Intelligent Knowledge Gathering and Management as New Ways of an Improved Learning Process. - Thomas Dietinger; Christian Gütl; Hermann A. Maurer; Klaus Schmaranz; Maja Pivec (WebNet, 1998)

An Associative Repository for the Administration of Course Modules. - Thomas Dietinger; Christian Eller; Christian Gütl; Hermann A. Maurer; Maja Pivec (WebNet, 1999)

Knowledge Transfer and Knowledge Discovery - New Improvements for the Corporate Decision. - Christian Gütl; Axel Jurak; Joseph Moser; Dietmar Neussl; Maja Pivec (WebNet, 1999)

A Web-Based Game for Supporting Game-Based Learning. - Olga Dziabenko; Maja Pivec; Christos Bouras; Vaggelis Igglesis; Vaggelis Kapoulas; Ioannis Misedakis (GAME-ON, 2003)

Game based learning using web technologies. - Christos Bouras; Vaggelis Igglesis; Vaggelis Kapoulas; Ioannis Misedakis; Olga Dziabenko; Anni Koubek; Maja Pivec; A. Sfiri (Int. J. Intell. Games Simul., 2004)

The Role of Adaptation and Personalisation in Classroom-Based Learning and in e-Learning. - Maja Pivec; K. Baumann (J. Univers. Comput. Sci., 2004)

Game-Based Learning in Universities and Lifelong Learning: "UniGame: Social Skills and Knowledge Training" Game Concept. - Maja Pivec; Olga Dziabenko (J. Univers. Comput. Sci., 2004)

Eye-Tracking Adaptable e-Learning and Content Authoring Support. - Maja Pivec; Christian Trummer; Jürgen Pripfl (Informatica (Slovenia), 2006)

Sex, lies and video games. - Paul Kearney; Maja Pivec (Br. J. Educ. Technol., 2007)

Editorial: Play and learn: potentials of game-based learning. - Maja Pivec (Br. J. Educ. Technol., 2007)

Games for Learning and Learning from Games. - Maja Pivec; Paul Kearney (Informatica (Slovenia), 2007)

Digital Games: Changing Education, One Raid at a Time. - Paul Pivec; Maja Pivec (Int. J. Game Based Learn., 2011)

Differences in examination characteristics of pigmented skin lesions: Results of an eye tracking study. - Stephan Dreiseitl; Maja Pivec; Michael Binder (Artif. Intell. Medicine, 2012)

Virtual Museum: Playful Visitor Experience in the Real and Virtual World. - Maja Pivec; Anika Kronberger (VS-GAMES, 2016)

Fostering Co-Creation with Games: Transforming Formal into Non-Formal Learning and Vice Versa. - Maja Pivec (LaTiCE, 2018)

Learning 4.0: Innovation Directions driven by Employers Perspective. - Maja Pivec; Anika Kronberger (SEEDA-CECNSM, 2021)