DALI! - Drawing Animated Lines!. - Maic Masuch; Stefan Schlechtweg; Bert Schönwälder (SimVis, 1997)

Visualising Ancient Architecture using Animating Line Drawings. - Maic Masuch; Thomas Strothotte (IV, 1998)

Animating Frame-to-Frame Consistent Line Drawings for Illustrative Purposes. - Maic Masuch; Lars Schumann; Stefan Schlechtweg (SimVis, 1998)

Visualizing Knowledge about Virtual Reconstructions of Ancient Architecture. - Thomas Strothotte; Maic Masuch; Tobias Isenberg 001 (Computer Graphics International, 1999)

Virtual Reconstruction of Medieval Architecture. - Maic Masuch; Bert Freudenberg; Babette Ludowici; Sebastian Kreiker; Thomas Strothotte (Eurographics (Short Presentations), 1999)

Speedlines: depicting motion in motionless pictures. - Maic Masuch; Stefan Schlechtweg; Ronny Schulz (SIGGRAPH Abstracts and Applications, 1999)

3D Illustrative Effects for Animating Line Drawings. - Tobias Isenberg 001; Maic Masuch; Thomas Strothotte (IV, 2000)

Simulation und Computerspiele. - Rita Freudenberg; Maic Masuch (SimVis, 2001)

The Computer-Visualistik-Raum: veritable and inexpensive presentation of a virtual reconstruction. - Bert Freudenberg; Maic Masuch; Niklas Röber; Thomas Strothotte (Virtual Reality, Archeology, and Cultural Heritage, 2001)

Walk-Through Illustrations. - Bert Freudenberg; Maic Masuch; Thomas Strothotte (Comput. Graph. Forum, 2001)

Nicht-photorealistische Visualisierungen: von Bildern zu Animationen. - Maic Masuch (Shaker, 2001)

Real-Time Halftoning: A Primitive for Non-Photorealistic Shading. - Bert Freudenberg; Maic Masuch; Thomas Strothotte (Rendering Techniques, 2002)

Designing a 3D Authoring Tool for Children. - Jana Hintze; Maic Masuch (C5, 2004)

Unkonventionelle Interfaces für Computerspiele. - Maic Masuch (GI Jahrestagung (1), 2004)

Croquet als Plattform für gemeinsam gestaltete Welten. - Jochen Schneider 002; Maic Masuch (GI Jahrestagung (1), 2004)

Interacting With Sound: An Interaction Paradigm for Virtual Auditory Worlds. - Niklas Röber; Maic Masuch (ICAD, 2004)

Challenges in Collaborative Game Design Developing Learning Environments for Creating Games. - Maic Masuch; Michael Rüger (C5, 2005)

Playing Audio-only Games: A compendium of interacting with virtual, auditory Worlds. - Niklas Röber; Maic Masuch (DiGRA Conference, 2005)

Emotional Agents for Interactive Environments. - Maic Masuch; Knut Hartmann; Grit Schuster (C5, 2006)

Enhanced Cartoon and Comic Rendering. - Martin Spindler; Niklas Röber; Robert Döhring; Maic Masuch (Eurographics (Short Presentations), 2006)

Waveguide-based Room Acoustics through Graphics Hardware. - Niklas Röber; Martin Spindler; Maic Masuch (ICMC, 2006)

Interactive Audiobooks: Combining Narratives with Game Elements. - Niklas Röber; Cornelius Huber; Knut Hartmann; Matthias Feustel; Maic Masuch (TIDSE, 2006)

GATELOCK: a game authoring tool for children. - Maizatul H. M. Yatim; Maic Masuch (IDC, 2007)

Developing Software for Children: Experiences from Creating a 3D Drawing Application. - Maic Masuch; Maizatul H. M. Yatim; Patty Gadegast (MuC, 2007)

SophieScript - Active Content in Multimedia Documents. - Jens Lincke; Robert Hirschfeld; Michael Rüger; Maic Masuch (C5, 2008)

Exergame design for elderly users: the case study of SilverBalance. - Kathrin Maria Gerling; Jonas Schild; Maic Masuch (Advances in Computer Entertainment Technology, 2010)

ABC-Sprints: adapting Scrum to academic game development courses. - Jonas Schild; Robert Walter; Maic Masuch (FDG, 2010)

Game design for ad-hoc multi-touch gameplay on large tabletop displays. - Jonas Schild; Maic Masuch (Future Play, 2010)

Serious Interface Design for Dental Health: WiiMote-based Tangible Interaction for School Children. - Kathrin Maria Gerling; Matthias Klauser; Maic Masuch (MuC (Workshopband), 2010)

Designing and evaluating digital games for frail elderly persons. - Kathrin Maria Gerling; Frank P. Schulte; Maic Masuch (Advances in Computer Entertainment Technology, 2011)

YouDash3D: exploring depth-based game mechanics and stereoscopic video in S3D gaming. - Jonas Schild; Sven Seele; Maic Masuch (Advances in Computer Entertainment Technology, 2011)

How to integrate domain-specific languages into the game development process. - Robert Walter; Maic Masuch (Advances in Computer Entertainment Technology, 2011)

Designing and Evaluating Casual Health Games for Children and Teenagers with Cancer. - Kathrin Maria Gerling; Alberto Fuchslocher; Ralf Schmidt; Nicole C. Krämer; Maic Masuch (ICEC, 2011)

Fundamentals of Stereoscopic 3D Game Design. - Jonas Schild; Maic Masuch (ICEC, 2011)

Integrating Stereoscopic Video in 3D Games. - Jonas Schild; Sven Seele; Maic Masuch (ICEC, 2011)

1st Workshop on Game Development and Model-Driven Software Development. - Robert Walter; Maic Masuch; Ed Merks (ICEC, 2011)

Exergaming for Elderly Persons: Analyzing Player Experience and Performance. - Kathrin Maria Gerling; Jonas Schild; Maic Masuch (MuC, 2011)

Preface. - Maic Masuch; Matthias Rauterberg; Jörg Niesenhaus (MuC, 2011)

Intergenerational Play: Exploring the Needs of Children and Elderly. - Julia Othlinghaus; Kathrin Maria Gerling; Maic Masuch (MuC (Workshopband), 2011)

Towards a Game-Based Programming Learning Environment for Kids. - Ralf Schmidt; Maic Masuch; Julia Othlinghaus (MuC, 2011)

Evaluating social games for kids and teenagers diagnosed with cancer. - Alberto Fuchslocher; Kathrin Maria Gerling; Maic Masuch; Nicole C. Krämer (SeGAH, 2011)

Multi-pass rendering of stereoscopic video on consumer graphics cards. - Jonas Schild; Sven Seele; Jonas Fischer; Maic Masuch (SI3D, 2011)

Understanding user experience in stereoscopic 3D games. - Jonas Schild; Joseph J. LaViola Jr.; Maic Masuch (CHI, 2012)

Designing stereoscopic information visualization for 3D-TV: What can we learn from S3D gaming? - Jonas Schild; Maic Masuch (SD&A, 2012)

YouDash3D: exploring stereoscopic 3D gaming for 3D movie theaters. - Jonas Schild; Sven Seele; Maic Masuch (SD&A, 2012)

Game Design for Older Adults: Effects of Age-Related Changes on Structural Elements of Digital Games. - Kathrin Maria Gerling; Frank P. Schulte; Jan D. Smeddinck; Maic Masuch (ICEC, 2012)

2nd Workshop on Game Development and Model-Driven Software Development. - Robert Walter; Maic Masuch; Mathias Funk (ICEC, 2012)

Preface. - Jörg Niesenhaus; Rainer Malaka; Maic Masuch (MuC, 2012)

Creating and analyzing stereoscopic 3D graphical user interfaces in digital games. - Jonas Schild; Liane Bölicke; Joseph J. LaViola Jr.; Maic Masuch (CHI, 2013)

Helping friends or fighting foes: The influence of collaboration and competition on player experience. - Katharina Emmerich; Maic Masuch (FDG, 2013)

Playfully Conquering Performance Anxiety. - Ralf Schmidt; Patrick Eifler; Maic Masuch (GFHEU, 2013)

Defining second screen gaming: exploration of new design patterns. - Katharina Emmerich; Stefan Liszio; Maic Masuch (Advances in Computer Entertainment, 2014)

Digital Entertaining Health Applications: Researching the Fundamentals of a Cause-Effect Relationship. - Katharina Emmerich; Maic Masuch; Ralf Schmidt (Advances in Computer Entertainment (Workshops), 2014)

Altering gameplay behavior using stereoscopic 3D vision-based video game design. - Jonas Schild; Joseph J. LaViola Jr.; Maic Masuch (CHI, 2014)

Creating Age-Specific Interactive Environments about Medical Treatments for Children and Adolescent Patients Diagnosed with Cancer. - Carina Gansohr; Katharina Emmerich; Maic Masuch; Oliver Basu; Lorenz Grigull (GameDays, 2014)

Anxiety storm: creating a playful prevention program against performance anxiety in primary school. - Ralf Schmidt; Stephanie Scheja; Thanh Thu Lam; Maic Masuch (IDC, 2015)

Formalizing the potential of stereoscopic 3D user experience in interactive entertainment. - Jonas Schild; Maic Masuch (SD&A, 2015)

Motivational design cards: a practical approach for game-based motivational design at the workplace. - Ralf Schmidt; Burkhard Schmidt 002; Katharina Lattenkamp; Stephanie Scheja; Maic Masuch (MindTrek, 2015)

Authoring Processes and Tools. - Florian Mehm; Ralf Dörner 001; Maic Masuch (Serious Games, 2016)

Game Metrics for Evaluating Social In-game Behavior and Interaction in Multiplayer Games. - Katharina Emmerich; Maic Masuch (ACE, 2016)

Lost in Open Worlds: Design Patterns for Player Navigation in Virtual Reality Games. - Stefan Liszio; Maic Masuch (ACE, 2016)

The Influence of Virtual Agents on Player Experience and Performance. - Katharina Emmerich; Maic Masuch (CHI PLAY, 2016)

Hold Me Tight: A Tangible Interface for Mediating Closeness to Overcome Physical Separation. - Carina Gansohr; Katharina Emmerich; Maic Masuch (INTETAIN, 2016)

Designing Shared Virtual Reality Gaming Experiences in Local Multi-platform Games. - Stefan Liszio; Maic Masuch (ICEC, 2016)

Success Factors for Applied Game Projects - An Exploratory Framework for Practitioners. - Ralf Schmidt; Mirco Zick; Burkhard Schmidt 002; Maic Masuch (ICEC, 2016)

Play-persona: a multifaceted concept. - Stephanie Scheja; Ralf Schmidt; Maic Masuch (MindTrek, 2016)

Increasing Presence in a Mixed Reality Application by Integrating a Real Time Tracked Full Body Representation. - Felix Born; Maic Masuch (ACE, 2017)

Exploring Patterns of Shared Control in Digital Multiplayer Games. - Philipp Sykownik; Katharina Emmerich; Maic Masuch (ACE, 2017)

Virtual Reality MRI: Playful Reduction of Children's Anxiety in MRI Exams. - Stefan Liszio; Maic Masuch (IDC, 2017)

The Impact of Game Patterns on Player Experience and Social Interaction in Co-Located Multiplayer Games. - Katharina Emmerich; Maic Masuch (CHI PLAY, 2017)

The influence of social entities in virtual reality games on player experience and immersion. - Stefan Liszio; Katharina Emmerich; Maic Masuch (FDG, 2017)

Masking Distracting Ambient Sound in an Adaptive VR-Application to Increase Presence. - Felix Born; Maic Masuch (ICEC, 2017)

Watch Me Play: Does Social Facilitation Apply to Digital Games? - Katharina Emmerich; Maic Masuch (CHI, 2018)

I'm Glad You Are on My Side: How to Design Compelling Game Companions. - Katharina Emmerich; Patrizia Ring; Maic Masuch (CHI PLAY, 2018)

GulliVR: A Walking-Oriented Technique for Navigation in Virtual Reality Games Based on Virtual Body Resizing. - Andrey Krekhov; Sebastian Cmentowski; Katharina Emmerich; Maic Masuch; Jens H. Krüger (CHI PLAY, 2018)

Blending Science and Practice: A Collaborative Approach for Evaluating the Value of Heart Rate Measurement. - Philipp Sykownik; Katharina Emmerich; Jochen Peketz; Maic Masuch (CHI PLAY (Companion), 2019)

Co-Located vs. Remote Gameplay: The Role of Physical Co-Presence in Multiplayer Room-Scale VR. - Felix Born; Philipp Sykownik; Maic Masuch (CoG, 2019)

Can You Hear the Player Experienceƒ A Pipeline for Automated Sentiment Analysis of Player Speech. - Philipp Sykownik; Felix Born; Maic Masuch (CoG, 2019)

Exergaming in VR: The Impact of Immersive Embodiment on Motivation, Performance, and Perceived Exertion. - Felix Born; Sophie Abramowski; Maic Masuch (VS-GAMES, 2019)

Pengunaut trainer: a playful VR app to prepare children for MRI examinations: in-depth game design analysis. - Stefan Liszio; Linda Graf; Oliver Basu; Maic Masuch (IDC, 2020)

A Universe Inside the MRI Scanner: An In-Bore Virtual Reality Game for Children to Reduce Anxiety and Stress. - Stefan Liszio; Oliver Basu; Maic Masuch (CHI PLAY, 2020)

Like in the Good Old Times, but Virtual - A Case for Simulating Co-located Multiplayer Games in VR. - Philipp Sykownik; Katharina Emmerich; Maic Masuch (CHI PLAY (Companion), 2020)

Ghost Sweeper: Using a Heavy Passive Haptic Controller to Enhance a Room-Scale VR Exergame. - Felix Born; Maic Masuch; Antonia Hahn (CoG, 2020)

Playing in virtual nature: improving mood of elderly people using VR technology. - Linda Graf; Stefan Liszio; Maic Masuch (MuC, 2020)

The Experience of Social Touch in Multi-User Virtual Reality. - Philipp Sykownik; Maic Masuch (VRST, 2020)

Exergaming: The Impact of Virtual Reality on Cognitive Performance and Player Experience. - Felix Born; Linda Graf; Maic Masuch (CoG, 2021)

Designing VR Games with Gaze Control for Directing Attention of Children with ADHD. - Linda Graf; Leslie Scholemann; Maic Masuch (CoG, 2021)

Developing a Framework for Designing Augmentations of Social Touch in Multiuser Virtual Reality. - Philipp Sykownik; Maic Masuch (MuC (Workshopband), 2021)

The Most Social Platform Ever? A Survey about Activities & Motives of Social VR Users. - Philipp Sykownik; Linda Graf; Christoph Zils; Maic Masuch (VR, 2021)

Motivating Players to Perform an Optional Strenuous Activity in a Virtual Reality Exergame Using Virtual Performance Augmentation. - Felix Born; Adrian Rygula; Maic Masuch (Proc. ACM Hum. Comput. Interact., 2021)

Something Personal from the Metaverse: Goals, Topics, and Contextual Factors of Self-Disclosure in Commercial Social VR. - Philipp Sykownik; Divine Maloney; Guo Freeman; Maic Masuch (CHI, 2022)

Emotional Support Companions in Virtual Reality. - Linda Graf; Sophie Abramowski; Melina Baßfeld; Kirsten Gerschermann; Marius Grießhammer; Leslie Scholemann; Maic Masuch (VR Workshops, 2022)

VR Almost There: Simulating Co-located Multiplayer Experiences in Social Virtual Reality. - Philipp Sykownik; Sukran Karaosmanoglu; Katharina Emmerich; Frank Steinicke; Maic Masuch (CHI, 2023)

Depressed Virtual Agents: Development of a Playful VR Application for the Training of Child and Adolescent Psychiatry Students. - Linda Graf; Gertraud Gradl-Dietsch; Maic Masuch (IVA, 2023)

Exploring the Influence of Collision Anxiety on Player Experience in XR Games. - Patrizia Ring; Maic Masuch (ICEC, 2023)

MATS - An ADHD-Specific Mental Health App: Evidence-Based Recommendations for Designing Assistive Applications for ADHD Families. - Linda Graf; Isabelle Alice Paßreiter; Jörg-Tobias Kuhn; Maic Masuch (SeGAH, 2023)

Measuring Collision Anxiety in XR Exergames. - Patrizia Ring; Maic Masuch (VR Workshops, 2023)

Emotional Virtual Characters for Improving Motivation and Performance in VR Exergames. - Linda Graf; Sophie Abramowski; Felix Born; Maic Masuch (Proc. ACM Hum. Comput. Interact., 2023)

Development and Validation of the Collision Anxiety Questionnaire for VR Applications. - Patrizia Ring; Julius Tietenberg; Katharina Emmerich; Maic Masuch (CHI, 2024)

The Impact of Emotional Virtual Characters on Emotional State and Player Experience in VR Horror Games. - Linda Graf; Katharina Emmerich; Stefan Liszio; Maic Masuch (FDG, 2024)

Validation of a German Version of the Collision Anxiety Questionnaire. - Patrizia Ring; Julius Tietenberg; Maic Masuch (MuC, 2024)

Towards believable and educational conversations with virtual patients. - Linda Graf; Philipp Sykownik; Gertraud Gradl-Dietsch; Maic Masuch (Frontiers Virtual Real., 2024)

Virtual Visits, Real Emotions: Designing Social VR Experiences for Imprisoned Fathers and their Children. - Linda Graf; Leslie Scholemann; Philipp Sykownik; Johannes Fuss; Maic Masuch (CHI, 2025)

It's All Fun and Games, Until Someone Gets Hurt: How Game Pace and Player Movement Influence the User Experience in VR. - Patrizia Ring; Annika Hemsing; Maic Masuch (CHI Extended Abstracts, 2025)

Long-Term Effects of User Expertise and Application Design on Collision Anxiety in VR Games. - Patrizia Ring; Maic Masuch (CHI, 2025)

Virtual Proximity, Real Anxiety: How Co-located VR Gameplay Increases Mutual Player Distance and Fear of Colliding. - Julius Tietenberg; Patrizia Ring; Maic Masuch (FDG, 2025)

Math Valley - On Designing an Embodied VR Learning Application for Primary School Students. - Marius Grießhammer; Christian Kißler; Maic Masuch; Jörg-Tobias Kuhn (ICEC, 2025)

200 VR-Sessions with Children - Practical Challenges and Educational Insights Into Conducting a Longitudinal VR-Study in Primary School. - Marius Grießhammer; Maic Masuch (ICEC, 2025)