A study of TCP/IP throughout performance in heterogeneous ATM local area networks. - Ilias Andrikopoulos; Tolga Örs; Maja Matijasevic; Herbert Leitold; Reinhard Posch (Modelling and Evaluation of ATM Networks, 1996)

Interconnection Model for Networked Virtual Reality Applications. - Maja Matijasevic; Denis Gracanin; Kimon P. Valavanis; Ignac Lovrek (LCN, 1999)

Virtual-environment-based navigation and control of underwater vehicles. - Denis Gracanin; Kimon P. Valavanis; Nikos Tsourveloudis; Maja Matijasevic (IEEE Robotics Autom. Mag., 1999)

Modeling and Design of an Adaptive Virtual Reality Service. - Dario Mikic; Danko Vilendecic; Lea Skorin-Kapov; Maja Matijasevic (LCN, 2002)

A framework for multiuser distributed virtual environments. - Maja Matijasevic; Denis Gracanin; Kimon P. Valavanis; Ignac Lovrek (IEEE Trans. Syst. Man Cybern. Part B, 2002)

Design and evaluation of a multi-user virtual audio chat. - Maja Matijasevic; Lea Skorin-Kapov (Future Gener. Comput. Syst., 2003)

Guest editorial - Networked virtual environments. - Maja Matijasevic; Igor S. Pandzic; Algirdas Pakstas (IEEE Commun. Mag., 2004)

Interactive Visualization of Grid Monitoring Data on Multiple Client Platforms. - Lea Skorin-Kapov; Igor S. Pandzic; Maja Matijasevic; Hrvoje Komericki; Miran Mosmondor (EGC, 2005)

Improving Search on WWW.HR Web Directory by Introducing Ontologies. - Gordan Gledec; Maja Matijasevic; Damir Juric (KES (2), 2005)

SWSD: A P2P-Based System for Service Discovery from a Mobile Terminal. - Darije Ramljak; Maja Matijasevic (KES (3), 2005)

Dynamic QoS Negotiation and Adaptation for Networked Virtual Reality Services. - Lea Skorin-Kapov; Maja Matijasevic (WOWMOM, 2005)

MUVA: a Flexible Visualization Architecture for Multiple Client Platforms. - Lea Skorin-Kapov; Hrvoje Komericki; Maja Matijasevic; Igor S. Pandzic; Miran Mosmondor (J. Mobile Multimedia, 2005)

End-to-End QoS Signaling for Future Multimedia Services in the NGN. - Lea Skorin-Kapov; Maja Matijasevic (NEW2AN, 2006)

Personalized avatars for mobile entertainment. - Tomislav Kosutic; Miran Mosmondor; Ivan Andrisek; Mario Weber; Maja Matijasevic; Igor S. Pandzic (Mob. Inf. Syst., 2006)

Guest Editorial. - Maja Matijasevic; Branimir Pejcinovic (Telecommun. Syst., 2006)

Design of a QoS Signaling API for Advanced Multimedia Applications in NGN. - Ognjen Dobrijevic; Miran Mosmondor; Maja Matijasevic (ITNG, 2007)

A data specification model for multimedia QoS negotiation. - Lea Skorin-Kapov; Maja Matijasevic (MobiMedia, 2007)

Application-Level QoS Negotiation and Signaling for Advanced Multimedia Services in the IMS. - Lea Skorin-Kapov; Miran Mosmondor; Ognjen Dobrijevic; Maja Matijasevic (IEEE Commun. Mag., 2007)

Service composition in IMS: A location based service example. - Agata Brajdic; Ozren Lapcevic; Maja Matijasevic; Miran Mosmondor (ISWPC, 2008)

An experimental evaluation of a QoS signaling API for network-aware multimedia applications in NGN. - Ognjen Dobrijevic; Maja Matijasevic (MoMM, 2008)

Action specific Massive Multiplayer Online Role Playing Games traffic analysis: case study of World of Warcraft. - Mirko Suznjevic; Maja Matijasevic; Ognjen Dobrijevic (NETGAMES, 2008)

Resource Authorization in IMS with Known Multimedia Service Adaptation Capabilities. - Tomislav Grgic; Vedran Huskic; Maja Matijasevic (New Directions in Intelligent Interactive Multimedia, 2008)

Modeling of a QoS Matching and Optimization Function for Multimedia Services in the NGN. - Lea Skorin-Kapov; Maja Matijasevic (MMNS, 2009)

Hack, Slash, and Chat: A study of players' behavior and communication in MMORPGs. - Mirko Suznjevic; Ognjen Dobrijevic; Maja Matijasevic (NETGAMES, 2009)

Agent-Based Framework for Personalized Service Provisioning in Converged IP Networks. - Vedran Podobnik; Maja Matijasevic; Ignac Lovrek; Lea Skorin-Kapov; Sasa Desic (SOCASE, 2009)

MMORPG Player actions: Network performance, session patterns and latency requirements analysis. - Mirko Suznjevic; Ognjen Dobrijevic; Maja Matijasevic (Multim. Tools Appl., 2009)

Utility based model for optimized resource allocation for adaptive multimedia services. - Krunoslav Ivesic; Maja Matijasevic; Lea Skorin-Kapov (PIMRC, 2010)

Why MMORPG players do what they do: relating motivations to action categories. - Mirko Suznjevic; Maja Matijasevic (Int. J. Adv. Media Commun., 2010)

Online charging in IMS for multimedia services with negotiable QoS requirements based on service agreements. - Tomislav Grgic; Maja Matijasevic (Int. J. Intell. Inf. Database Syst., 2010)

Simulation based evaluation of dynamic resource allocation for adaptive multimedia services. - Krunoslav Ivesic; Maja Matijasevic; Lea Skorin-Kapov (CNSM, 2011)

MMORPG player behavior model based on player action categories. - Mirko Suznjevic; Ivana Stupar; Maja Matijasevic (NETGAMES, 2011)

Traffic modeling of player action categories in a MMORPG. - Mirko Suznjevic; Ivana Stupar; Maja Matijasevic (SimuTools, 2011)

QoS-enabled IPv6 emulation environment based on the Open IMS Core. - Tomislav Grgic; Niko Boskovic; Maja Matijasevic (SoftCOM, 2011)

Findings of the public consultation on network neutrality in Croatia: Report and analysis. - Zdravko Jukic; Mario Weber; Maja Matijasevic (SoftCOM, 2011)

Towards assessment of IPv6 readiness, deployment and transition plans in Croatia. - Velimir Svedek; Ognjen Dobrijevic; Maja Matijasevic; Ivana Golub; Tomislav Stivojevic (SoftCOM, 2011)

Towards reinterpretation of interaction complexity for load prediction in cloud-based MMORPGs. - Mirko Suznjevic; Maja Matijasevic (HAVE, 2012)

The Effect of TCP Variants on the Coexistence of MMORPG and Best-Effort Traffic. - Jose Saldana; Mirko Suznjevic; Luis Sequeira; Julián Fernández-Navajas; Maja Matijasevic; José Ruíz-Mas (ICCCN, 2012)

Monitoring and analysis of player behavior in world of warcraft. - Mirko Suznjevic; Maja Matijasevic; Borna Brozovic (MIPRO, 2012)

"Smarter" online charging for over-the-top services by introducing user context. - Tomislav Grgic; Maja Matijasevic (WMNC, 2012)

IPv6 deployment and transition plans in Croatia: Evaluation results and analysis. - Ognjen Dobrijevic; Velimir Svedek; Maja Matijasevic (SoftCOM, 2012)

Towards QoE-driven multimedia service negotiation and path optimization with software defined networking. - Andreas Kassler; Lea Skorin-Kapov; Ognjen Dobrijevic; Maja Matijasevic; Peter Dely (SoftCOM, 2012)

Improving distributed traffic generation performance by using IMUNES network emulator. - Valter Vasic; Mirko Suznjevic; Miljenko Mikuc; Maja Matijasevic (SoftCOM, 2012)

Surveying the Social, Smart and Converged TV Landscape: Where is Television Research Headed? - Marie-José Montpetit; Pablo César; Maja Matijasevic; Zhu Liu 001; Jon Crowcroft; Oscar Martínez Bonastre (CoRR, 2012)

Introduction to the Special Section on Smart, Social, and Converged TV. - Oscar Martínez Bonastre; Marie-José Montpetit; Pablo César; Jon Crowcroft; Maja Matijasevic; Zhu Liu 001 (IEEE Trans. Multim., 2012)

Admission control for adaptive multimedia services based on user and service related knowledge. - Krunoslav Ivesic; Lea Skorin-Kapov; Maja Matijasevic (EUROCON, 2013)

Analysis of players' in-game performance vs rating: Case study of Heroes of Newerth. - Neven Caplar; Mirko Suznjevic; Maja Matijasevic (FDG, 2013)

Social video consumption: Synchronized viewing experiences across devices and networks. - Marie-José Montpetit; Henry Holtzman; Kanti Chakrabarti; Maja Matijasevic (ICC Workshops, 2013)

The Impact of User, System, and Context factors on Gaming QoE: a Case Study Involving MMORPGs. - Mirko Suznjevic; Lea Skorin-Kapov; Maja Matijasevic (NetGames, 2013)

Analysis of player's in-game performance vs rating: Case study of Heroes of Newerth - Neven Caplar; Mirko Suznjevic; Maja Matijasevic (CoRR, 2013)

An overview of online charging in 3GPP networks: new ways of utilizing user, network, and service-related information. - Tomislav Grgic; Maja Matijasevic (Int. J. Netw. Manag., 2013)

Player behavior and traffic characterization for MMORPGs: a survey. - Mirko Suznjevic; Maja Matijasevic (Multim. Syst., 2013)

A model and software architecture for MMORPG traffic generation based on player behavior. - Mirko Suznjevic; Ivana Stupar; Maja Matijasevic (Multim. Syst., 2013)

Specification and delivery of quality indicators in IP packet eXchange networks. - Marko Skomersic; Maja Matijasevic; Ivan Gojmerac (GLOBECOM Workshops, 2014)

Empirical QoE study of in-home streaming of online games. - Ivan Slivar; Mirko Suznjevic; Lea Skorin-Kapov; Maja Matijasevic (NETGAMES, 2014)

Urban crowd sensing demonstrator: Sense the Zagreb Air. - Aleksandar Antonic; Vedran Bilas; Martina Marjanovic; Maja Matijasevic; Dinko Oletic; Marko Pavelic; Ivana Podnar Zarko; Kresimir Pripuzic; Lea Skorin-Kapov (SoftCOM, 2014)

Q-POINT: QoE-Driven Path Optimization Model for Multimedia Services. - Ognjen Dobrijevic; Andreas J. Kassler; Lea Skorin-Kapov; Maja Matijasevic (WWIC, 2014)

Analyzing the Effect of TCP and Server Population on Massively Multiplayer Games. - Mirko Suznjevic; Jose Saldana; Maja Matijasevic; Julián Fernández-Navajas; José Ruíz-Mas (Int. J. Comput. Games Technol., 2014)

Cross-layer QoE-driven admission control and resource allocation for adaptive multimedia services in LTE. - Krunoslav Ivesic; Lea Skorin-Kapov; Maja Matijasevic (J. Netw. Comput. Appl., 2014)

Dissecting the protocol and network traffic of the OnLive cloud gaming platform. - Marc Manzano; Manuel Urueña; Mirko Suznjevic; Eusebi Calle; José Alberto Hernández 001; Maja Matijasevic (Multim. Syst., 2014)

Ant colony optimization for QoE-centric flow routing in software-defined networks. - Ognjen Dobrijevic; Matija Santl; Maja Matijasevic (CNSM, 2015)

Trends in evolution of the network traffic of Massively Multiplayer Online Role-Playing Games. - Mirko Suznjevic; Maja Matijasevic (ConTEL, 2015)

Application context based algorithm for player skill evaluation in MOBA games. - Mirko Suznjevic; Maja Matijasevic; Jelena Konfic (NETGAMES, 2015)

Online Charging Based on Machine Context for M2M Communication in LTE. - Ranko Maric; Tomislav Grgic; Maja Matijasevic; Ignac Lovrek (WWIC, 2015)

Corrigendum to: "Cross-layer QoE-driven admission control and resource allocation for adaptive multimedia services in LTE" [J. Netw. Comput. Appl. 46(2014) 336-351]. - Krunoslav Ivesic; Lea Skorin-Kapov; Maja Matijasevic (J. Netw. Comput. Appl., 2016)

Foreword. - Maja Matijasevic; Erich Leitgeb; Mario Kusek; Ivan Gojmerac (ConTEL, 2017)

Performance and QoE assessment of HTC Vive and Oculus Rift for pick-and-place tasks in VR. - Mirko Suznjevic; Matija Mandurov; Maja Matijasevic (QoMEX, 2017)

How to measure and model QoE for networked games? - A case study of World of Warcraft. - Mirko Suznjevic; Lea Skorin-Kapov; Aleksandra Cerekovic; Maja Matijasevic (Multim. Syst., 2019)

Recent Trends and Advances in Telecommunications and Sensing. - Erich Leitgeb; Maja Matijasevic; Wilfried Gappmair; Mario Kusek (Sensors, 2024)