E-Junior: a serious virtual world for natural science and ecology learning. - Maja Wrzesien; David C. Pérez López; Mariano Alcañiz Raya (Advances in Computer Entertainment Technology, 2009)

Learning in serious virtual worlds: Evaluation of learning effectiveness and appeal to students in the E-Junior project. - Maja Wrzesien; Mariano Alcañiz Raya (Comput. Educ., 2010)

Mixing psychology and HCI in evaluation of augmented reality mental health technology. - Maja Wrzesien; Jean-Marie Burkhardt; Mariano Alcañiz Raya; Cristina Botella (CHI Extended Abstracts, 2011)

How Technology Influences the Therapeutic Process: A Comparative Field Evaluation of Augmented Reality and In Vivo Exposure Therapy for Phobia of Small Animals. - Maja Wrzesien; Jean-Marie Burkhardt; Mariano Alcañiz Raya; Cristina Botella (INTERACT (1), 2011)

Input Devices in Mental Health Applications: Steering Performance in a Virtual Reality Paths with WiiMote. - Maja Wrzesien; María José Rupérez; Mariano Alcañiz Raya (INTERACT (2), 2011)

Evaluation of the quality of collaboration between the client and the therapist in phobia treatments. - Maja Wrzesien; Jean-Marie Burkhardt; Cristina Botella; Mariano Alcañiz Raya (Interact. Comput., 2012)

GameTeen: New Tools for Evaluating and Training Emotional Regulation Strategies. - Alejandro Rodríguez 004; Beatriz Rey; Mariano Alcañiz; Rosa María Baños; Jaime Guixeres; Maja Wrzesien; Mario Gómez Martínez; David Pérez 001; Paloma Rasal; Elena Parra (Annual Review of Cybertherapy and Telemedicine, 2012)

Virtual Representations of the Self: Engaging Teenagers in Emotional Regulation Strategies Learning. - Maja Wrzesien; Beatriz Rey; Mariano Alcañiz; Rosa María Baños; Mario Gómez Martínez; David C. Pérez López; Alejandro Rodríguez Ortega; Paloma Rasal; Elena Parra Vargas; Jaime Guixeres Provinciale (Annual Review of Cybertherapy and Telemedicine, 2012)

The Therapeutic Lamp: Treating Small-Animal Phobias. - Maja Wrzesien; Mariano Alcañiz Raya; Cristina Botella; Jean-Marie Burkhardt; Juana Bretón-López; Mario Ortega; Daniel Beneito Brotons (IEEE Computer Graphics and Applications, 2013)

A Pilot Evaluation of a Therapeutic Game Applied to Small Animal Phobia Treatment. - Maja Wrzesien; Mariano Alcañiz Raya; Cristina Botella; Jean-Marie Burkhardt; Juana Bretón-López; Alejandro Rodríguez Ortega (SGDA, 2014)

A VR-Based Serious Game for Studying Emotional Regulation in Adolescents. - Alejandro Rodríguez 004; Beatriz Rey; M. Dolores Vara; Maja Wrzesien; Mariano Alcañiz Raya; Rosa María Baños; David C. Pérez López (IEEE Computer Graphics and Applications, 2015)

Treating small animal phobias using a projective-augmented reality system: A single-case study. - Maja Wrzesien; Cristina Botella; Juana Bretón-López; Eva del Río González; Jean-Marie Burkhardt; Mariano Alcañiz Raya; María Ángeles Pérez-Ara (Comput. Hum. Behav., 2015)

How the physical similarity of avatars can influence the learning of emotion regulation strategies in teenagers. - Maja Wrzesien; Alejandro Rodríguez 004; Beatriz Rey; Mariano Alcañiz Raya; Rosa María Baños; M. Dolores Vara (Comput. Hum. Behav., 2015)

Assessing brain activations associated with emotional regulation during virtual reality mood induction procedures. - Alejandro Rodríguez 004; Beatriz Rey; Miriam Clemente; Maja Wrzesien; Mariano Alcañiz Raya (Expert Syst. Appl., 2015)

A VR-Based Serious Game to Regulate Joy in Adolescents: A Comparison of Different Devices. - M. Dolores Vara; Rosa María Baños; Paloma Rasal; Alejandro Rodríguez Ortega; Beatriz Rey; Maja Wrzesien; Mariano Alcañiz (eHealth 360°, 2016)

A game for emotional regulation in adolescents: The (body) interface device matters. - M. Dolores Vara; Rosa María Baños; Paloma Rasal; Alejandro Rodríguez 004; Beatriz Rey; Maja Wrzesien; Mariano Alcañiz Raya (Comput. Hum. Behav., 2016)