Re-scripting interactive artefacts with feminine values. - Majken Kirkegaard Rasmussen; Marianne Graves Petersen (DPPI, 2011)

I'll knock you when I'm ready...: reflecting on media richness beyond bandwidth and imitation. - Majken Kirkegaard Rasmussen; Natalie Lehoux; Ioana Ocnarescu; Peter Gall Krogh (Conference on Designing Interactive Systems, 2012)

Shape-changing interfaces: a review of the design space and open research questions. - Majken Kirkegaard Rasmussen; Esben Warming Pedersen; Marianne Graves Petersen; Kasper Hornbæk (CHI, 2012)

Exploring the design space of shape-changing objects: imagined physics. - Mie Nørgaard; Tim Merritt 001; Majken Kirkegaard Rasmussen; Marianne Graves Petersen (DPPI, 2013)

Computational environmental ethnography: combining collective sensing and ethnographic inquiries to advance means for reducing environmental footprints. - Henrik Blunck; Niels Olof Bouvin; Johanne Mose Entwistle; Kaj Grønbæk; Mikkel Baun Kjærgaard; Matthias Nielsen; Marianne Graves Petersen; Majken Kirkegaard Rasmussen; Markus Wüstenberg (e-Energy, 2013)

Exploring Opponent Formats - Game Mechanics for Computer-Supported Physical Games. - Mads Møller Jensen; Majken Kirkegaard Rasmussen; Kaj Grønbæk (ICEC, 2013)

"It's alive, it's magic, it's in love with you": opportunities, challenges and open questions for actuated interfaces. - Majken Kirkegaard Rasmussen; Erik Grönvall; Sofie Kinch; Marianne Graves Petersen (OZCHI, 2013)

Magical realities in interaction design. - Majken Kirkegaard Rasmussen (TEI, 2013)

Design sensitivities for interactive sport-training games. - Mads Møller Jensen; Majken Kirkegaard Rasmussen; Kaj Grønbæk (Conference on Designing Interactive Systems, 2014)

Causing commotion with a shape-changing bench: experiencing shape-changing interfaces in use. - Erik Grönvall; Sofie Kinch; Marianne Graves Petersen; Majken Kirkegaard Rasmussen (CHI, 2014)

Encounters on a shape-changing bench: exploring atmospheres and social behaviour in situ. - Sofie Kinch; Erik Grönvall; Marianne Graves Petersen; Majken Kirkegaard Rasmussen (TEI, 2014)

Framing open-ended and constructive play with emerging interactive materials. - Marianne Graves Petersen; Majken Kirkegaard Rasmussen; Kasper Buhl Jakobsen (IDC, 2015)

Keepin' it Real: Challenges when Designing Sports-Training Games. - Mads Møller Jensen; Majken Kirkegaard Rasmussen; Florian 'Floyd' Mueller; Kaj Grønbæk (CHI, 2015)

Designing training games for soccer. - Mads Møller Jensen; Majken Kirkegaard Rasmussen; Florian 'Floyd' Mueller; Kaj Grønbæk (Interactions, 2015)

Sketching Shape-changing Interfaces: Exploring Vocabulary, Metaphors Use, and Affordances. - Majken Kirkegaard Rasmussen; Giovanni Maria Troiano; Marianne Graves Petersen; Jakob Grue Simonsen; Kasper Hornbæk (CHI, 2016)

Hitmachine: Collective Musical Expressivity for Novices. - Kasper Buhl Jakobsen; Marianne Graves Petersen; Majken Kirkegaard Rasmussen; Jens Emil Grønbæk; Jakob Winge; Jeppe Stougaard (NIME, 2016)

Designing for Children's Collective Music Making: How Spatial Orientation and Configuration Matter. - Jens Emil Grønbæk; Kasper Buhl Jakobsen; Marianne Graves Petersen; Majken Kirkegård Rasmussen; Jakob Winge; Jeppe Stougaard (NordiCHI, 2016)

Balancing User and System Control in Shape-Changing Interfaces: a Designerly Exploration. - Majken Kirkegaard Rasmussen; Timothy Merritt 001; Miguel Bruns Alonso; Marianne Graves Petersen (TEI, 2016)

SketchingDIS: Hand-drawn Sketching in HCI. - Makayla Lewis; Miriam Sturdee; Jason Alexander; Jelle van Dijk; Majken Kirkegård Rasmussen; Thuong N. Hoang (Conference on Designing Interactive Systems (Companion Volume), 2017)

Collective interaction: a designerly visual analysis of seven research prototypes. - Marianne Graves Petersen; Majken Kirkegård Rasmussen; Peter Gall Krogh (OZCHI, 2017)

Exploring the flexibility of everyday practices for shifting energy consumption through clockcast. - Majken Kirkegaard Rasmussen; Mia Kruse Rasmussen; Nervo Verdezoto; Robert S. Brewer; Laura L. Nielsen; Niels Olof Bouvin (OZCHI, 2017)

Knobology 2.0: Giving Shape to the Haptic Force Feedback of Interactive Knobs. - Anke van Oosterhout; Majken Kirkegård Rasmussen; Eve E. Hoggan; Miguel Bruns Alonso (UIST (Adjunct Volume), 2018)

Lifting Kirigami Actuators Up Where They Belong: Possibilities for SCI. - Magnus H. Kaspersen; Sebastian HInes; Mark Moore; Majken Kirkegaard Rasmussen; Marcelo A. Dias (Conference on Designing Interactive Systems, 2019)

DynaKnob: Combining Haptic Force Feedback and Shape Change. - Anke van Oosterhout; Eve E. Hoggan; Majken Kirkegaard Rasmussen; Miguel Bruns (Conference on Designing Interactive Systems, 2019)

Envisioning Future Challenges and Possibilities for Shape-Changing Interfaces through Speculative Scenarios. - Majken Kirkegård Rasmussen; Fabian Hemmert (MuC, 2019)

Affordances of Shape-Changing Interfaces: An Information Perspective on Transformability and Movement. - Marianne Graves Petersen; Majken Kirkegaard Rasmussen; Johan Trettvik (Conference on Designing Interactive Systems, 2020)

KirigamiTable: Designing for Proxemic Transitions with a Shape-Changing Tabletop. - Jens Emil Grønbæk; Majken Kirkegaard Rasmussen; Kim Halskov; Marianne Graves Petersen (CHI, 2020)

A review of visual strategies in pictorials. - Majken Kirkegaard Rasmussen; Minna Pakanen; Kasper Heiselberg (Creativity & Cognition, 2024)

From Euclidean to Topological: Visual Exploration of Transformations Types in Shape-Changing Interfaces. - Majken Kirkegaard Rasmussen (Conference on Designing Interactive Systems, 2025)