Designing an Asynchronous/Synchronous Combination Distance Learning Environment based on Web-BBS. - Jyh-Cheng Chang; Maiga Chang; Jia-Sheng Heh (WebNet, 2000)

Designing a Flow Control Mechanism for Managing Web Resources. - Po-Cheng Lin; Maiga Chang; Han-Cheng Hsiang; Jia-Sheng Heh (WebNet, 2000)

Applying Interactive Mechanism to Virtual Experiment Environment on WWW with Experiment Action Language. - Rita Kuo; Maiga Chang; Jia-Sheng Heh (ICALT, 2001)

An Approach for Automatic Learning and Inference by Knowledge Map. - Chang-Kai Hsu; Jyh-Cheng Chang; Maiga Chang; Jihn-Chang J. Jehng; Jia-Sheng Heh (ICCE, 2002)

Internet Virtual Community - An Implementation of the Instructional Model of the PBIALS Based on the PBL Theory. - Ming-Wei Chen; Rita Kuo; Maiga Chang; Kun-Yuan Yang (ICALT, 2003)

Difficulty Analysis for Learners in Problem Solving Process Based on the Knowledge Map. - Rita Kuo; Wei-Peng Lien; Maiga Chang; Jia-Sheng Heh (ICALT, 2003)

Implementing evolutionary self-organizing maps with the genetic of graph evolution theory. - Maiga Chang; Jia-Sheng Heh (IJCNN, 2003)

Designing a mechanism to assure the reasonableness and fairness of information stored in databases on WWW. - Ko-Kang Chu; Maiga Chang; Yen-Teh Hsia (SMC, 2003)

Stimulating Students to Learn with Accuracy Counter Based on Competitive Learning. - Ko-Kang Chu; Maiga Chang; Yen-Teh Hsia (ICALT, 2004)

Foundation Analysis of Emotion Model for Designing Learning Companion Agent. - Chien-Chih Huang; Rita Kuo; Maiga Chang; Jia-Sheng Heh (ICALT, 2004)

A hybrid training mechanism for applying neural networks to Web-based applications. - Ko-Kang Chu; Maiga Chang; Yen-Teh Hsia (SMC (4), 2004)

Analyzing Problem's Difficulty based on Neural Networks and Knowledge Map. - Rita Kuo; Wei-Peng Lien; Maiga Chang; Jia-Sheng Heh (J. Educ. Technol. Soc., 2004)

Monitoring the Experiment Process and Diagnosing the Experiment Mistakes Made by Students with Petri Net Modeling. - Jyh-Cheng Chang; Shao-Chun Li; Maiga Chang; Jia-Sheng Heh (Edutainment, 2006)

A Treasure Hunting Learning Model for Students Studying History and Culture in the Field with Cellphone. - Alex Chang; Maiga Chang; Athena Hsieh (ICALT, 2006)

Developing a Learning Notification Express Delivery Service for Students Based on Petri-Net. - Tzu-Husan Wu; Rita Kuo; Maiga Chang; Jia-Sheng Heh (ICALT, 2006)

Developing Personalized Knowledge Navigation Service for Students Self-Learning based on Interpretive Structural Modeling. - Zheng-Hong Wu; Yu-Jun Liu; Maiga Chang; Alex Chang; Ming Li 002 (ICALT, 2006)

Designing a Decompositional Rule Extraction Algorithm for Neural Networks. - Jen-Cheng Chen; Jia-Sheng Heh; Maiga Chang (ISNN (1), 2006)

Delivering Context-aware Learning Guidance in the Mobile Learning Environment based on Information Theory. - Rita Kuo; Min-Chang Wu; Alex Chang; Maiga Chang; Jia-Sheng Heh (ICALT, 2007)

Human-Robot Interaction Research Issues of Educational Robots. - Tzu-Chien Liu; Maiga Chang (DIGITEL, 2008)

Game-Based Learning Scenes Design for Individual User in the Ubiquitous Learning Environment. - Stis Wu; Maiga Chang; Jia-Sheng Heh (Edutainment, 2008)

Collaborative Creation Of Authentic Examples With Location For U-Learning. - Yen-Hung Kuo; Qing Tan; Kinshuk; Yueh-Min Huang; Tzu-Chien Liu; Maiga Chang (e-Learning, 2008)

Individual Differences in Learning with Simulation Tool: A Pilot Study. - Tzu-Chien Liu; Yi-Chun Lin; Kinshuk; Maiga Chang (ICALT, 2008)

An Infrastructure for Developing Pervasive Learning Environments. - Sabine Graf; Kathryn MacCallum; Tzu-Chien Liu; Maiga Chang; Dunwei Wen; Qing Tan; Jon Dron; Fuhua Lin 001; Nian-Shing Chen; Rory McGreal; Kinshuk (PerCom, 2008)

Identifying Personalized Context-Aware Knowledge Structure for Individual User in Ubiquitous Learning Environment. - Stis Wu; Alex Chang; Maiga Chang; Tzu-Chien Liu; Jia-Sheng Heh (WMUTE, 2008)

Diagnosis Mechanism and Feedback System to Accomplish the Full-Loop Learning Architecture. - Jia-Sheng Heh; Shao-Chun Li; Alex Chang; Maiga Chang; Tzu-Chien Liu (J. Educ. Technol. Soc., 2008)

Designing a decompositional rule extraction algorithm for neural networks with bound decomposition tree. - Jia-Sheng Heh; Jen-Cheng Chen; Maiga Chang (Neural Comput. Appl., 2008)

Providing Students Hints and Detecting Mistakes Made by Students in a Virtual Experiment Environment. - Jia-Sheng Heh; Jyh-Cheng Chang; Shao-Chun Li; Maiga Chang (IEEE Trans. Educ., 2008)

Making the Real World as a Game World to Learners by Applying Game-Based Learning Scenes into Ubiquitous Learning Environment. - Maiga Chang; Stis Wu; Jia-Sheng Heh (Trans. Edutainment, 2008)

Location-Based Adaptive Mobile Learning Research Framework and Topics. - Qing Tan; Kinshuk; Yen-Hung Kuo; Yu-Lin Jeng; Po-Han Wu; Yueh-Min Huang; Tzu-Chien Liu; Maiga Chang (CSE (1), 2009)

E-Learning: The Strategies of Learning Culture and Arts. - Chen-Wo Kuo; Jiann-Min Yang; Quo-Ping Lin; Maiga Chang (Edutainment, 2009)

Exploring Children's Perceptions of the Robots. - Yi-Chun Lin; Tzu-Chien Liu; Maiga Chang; Shiau-Ping Yeh (Edutainment, 2009)

Where Academics Meet the Real World: Difficulties Encountered When Conducting a Project for Designing a Game-Based Learning in a Company. - Eduardo Werneck; Maiga Chang (Edutainment, 2009)

Recommend Touring Routes to Travelers According to Their Sequential Wandering Behaviours. - Dirksen Liu; Maiga Chang (ISPAN, 2009)

National Program for e-Learning in Taiwan. - Maiga Chang; Chin-Yeh Wang; Gwo-Dong Chen (J. Educ. Technol. Soc., 2009)

Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations. - Peayton Chen; Rita Kuo; Maiga Chang; Jia-Sheng Heh (Trans. Edutainment, 2009)

Web-Based Multiplayer Online Role Playing Game (MORPG) for Assessing Students' Java Programming Knowledge and Skills. - Maiga Chang; Kinshuk (DIGITEL, 2010)

Using Graph Edit Distance to Diagnose Student's Science Process Skill in Physics. - Ming-Xiang Fan; Maiga Chang; Rita Kuo; Jia-Sheng Heh (Edutainment, 2010)

Automarking: Automatic Assessment of Open Questions. - Laurie Ane Cutrone; Maiga Chang (ICALT, 2010)

CAMEG - A Multi-Agent Based Context-Aware Mobile Educational Game for On-the-Job Training. - Chris Lu 002; Maiga Chang; Echo Huang; Ching-Wen Chen (ICCE, 2010)

Applying Multiplayer Online Game in Actionscript Programming Courses for Students Doing Self-Assessment. - Rita Kuo; Maiga Chang; Eric Zhi-Feng Liu (ICCE, 2010)

Learning Historical and Cultural Contents via Mobile Treasure Hunting in Five-Harbor District of Tainan, Taiwan. - Stis Wu; Alex Chang; Maiga Chang; Yu Ren Yen; Jia-Sheng Heh (WMUTE, 2010)

A Flash-Based Game for Employee Doing On-the-Job Training. - Eduardo Werneck; Maiga Chang (Edutainment, 2011)

Traces of Writing Competency - Surfing the Classroom, Social, and Virtual Worlds. - Clayton Clemens; Maiga Chang; Dunwei Wen; Vive Kumar; Oscar Lin; Kinshuk (ICALT, 2011)

Educational Massively Multiplayer Online Role Playing Game for Teaching Youth Finance. - David A. Jones; Maiga Chang (ICALT, 2011)

Design Electronic Botany Worksheet Generation Based on Bloom's Taxonomy for Mobile Learning. - Rita Kuo; Maiga Chang; Keith Ying; Jia-Sheng Heh (ICALT, 2011)

A Conceptual Design of Multi-Agent Based Personalized Quiz Game. - Martin M. Weng; Ireti Fakinlede; Fuhua Lin 001; Timothy K. Shih; Maiga Chang (ICALT, 2011)

Architecture and collaborations among agents in mobile educational game. - Chris Lu 002; Maiga Chang; Kinshuk; Echo Huang; Ching-Wen Chen (PerCom Workshops, 2011)

Auto-Assessor: Computerized Assessment System for Marking Student's Short-Answers Automatically. - Laurie Ane Cutrone; Maiga Chang; Kinshuk (T4E, 2011)

Transition from e-Learning to u-Learning: Innovations and Personalization Issues. - Kinshuk; Maiga Chang; Jon Dron; Sabine Graf; Vive Kumar; Oscar Lin; Qing Tan; Dunwei Wen; Guangbing Yang (T4E, 2011)

Investigating Adolescent Bloggers from the Perspective of Creative Subculture. - Yu-Fang Chang; Eric Zhi-Feng Liu; Maiga Chang (Int. J. Online Pedagog. Course Des., 2011)

An Innovative Way for Mining Clinical and Administrative Healthcare Data. - Siu Hung Keith Lo; Maiga Chang (AMT, 2012)

A Situated Game for Autistic Children Learning Activities of Daily Living. - Maiga Chang; Rita Kuo; Chun-Wei Lyu; Jia-Sheng Heh (DIGITEL, 2012)

Mobile Learning Numeracy in Ontario. - Serene Jin Yan He; Maiga Chang; Kinshuk (ICCE, 2012)

Clustering Students Based on their Annotations of a Digital Text. - Keith Ying; Maiga Chang; Andrew F. Chiarella; Kinshuk; Jia-Sheng Heh (T4E, 2012)

Using IMS Learning Design to Author Authentic Learning Examples in Mobile Context. - Ryan Jesse; Kinshuk; Maiga Chang (WMUTE, 2012)

Multiplayer Online Role Playing Game for Teaching Youth Finance in Canada. - David A. Jones; Maiga Chang (Int. J. Online Pedagog. Course Des., 2012)

Tele-Physical Examination and Tele-Care Systems for Elderly People. - Maiga Chang; Jia-Sheng Heh; Hwei-Nung Lin (J. Community Informatics, 2012)

Health Condition Alarm System. - Maiga Chang; Ebenezer Aggrey; Mehadi Sayed; Kinshuk (Brain and Health Informatics, 2013)

Automarking Web Service. - Quan Meng; Laurie Ane Cutrone; Maiga Chang; Kinshuk (ICALT, 2013)

Next Stop Recommender. - Ben Ripley; Dirksen Liu; Maiga Chang; Kinshuk (iCAST/UMEDIA, 2013)

MAS Controlled NPCs in 3D Virtual Learning Environment. - Grant McClure; Maiga Chang; Fuhua Lin 001 (SITIS, 2013)

Game-Based Remedial Instruction in Mastery Learning for Upper-Primary School Students. - Chun-Hung Lin; Eric Zhi-Feng Liu; Yu-Liang Chen; Pey-Yan Liou; Maiga Chang; Cheng-Hong Wu; Shyan-Ming Yuan (J. Educ. Technol. Soc., 2013)

A flash-based on-the-job training game. - Eduardo Werneck; Maiga Chang (Int. J. Arts Technol., 2013)

A Pilot Study of the Situated Game for Autistic Children Learning Activities of Daily Living. - Rita Kuo; Maiga Chang; Chun-Wei Lyu; Jia-Sheng Heh (Res. Pract. Technol. Enhanc. Learn., 2013)

Revised Computer Game Attitude Scale. - Maiga Chang; Rita Kuo; Eric Zhi-Feng Liu (ICCE, 2014)

Students' Science Process Skills Diagnosis. - Ming-Xiang Fan; Maiga Chang; Rita Kuo; Jia-Sheng Heh (ICSLE, 2014)

Context-Aware Mobile Role Playing Game for Learning - A Case of Canada and Taiwan. - Chris Lu 002; Maiga Chang; Kinshuk; Echo Huang; Ching-Wen Chen (J. Educ. Technol. Soc., 2014)

PECUNIA - A Life Simulation Game for Finance Education. - David A. Jones; Maiga Chang; Kinshuk (Res. Pract. Technol. Enhanc. Learn., 2014)

Reward Points Calculation based on Sequential Pattern Analysis in Educational Mobile App. - Bo-Shi Li; Rita Kuo; Maiga Chang; Kristin Garn (DMS, 2015)

Student Daily Practices Identification Algorithm for Mobile Learning Application. - Neculai Ivascu; Maiga Chang; Kristin Garn (ICALT, 2015)

Assessing Students' Conceptual Knowledge of Computer Networks in Open Wonderland. - Kavya Alse; Lakshmi Ganesh; Prajish Prasad; Maiga Chang; Sridhar Iyer (ICALT, 2016)

Game Based Learning of Blood Clotting Concepts. - Anurag Deep; Prajish Prasad; Soumya Narayanan; Maiga Chang; Sahana Murthy (ICALT, 2016)

Trading Card Game. - Peayton Chen; Maiga Chang; Rita Kuo; Jia-Sheng Heh (ICCE, 2016)

Foreword to the Special Section on the International Conference on E-Learning and Games 2016 (Edutainment '16). - Feng Tian 006; Minghui Sun; Maiga Chang (Comput. Graph., 2016)

Usability Evaluation Plan for Online Annotation and Student Clustering System - A Tunisian University Case. - Miao-Han Chang; Rita Kuo; Fathi Essalmi; Maiga Chang; Vive Kumar; Hsu-Yang Kung (HCI (16), 2017)

The Design of Questionnaire of Students' Perceived Gender and Role of Humanoid Robots in Education. - Mojibola Abioye; Maiga Chang; Shi-Jer Lou; Ru-Chu Shih; Tzu-Chien Liu; Fuhua Lin 001 (ICALT, 2017)

Healthy Kidney: An Educational Game for Health Awareness. - Sanda Hammedi; Fathi Essalmi; Maiga Chang (ICCE, 2017)

Inertial Navigation algorithms. - Ken Mulder; Maiga Chang; Larbi Esmahi; Mohamed Jemni (PerCom Workshops, 2017)

Guest Editorial: "HOW" to Design, Implement and Evaluate the Flipped Classroom? - Yanjie Song 002; Morris S. Y. Jong; Maiga Chang; Weiqin Chen 001 (J. Educ. Technol. Soc., 2017)

The effectiveness of using in-game cards as reward. - Peayton Chen; Rita Kuo; Maiga Chang; Jia-Sheng Heh (Res. Pract. Technol. Enhanc. Learn., 2017)

Incorporating Learning Analytics in an Educational Game to Provide Players with Information about how to Improve Their Performance. - Jennifer Seaton; Sabine Graf; Maiga Chang; Arta Farhmand (ICALT, 2018)

Web-based Conversation Quest for Enhancing English Speaking Skills. - Cheng-Ting Chen; Maiga Chang; Kuan-Hsing Wu; Pei-Shan Yu (ICCE, 2018)

Authentic Edutainment with Advanced Technologies. - Rustam Shadiev; Wu-Yuin Hwang; George Ghinea; Maiga Chang (J. Educ. Technol. Soc., 2018)

iMoodle: An Intelligent Gamified Moodle to Predict "at-risk" Students Using Learning Analytics Approaches. - Mouna Denden; Ahmed Tlili; Fathi Essalmi; Mohamed Jemni; Maiga Chang; Kinshuk; Ronghuai Huang (Data Analytics Approaches in Educational Games and Gamification Systems, 2019)

Student and Teacher's Perceptions Toward the in-Game Card as Educational Reward (ICER) Moodle Plugin. - Rita Kuo; Maiga Chang; Zhong-Xiu Lu; Cheng-Li Chen (Learning in a Digital World, 2019)

Integrating a Learning Analytics Dashboard in an Online Educational Game. - Jennifer X. Seaton; Maiga Chang; Sabine Graf (Data Analytics Approaches in Educational Games and Gamification Systems, 2019)

Data Analytics Approaches in Educational Games and Gamification Systems: Summary, Challenges, and Future Insights. - Ahmed Tlili; Maiga Chang (Data Analytics Approaches in Educational Games and Gamification Systems, 2019)

Virtual World and Quests Creation on MEGA World (Multiplayer Educational Game for All). - Maiga Chang (ICCE, 2019)

A Preliminary Usability Evaluation for Online Annotation and Student Clustering System. - Miao-Han Chang; Rita Kuo; Fathi Essalmi; Maiga Chang; Vive Kumar; Hsu-Yang Kung (ICCE, 2019)

Incorporating Farming Feature into MEGA World for Improving Learning Motivation. - Zhong-Xiu Lu; Maiga Chang; Rita Kuo; Vivekanandan Kumar (ICCE, 2019)

A mind-mapping guide based on Unified Modeling Language for developing educational role-playing games. - Ahmed Tlili; Mouna Denden; Fathi Esselmi; Mohamed Jemni; Kinshuk; Nian-Shing Chen; Maiga Chang; Ronghuai Huang (ICCE, 2019)

Modelling the Learner's Values with Computer-based Educational Game. - Olfa Jeblaoui; Mohamed Ali Khenissi; Fathi Essalmi; Maiga Chang (ICTA, 2019)

WEBLORS - A Personalized Web-Based Recommender System. - Mohammad Belghis-Zadeh; Hazra Imran; Maiga Chang; Sabine Graf (ICWL, 2019)

OMEGA: A Multiplayer Online Game for Improving User's Meta-Cognitive Skills. - Maiga Chang; Sabine Graf; Jennifer X. Seaton; Scott McQuiod; Tamra Ross (T4E, 2019)

Guidelines and Taxonomy for Educational Game and Gamification Design. - Rita Kuo; Maiga Chang (J. Educ. Technol. Soc., 2019)

Unobtrusive monitoring of learners' game interactions to identify their dyslexia level. - Ahmed Tlili; Roua Najjar; Fathi Essalmi; Mohamed Jemni; Maiga Chang; Ronghuai Huang; Ting-Wen Chang (ICALT, 2020)

Building Ontology-Driven Tutoring Models for Intelligent Tutoring Systems Using Data Mining. - Maiga Chang; Giuseppe D'Aniello; Matteo Gaeta; Francesco Orciuoli; Demetrios G. Sampson; Carmine Simonelli (IEEE Access, 2020)

Visualizing Benefits: Evaluating Healthcare Information System Using IS-Impact Model. - Bruce Davidson; M. Ali Akber Dewan; Vivekanandan Suresh Kumar; Maiga Chang; Brenda Liggett (IEEE Access, 2020)

The Impact and Gender Difference of Learning Motivation and Self-Regulation on Academic Performance in Online Learning Environment. - Tao Wu 016; Maiga Chang (ICALT, 2021)

From Motivation Components to Academic Achievement Prediction. - Tao Wu 016; Maiga Chang (ICETC, 2021)

Can we predict learners' personalities through their behavioural patterns? A pilot study using Behaviour Analytics-Moodle plugin. - Mouna Denden; Ahmed Tlili; Maiga Chang; Ted Krahn; Rita Kuo; Mourad Abed; Mohamed Jemni (ICTA, 2021)

Summary Generation Using Natural Language Processing Techniques and Cosine Similarity. - Sayantan Pal; Maiga Chang; Maria Fernandez Iriarte (ISDA, 2021)

Behaviour Analytics - A Moodle Plug-in to Visualize Students' Learning Patterns. - Rita Kuo; Ted Krahn; Maiga Chang (ITS, 2021)

Three Common Group Formations in Online Collaborative Learning. - Tao Wu 016; Maiga Chang (ITS, 2021)

The Cloud-Based Textbook: From Choice to Advantage. - Tao Wu 016; Maiga Chang (TALE, 2021)

Categorizing learning analytics models according to their goals and identifying their relevant components: A review of the learning analytics literature from 2011 to 2019. - Benazir Quadir; Maiga Chang; Jie-Chi Yang (Comput. Educ. Artif. Intell., 2021)

A Systematic Literature Review of Empirical Studies on Learning Analytics in Educational Games. - Ahmed Tlili; Maiga Chang; Jewoong Moon; Zhichun Liu; Daniel Burgos; Nian-Shing Chen; Kinshuk (Int. J. Interact. Multim. Artif. Intell., 2021)

A Smart Collaborative Educational Game with Learning Analytics to Support English Vocabulary Teaching. - Ahmed Tlili; Sarra Hattab; Fathi Essalmi; Nian-Shing Chen; Ronghuai Huang; Kinshuk; Maiga Chang; Daniel Burgos (Int. J. Interact. Multim. Artif. Intell., 2021)

Ask4Summary Automatically Responds Student's Question with a Summary Assembled from Course Content. - Mohammed Saleh; Maiga Chang; Maria Fernandez Iriarte (ICCE, 2022)

Ask4Summary: A Summary Generation Moodle Plugin Using Natural Language Processing Techniques. - Mohammed Saleh; Maria Fernandez Iriarte; Maiga Chang (ICCE, 2022)

Improving Student Mental Health Through Health Objectives in a Mobile App. - Mikhail Vinogradov; Maiga Chang; Fuhua Lin 001; Yang Yan (IHAW, 2022)

A Learning Analytics Approach to Build Learner Profiles Within the Educational Game OMEGA+. - Deepak Chandrasekaran; Maiga Chang; Sabine Graf (ITS, 2022)

LORD: A Moodle Plug-in Helps to Find the Relations Among Learning Objects. - Rita Kuo; Radomir Wasowski; Ted Krahn; Maiga Chang (ITS, 2022)

ConvMTL: Multi-task Learning via Self-supervised Learning for Simultaneous Dense Predictions. - Vijayasri Iyer; Senthil Kumar Thangavel; Madhusudana Rao Nalluri; Maiga Chang (CVIP (1), 2023)

Preface: ICALT 2023. - Nian-Shing Chen; George Rudolph; Demetrios G. Sampson; Maiga Chang; Rita Kuo; Ahmed Tlili (ICALT, 2023)

MEGA World - A Platform of Multiplayer Educational Game for All. - Maiga Chang (ICCE, 2023)

A Pilot Study of Preservice Teachers Accepting and Using Chatbots to Enhance CFL Education. - Yu-Ju Lan; Fu-Ling Chung; Maiga Chang (ICITL, 2023)

Personalized Study Guide: A Moodle Plug-in Generating Personal Learning Path for Students. - Ted Krahn; Rita Kuo; Maiga Chang (ITS, 2023)

Preliminary Performance Assessment on Ask4Summary's Reading Methods for Summary Generation. - Rita Kuo; Maria Fernandez Iriarte; Di Zou; Maiga Chang (ITS, 2023)

Learning by Building Chatbot: A System Usability Study and Teachers' Views About the Educational Uses of Chatbots. - Stavros A. Nikou; Maiga Chang (ITS, 2023)

Designing situated learning experiences for smart cities: the Inf@nziaDigiTales3.6 experience. - Maiga Chang; Marta De Angelis; Angelo Gaeta; Francesco Orciuoli; Mimmo Parente (Interact. Learn. Environ., 2023)

Automatic modeling learner's personality using learning analytics approach in an intelligent Moodle learning platform. - Ahmed Tlili; Mouna Denden; Fathi Essalmi; Mohamed Jemni; Maiga Chang; Kinshuk; Nian-Shing Chen (Interact. Learn. Environ., 2023)

Authorship Forensics Portal. - Robert Schmidt; Maiga Chang; Hsiang-Han Cheng; Greg Fredin; Kevin Haghighat; Rita Kuo (ICCE, 2024)

Generating Learning Sequences Using Contextual Bandit Algorithms. - Le Minh Duc Nguyen; Fuhua Oscar Lin; Maiga Chang (ITS (1), 2024)

A Generative Artificial Intelligence Empowered Chatbot: System Usability and Student Teachers' Experience. - Stavros A. Nikou; Arjun Guliya; Suraj Van Verma; Maiga Chang (ITS (1), 2024)

An Entity Extraction and Categorization Technique on Twitter Streams. - Senthil Kumar Narayanasamy; Maiga Chang (Int. J. Inf. Technol. Decis. Mak., 2024)