An Open and Extensible Framework for Visualization. - Christoph Bastuck; Timo Hambuerger; Thorsten Hof; Maik Keller; Peter Kohlmann; John Mehnert; Stefanie Nowak (Informatiktage, 2005)

High-Level User Interfaces for Transfer Function Design with Semantics. - Christof Rezk-Salama; Maik Keller; Peter Kohlmann (IEEE Trans. Vis. Comput. Graph., 2006)

Interactive Dynamic Volume Trees on the GPU. - Maik Keller; Nicolas Cuntz; Andreas Kolb 001 (VMV, 2009)

Integrating GPGPU Functionality into Scene Graphs. - Jens Orthmann; Maik Keller; Andreas Kolb 001 (VMV, 2009)

Real-time simulation of time-of-flight sensors. - Maik Keller; Andreas Kolb 001 (Simul. Model. Pract. Theory, 2009)

Cooperative bin-picking with Time-of-Flight camera and impedance controlled DLR lightweight robot III. - Stefan Fuchs; Sami Haddadin; Maik Keller; Sven Parusel; Andreas Kolb 001; Michael Suppa (IROS, 2010)

Topology-Caching for Dynamic Particle Volume Raycasting. - Jens Orthmann; Maik Keller; Andreas Kolb 001 (VMV, 2010)

Real-Time 3D Reconstruction in Dynamic Scenes Using Point-Based Fusion. - Maik Keller; Damien Lefloch; Martin Lambers; Shahram Izadi; Tim Weyrich; Andreas Kolb 001 (3DV, 2013)

Real-time simulation of time-of-flight sensors and accumulation of range camera data. - Maik Keller (2016)