asako Kimura (ITS, 2013)

Stretch 'n' cut: Method for observing and ungrouping complex virtual objects in 3D space using elastic band metaphor. - Mai Otsuki; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura (3DUI, 2014)

Development of Wearable Outer-Covering Haptic Display Using Ball Effector for Hand Motion Guidance. - Vibol Yem; Mai Otsuki; Hideaki Kuzuoka (AsiaHaptics, 2014)

Virtual Handcrafting: Building Virtual Wood Models Using ToolDevice. - Ryan Arisandi; Mai Otsuki; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura (Proc. IEEE, 2014)

Analysis of Depth Perception with Virtual Mask in Stereoscopic AR. - Mai Otsuki; Hideaki Kuzuoka; Paul Milgram (ICAT-EGVE, 2015)

Please show me inside: improving the depth perception using virtual mask in stereoscopic AR. - Mai Otsuki; Yuko Kamioka; Yuka Kitai; Mao Kanzaki; Hideaki Kuzuoka; Hiroko Uchiyama (SIGGRAPH Asia Emerging Technologies, 2015)

Haptic Directional Instruction System for Sports. - Ryoichiro Shiraishi; Koya Sato; Yuji Sano; Mai Otsuki (AsiaHaptics, 2016)

Effect of Embodiment Presentation by Humanoid Robot on Social Telepresence. - Ikkaku Kawaguchi; Yuki Kodama; Hideaki Kuzuoka; Mai Otsuki; Yusuke Suzuki (HAI, 2016)

Use of Random Dot Pattern for Achieving X-Ray Vision with Stereoscopic Augmented Reality Displays. - Sanaz Ghasemi; Mai Otsuki; Paul Milgram (ISMAR Adjunct, 2016)

Sharpen Your Carving Skills in Mixed Reality Space. - Maho Kawagoe; Mai Otsuki; Fumihisa Shibata; Asako Kimura (SUI, 2016)

Multimodal Embodied Interface for Levitation and Navigation in 3D Space. - Monica Perusquía-Hernández; Tiago Martins; Takahisa Enomoto; Mai Otsuki; Hiroo Iwata; Kenji Suzuki 002 (SUI, 2016)

Sports Support System: Augmented Ball Game for Filling Gap between Player Skill Levels. - Yuji Sano; Koya Sato; Ryoichiro Shiraishi; Mai Otsuki (ISS, 2016)

Representing Gaze Direction in Video Communication Using Eye-Shaped Display. - Mai Otsuki; Taiki Kawano; Keita Maruyama; Hideaki Kuzuoka; Yusuke Suzuki (UIST (Adjunct Volume), 2016)

Embodied interface for levitation and navigation in a 3D large space. - Monica Perusquía-Hernández; Takahisa Enomoto; Tiago Martins; Mai Otsuki; Hideyuki Iwata; Kenji Suzuki 002 (AH, 2017)

Selection and Manipulation Methods for a Menu Widget on the Human Forearm. - Takumi Azai; Shuhei Ogawa; Mai Otsuki; Fumihisa Shibata; Asako Kimura (CHI Extended Abstracts, 2017)

ThirdEye: Simple Add-on Display to Represent Remote Participant's Gaze Direction in Video Communication. - Mai Otsuki; Taiki Kawano; Keita Maruyama; Hideaki Kuzuoka; Yusuke Suzuki (CHI, 2017)

Enjoyable carving with ChiselDevice in mixed reality space. - Takuya Yamamoto; Maho Kawagoe; Mai Otsuki; Fumihisa Shibata; Asako Kimura (VRST, 2017)

Use of Random Dot Patterns in Achieving X-Ray Vision for Near-Field Applications of Stereoscopic Video-Based Augmented Reality Displays. - Sanaz Ghasemi; Mai Otsuki; Paul Milgram; Ryad Chellali (Presence Teleoperators Virtual Environ., 2017)

Open Palm Menu: A Virtual Menu Placed in Front of the Palm. - Takumi Azai; Mai Otsuki; Fumihisa Shibata; Asako Kimura (AH, 2018)

Effects of Enhanced Gaze Presentation on Gaze Leading in Remote Collaborative Physical Tasks. - Mai Otsuki; Keita Maruyama; Hideaki Kuzuoka; Yusuke Suzuki (CHI, 2018)

Tap-tap menu: body touching for virtual interactive menus. - Takumi Azai; Syunsuke Ushiro; Junlin Li; Mai Otsuki; Fumihisa Shibata; Asako Kimura (VRST, 2018)

Tele-Guidance System to Support Anticipation during Communication. - Takuya Yamamoto; Mai Otsuki; Hideaki Kuzuoka; Yusuke Suzuki (Multimodal Technol. Interact., 2018)

Effect of Manipulated Amplitude and Frequency of Human Voice on Dominance and Persuasiveness in Audio Conferences. - Tzu-Yang Wang; Ikkaku Kawaguchi; Hideaki Kuzuoka; Mai Otsuki (Proc. ACM Hum. Comput. Interact., 2018)

A brush device with visual and haptic feedback for virtual painting of 3D virtual objects. - Mai Otsuki; Kenji Sugihara; Azusa Toda; Fumihisa Shibata; Asako Kimura (Virtual Real., 2018)

Augmented Recreational Volleyball Court: Supporting the Beginners' Landing Position Prediction Skill by Providing Peripheral Visual Feedback. - Koya Sato; Yuji Sano; Mai Otsuki; Mizuki Oka; Kazuhiko Kato (AH, 2019)

Evaluation of a Mixed Reality based Method for Archaeological Excavation Support. - Ronan Gaugne; Quentin Petit; Mai Otsuki; Valérie Gouranton; Théophane Nicolas (ICAT-EGVE, 2019)

Visuo-Haptic Interface to Augment Player's Perception in Multiplayer Ball Game. - Yuji Sano; Koya Sato; Ryoichiro Shiraishi; Mai Otsuki; Koichi Mizutani (ICAT-EGVE, 2019)

A New Interactive Haptic Device for Getting Physical Contact Feeling of Virtual Objects. - Keishirou Kataoka; Takuya Yamamoto; Mai Otsuki; Fumihisa Shibata; Asako Kimura (VR, 2019)

Player Perception Augmentation for Beginners Using Visual and Haptic Feedback in Ball Game. - Yuji Sano; Koya Sato; Ryoichiro Shiraishi; Mai Otsuki (VR, 2019)

Effect of Full Body Avatar in Augmented Reality Remote Collaboration. - Tzu-Yang Wang; Yuji Sato; Mai Otsuki; Hideaki Kuzuoka; Yusuke Suzuki (VR, 2019)

Developing an AR Remote Collaboration System with Semantic Virtual Labels and a 3D Pointer. - Tzu-Yang Wang; Yuji Sato; Mai Otsuki; Hideaki Kuzuoka; Yusuke Suzuki (HCI (5), 2020)

DroEye: Introducing a Social Eye Prototype for Drones. - Mohammad Obaid; Omar Mubin; Scott Andrew Brown; Asim Evren Yantaç; Mai Otsuki; Hideaki Kuzuoka (HRI (Companion), 2020)

Effect of Body Representation Level of an Avatar on Quality of AR-Based Remote Instruction. - Tzu-Yang Wang; Yuji Sato; Mai Otsuki; Hideaki Kuzuoka; Yusuke Suzuki (Multimodal Technol. Interact., 2020)

Service Skills Training in Restaurants Using Virtual Reality. - Mai Otsuki; Takashi Okuma (SIGGRAPH ASIA Posters, 2021)

Evaluating Workload in One-to-Many Remote Collaboration. - Tzu-Yang Wang; Mai Otsuki; Hideaki Kuzuoka (PETRA, 2022)

Effect of View Sharing on Spatial Knowledge Acquisition in Remote Collaboration. - Tzu-Yang Wang; Ikkaku Kawaguchi; Hideaki Kuzuoka; Mai Otsuki (SUI, 2022)

Assessment of Instructor's Capacity in One-to-Many AR Remote Instruction Giving. - Mai Otsuki; Tzu-Yang Wang; Hideaki Kuzuoka (VRST, 2022)

Analysis of Annotation Quality of Human Activities Using Knowledge Graphs. - Shusaku Egami; Mikiko Oono; Mai Otsuki; Takanori Ugai; Ken Fukuda (HCI (46), 2023)

Exploring Visual Augmentations for Improving the Operation of a Hydraulic Excavator using Expert Operation Replay. - Mai Otsuki; Ryosuke Ichikari; Junji Ohyama; Hiroshi Watanabe 004; Hiroshi Endo; Nobumasa Takamatsu; Koji Okuda; Yukinori Matsumura (VRST, 2023)

Exploring relationship between EMG, confusion and smoothness of work progress in assembly tasks. - Tzu-Yang Wang; Suyeong Rhie; Mai Otsuki; Hideaki Kuzuoka; Takaya Yuizono (AHs, 2024)

Evaluation of a Concept of Developing Daily Experience Database Using Virtual Proof-of-Concept Experiment in Shopping Use Case. - Junji Ohyama; Mai Otsuki; Hideyuki Tanaka; Kentaro Watanabe; S. Meguro; S. Miura; Ichiro Hisanaga; Kazuo Isoda; A. Matsuyama; M. Tanaka; Sumaru Niida; Naoya Tojo; et al. (ICAT-EGVE (Posters & Demos), 2024)

Acting out in real and virtual environments: comparative analysis for future workstyle design. - Kentaro Watanabe; Mai Otsuki; Maiko Kobayakawa; Yusuke Kishita; Bach Quang Ho (PDC (2), 2024)

Effect of Semantic Augmented Reality Label on Stable Common Ground Establishment. - Tzu-Yang Wang; Mai Otsuki; Hideaki Kuzuoka (J. Multimodal User Interfaces, 2025)