Reinforcement Learning for Real-World Control Applications. - Mark D. Pendrith; Malcolm Ryan 001 (AI, 1996)

Actual Return Reinforcement Learning versus Temporal Differences: Some Theoretical and Experimental Results. - Mark D. Pendrith; Malcolm R. K. Ryan (ICML, 1996)

RL-TOPS: An Architecture for Modularity and Re-Use in Reinforcement Learning. - Malcolm R. K. Ryan; Mark D. Pendrith (ICML, 1998)

Learning to Fly: An Application of Hierarchical Reinforcement Learning. - Malcolm Ryan 001; Mark D. Reid (ICML, 2000)

Using ILP to Improve Planning in Hierarchical Reinforcement Learning. - Mark D. Reid; Malcolm Ryan 001 (ILP, 2000)

Using Abstract Models of Behaviours to Automatically Generate Reinforcement Learning Hierarchies. - Malcolm R. K. Ryan (ICML, 2002)

Eleven programmers seven artists and five kilograms of Play-Doh: games for teaching game design. - Malcolm Ryan 001 (IE, 2007)

The tale of Peter Rabbit: a case-study in story-sense reasoning. - Malcolm Ryan 001; Nicholas Hannah; Joshua Lobb (IE, 2007)

Graph Decomposition for Efficient Multi-Robot Path Planning. - Malcolm Ryan 001 (IJCAI, 2007)

Constraint-Based Multi-agent Path Planning. - Malcolm Ryan 001 (Australasian Conference on Artificial Intelligence, 2008)

Exploiting Subgraph Structure in Multi-Robot Path Planning. - Malcolm R. K. Ryan (J. Artif. Intell. Res., 2008)

Constraint-based multi-robot path planning. - Malcolm Ryan 001 (ICRA, 2010)

A Discrete Event Calculus Implementation of the OCC Theory of Emotion. - Margaret Krystyna Sarlej; Malcolm Ryan 001 (Intelligent Narrative Technologies, 2011)

Beachcomber: a game for the visually impaired. - Nathan Ching; Melody Wang; Malcolm Ryan 001; Ralph Stevenson; Clare Andreallo (FDG, 2011)

Crafty dynamic vendor pricing in computer role-playing games. - Dominic Gurto; Malcolm Ryan 001; Alan Blair 001 (FDG, 2011)

Representing Morals in Terms of Emotion. - Margaret Krystyna Sarlej; Malcolm Ryan 001 (AIIDE, 2012)

My Friend Scarlet: Interactive Tragedy in The Path. - Malcolm Ryan 001; Brigid Mary Costello (Games Cult., 2012)

A Belief-Desire-Intention Model for Narrative Generation. - Theo Wadsley; Malcolm Ryan 001 (Intelligent Narrative Technologies, 2013)

That Ball Game: A game for teaching game design. - Malcolm Ryan 001 (FDG, 2013)

Generating Stories with Morals. - Margaret Krystyna Sarlej; Malcolm Ryan 001 (ICIDS, 2013)

Four Lenses for Designing Morally Engaging Games. - Malcolm Ryan 001; Dan Staines; Paul Formosa (DiGRA/FDG, 2016)

Papers, Please and the systemic approach to engaging ethical expertise in videogames. - Paul Formosa; Malcolm Ryan 001; Dan Staines (Ethics Inf. Technol., 2016)

Focus, Sensitivity, Judgement, Action: Four Lenses for Designing Morally Engaging Games. - Malcolm Ryan 001; Dan Staines; Paul Formosa (Trans. Digit. Games Res. Assoc., 2017)

Incremental Acquisition of Values to Deal with Cybersecurity Ethical Dilemmas. - Deborah Richards 001; Virginia Dignum; Malcolm Ryan 001; Michael Hitchens (PKAW, 2018)

Playing Around With Morality: Introducing the Special Issue on "Morality Play". - Malcolm Ryan 001; Paul Formosa; Rowan Tulloch (Games Cult., 2019)

Morality Play: A Model for Developing Games of Moral Expertise. - Dan Staines; Paul Formosa; Malcolm Ryan 001 (Games Cult., 2019)

Measuring morality in videogames research. - Malcolm Ryan 001; Paul Formosa; Stephanie Howarth; Dan Staines (Ethics Inf. Technol., 2020)

The Impact of Social Proof on Moral Decision-Making in Video Games. - Vedant Sansare; Jake Rovere; Mitchell W. McEwan; Malcolm Ryan 001 (CHI PLAY, 2021)

Making moral machines: why we need artificial moral agents. - Paul Formosa; Malcolm R. K. Ryan (AI Soc., 2021)

Design of a Serious Game for Cybersecurity Ethics Training. - Malcolm Ryan 001; Mitchell W. McEwan; Vedant Sansare; Paul Formosa; Deborah Richards 001; Michael Hitchens (DiGRA, 2022)

Morality Meters and Their Impacts on Moral Choices in Videogames: A Qualitative Study. - Paul Formosa; Malcolm Ryan 001; Stephanie Howarth; Jane Messer; Mitchell W. McEwan (Games Cult., 2022)

The effect of morality meters on ethical decision making in video games: A quantitative study. - Malcolm Ryan 001; Mitchell W. McEwan; Paul Formosa; Jane Messer; Stephanie Howarth (Comput. Hum. Behav., 2023)

Negotiation games with structured post-hoc intents. - David Warren; Mark Dras; Malcolm Ryan 001 (Pattern Recognit. Lett., 2025)