Simulation und Visualisierung von Rauch. - Manfred Ernst; Frank Firsching; Günther Greiner; Ulrich Rüde (SimVis, 2003)

Entkerner: A System for Removal of Globally Invisible Triangles from Large Meshes. - Manfred Ernst; Frank Firsching; Roberto Grosso (IMR, 2004)

Stack Implementation on Programmable Graphics Hardware. - Manfred Ernst; Christian Vogelgsang; Günther Greiner (VMV, 2004)

Interactive rendering of caustics using interpolated warped volumes. - Manfred Ernst; Tomas Akenine-Möller; Henrik Wann Jensen (Graphics Interface, 2005)

Precomputed importance sampling. - Manfred Ernst; Günther Greiner (SIGGRAPH Posters, 2008)

Ray tracing techniques for hybrid and photorealistic rendering. - Manfred Ernst (2009)

Memory efficient ray tracing with hierarchical mesh quantization. - Benjamin Segovia; Manfred Ernst (Graphics Interface, 2010)

Ray Tracing with Shared-Plane Bounding Volume Hierarchies. - Manfred Ernst; Sven Woop (J. Graphics, GPU, & Game Tools, 2011)

Combining Single and Packet-Ray Tracing for Arbitrary Ray Distributions on the Intel MIC Architecture. - Carsten Benthin; Ingo Wald; Sven Woop; Manfred Ernst; William R. Mark (IEEE Trans. Vis. Comput. Graph., 2012)

Embree: a kernel framework for efficient CPU ray tracing. - Ingo Wald; Sven Woop; Carsten Benthin; Gregory S. Johnson; Manfred Ernst (ACM Trans. Graph., 2014)

Idle-Time Garbage-Collection Scheduling. - Ulan Degenbaev; Jochen Eisinger; Manfred Ernst; Ross McIlroy; Hannes Payer (ACM Queue, 2016)

View-Region Optimized Image-Based Scene Simplification. - Puneet Lall; Silviu Borac; Dave Richardson; Matt Pharr; Manfred Ernst (Proc. ACM Comput. Graph. Interact. Tech., 2018)

Handheld multi-frame super-resolution. - Bartlomiej Wronski; Ignacio Garcia-Dorado; Manfred Ernst; Damien Kelly; Michael Krainin; Chia-Kai Liang; Marc Levoy; Peyman Milanfar (ACM Trans. Graph., 2019)