Development and Implementation of an Interactive Parallelization Assistance Tool for OpenMP: iPat/OMP. - Makoto Ishihara; Hiroki Honda; Mitsuhisa Sato (IEICE Trans. Inf. Syst., 2006)

Investigating Kinect-based fighting game AIs that encourage their players to use various skills. - Makoto Ishihara; Taichi Miyazaki; Pujana Paliyawan; Chun Yin Chu; Tomohiro Harada; Ruck Thawonmas (GCCE, 2015)

Applying and Improving Monte-Carlo Tree Search in a Fighting Game AI. - Makoto Ishihara; Taichi Miyazaki; Chun Yin Chu; Tomohiro Harada; Ruck Thawonmas (ACE, 2016)

Application of Monte-Carlo tree search in a fighting game AI. - Shubu Yoshida; Makoto Ishihara; Taichi Miyazaki; Yuto Nakagawa; Tomohiro Harada; Ruck Thawonmas (GCCE, 2016)

Monte-Carlo Tree Search for Implementation of Dynamic Difficulty Adjustment Fighting Game AIs Having Believable Behaviors. - Makoto Ishihara; Suguru Ito; Ryota Ishii; Tomohiro Harada; Ruck Thawonmas (CIG, 2018)

Monte-Carlo Tree Search Implementation of Fighting Game AIs Having Personas. - Ryota Ishii; Suguru Ito; Makoto Ishihara; Tomohiro Harada; Ruck Thawonmas (CIG, 2018)