Computer game to learn and enhance speech problems for children with autism. - Maite Frutos; Itxaso Bustos; Begoña García Zapirain; Amaia Méndez Zorrilla (CGAMES, 2011)

Language Improvement System Based on Serious Games and Voice Recognition Algorithms for Children and Teenagers with Autism Spectrum and Lack of Language Competences. - Maite Frutos-Pascual (Int. J. Intell. Games Simul., 2011)

Diagnosis of the attention deficit disorder using 'D2' and 'Symbols Search' tests through a game-based tool. - Maite Frutos-Pascual; Begoña García Zapirain; Amaia Méndez Zorrilla (CGAMES, 2012)

Improvement in Cognitive Therapies Aimed at the Elderly Using a Mixed-Reality Tool Based on Tangram Game. - Maite Frutos-Pascual; Begoña García Zapirain; Amaia Méndez Zorrilla (FGIT-GDC/IESH/CGAG, 2012)

Guided crossword-puzzle games aimed at children with Attentional Deficit: Preliminary results. - Maite Frutos-Pascual; Begoña García Zapirain (CGAMES, 2014)

Adaptive cognitive rehabilitation interventions based on serious games for children with ADHD using biofeedback techniques: assessment and evaluation. - Maite Frutos-Pascual; Begoña García Zapirain; Kattalin Camara Buldian (PervasiveHealth, 2014)

Where do they look at? Analysis of gaze interaction in children while playing a puzzle game. - Maite Frutos-Pascual; Begoña García Zapirain; Quasim H. Mehdi (CGAMES, 2015)

Assessing Visual Attention Using Eye Tracking Sensors in Intelligent Cognitive Therapies Based on Serious Games. - Maite Frutos-Pascual; Begoña García Zapirain (Sensors, 2015)

Measuring Observer Response to Object-Scene Disparity in Composites. - Alan Dolhasz; Ian Williams 001; Maite Frutos-Pascual (ISMAR Adjunct, 2016)

Analysis of Medium Wrap Freehand Virtual Object Grasping in Exocentric Mixed Reality. - Maadh Al Kalbani; Ian Williams 001; Maite Frutos-Pascual (ISMAR, 2016)

Improving freehand placement for grasping virtual objects via dual view visual feedback in mixed reality. - Maadh Al Kalbani; Ian Williams 001; Maite Frutos-Pascual (VRST, 2016)

Freehand grasping in mixed reality: analysing variation during transition phase of interaction. - Maadh Al Kalbani; Maite Frutos-Pascual; Ian Williams 001 (ICMI, 2017)

Usability Analysis of an Off-the-Shelf Hand Posture Estimation Sensor for Freehand Physical Interaction in Egocentric Mixed Reality. - Andreea-Dalia Blaga; Maite Frutos-Pascual; Maadh Al Kalbani; Ian Williams 001 (ISMAR Adjunct, 2017)

Composite Realism: Effects of Object Knowledge and Mismatched Feature Type on Observer Gaze and Subjective Quality. - Alan Dolhasz; Maite Frutos-Pascual; Ian Williams 001 (ISMAR Adjunct, 2017)

Review of the Use of AI Techniques in Serious Games: Decision Making and Machine Learning. - Maite Frutos-Pascual; Begonya Garcia-Zapirain (IEEE Trans. Comput. Intell. AI Games, 2017)

Evaluation of Ultrasound Haptics as a Supplementary Feedback Cue for Grasping in Virtual Environments. - Maite Frutos-Pascual; Jake Michael Harrison; Chris Creed; Ian Williams 001 (ICMI, 2019)

Head Mounted Display Interaction Evaluation: Manipulating Virtual Objects in Augmented Reality. - Maite Frutos-Pascual; Chris Creed; Ian Williams 001 (INTERACT (4), 2019)

Virtual Object Grasping in Augmented Reality: Drop Shadows for Improved Interaction. - Maadh Al Kalbani; Maite Frutos-Pascual; Ian Williams 001 (VS-GAMES, 2019)

Voiceye: A Multimodal Inclusive Development Environment. - Bharat Paudyal; Chris Creed; Maite Frutos-Pascual; Ian Williams 001 (Conference on Designing Interactive Systems, 2020)

Too Hot to Handle: An Evaluation of the Effect of Thermal Visual Representation on User Grasping Interaction in Virtual Reality. - Andreea-Dalia Blaga; Maite Frutos-Pascual; Chris Creed; Ian Williams 001 (CHI, 2020)

Multimodal Gaze Interaction for Creative Design. - Chris Creed; Maite Frutos-Pascual; Ian Williams 001 (CHI, 2020)

Action Modelling for Interaction and Analysis in Smart Sports and Physical Education. - Fahim A. Salim; Fasih Haider; Maite Frutos-Pascual; Dennis Reidsma; Saturnino Luz; Bert-Jan van Beijnum (ICMI Companion, 2020)

Evaluation of Drop Shadows for Virtual Object Grasping in Augmented Reality. - Maadh Al Kalbani; Maite Frutos-Pascual; Ian Williams 001 (IEEE Computer Graphics and Applications, 2020)

Inclusive Voice Interaction Techniques for Creative Object Positioning. - Farkhandah Komal Aziz; Chris Creed; Maite Frutos-Pascual; Ian Williams 001 (ICMI, 2021)

Character Input in Augmented Reality: An Evaluation of Keyboard Position and Interaction Visualisation for Head-Mounted Displays. - Maite Frutos-Pascual; Clara Gale; Jake Michael Harrison; Chris Creed; Ian Williams 001 (INTERACT (1), 2021)

A Grasp on Reality: Understanding Grasping Patterns for Object Interaction in Real and Virtual Environments. - Andreea-Dalia Blaga; Maite Frutos-Pascual; Chris Creed; Ian Williams 001 (ISMAR Adjunct, 2021)

Socially Distanced: Have user evaluation methods for Immersive Technologies changed during the COVID-19 pandemic? - Becky Spittle; Wenge Xu; Maite Frutos-Pascual; Chris Creed; Ian Williams 001 (ISMAR Adjunct, 2021)

Freehand Grasping: An Analysis of Grasping for Docking Tasks in Virtual Reality. - Andreea-Dalia Blaga; Maite Frutos-Pascual; Chris Creed; Ian Williams 001 (VR, 2021)

Virtual Object Categorisation Methods: Towards a Richer Understanding of Object Grasping for Virtual Reality. - Andreea-Dalia Blaga; Maite Frutos-Pascual; Chris Creed; Ian Williams 001 (VRST, 2021)

Voice Snapping: Inclusive Speech Interaction Techniques for Creative Object Manipulation. - Farkhandah Komal Aziz; Chris Creed; Sayan Sarcar; Maite Frutos-Pascual; Ian Williams 001 (Conference on Designing Interactive Systems, 2022)

Inclusive Multimodal Voice Interaction for Code Navigation. - Bharat Paudyal; Chris Creed; Ian Williams 001; Maite Frutos-Pascual (ICMI, 2022)

A Review of Interaction Techniques for Immersive Environments. - Becky Spittle; Maite Frutos-Pascual; Chris Creed; Ian Williams 001 (IEEE Trans. Vis. Comput. Graph., 2023)

I've Got a Feeling: Sentiment analysis for collaborative performance in VR. - Bibek Khattri; Paweenuch Chantratita; Maite Frutos-Pascual; Ian Williams 001 (VR Workshops, 2025)

Inclusive Immersive Technology in Industry 5.0: Considering Spatial Computing Barriers for Users With Physical Impairments. - Maite Frutos-Pascual; Chris Creed; Ian Williams 001 (IEEE Computer Graphics and Applications, 2025)

Inclusive speech interaction techniques for creative object rotation. - Farkhandah Komal Aziz; Chris Creed; Maite Frutos-Pascual; Ian Williams 001 (Univers. Access Inf. Soc., 2025)