Level-of-detail volume rendering via 3D textures. - Manfred Weiler; Rüdiger Westermann; Charles D. Hansen; Kurt Zimmerman; Thomas Ertl (VVS, 2000)

Hardware-Software-Balanced Resampling for the Interactive Visualization of Unstructured Grids. - Manfred Weiler; Thomas Ertl (IEEE Visualization, 2001)

Programmable Graphics Hardware for Interactive Visualization. - Thomas Ertl; Daniel Weiskopf; Martin Kraus 001; Klaus Engel; Manfred Weiler; Matthias Hopf; Stefan Röttger; Christof Rezk-Salama (Eurographics (Tutorials), 2002)

Hardware-based view-independent cell projection. - Manfred Weiler; Martin Kraus 001; Thomas Ertl (VolVis, 2002)

Hardware-Based Volume Ray Casting. - Manfred Weiler (Eurographics (Tutorials), 2003)

Hardware-Based Ray Casting for Tetrahedral Meshes. - Manfred Weiler; Martin Kraus 001; Markus Merz; Thomas Ertl (IEEE Visualization, 2003)

Hardware-Based View-Independent Cell Projection. - Manfred Weiler; Martin Kraus 001; Markus Merz; Thomas Ertl (IEEE Trans. Vis. Comput. Graph., 2003)

Maintaining Constant Frame Rates in 3D Texture-Based Volume Rendering. - Daniel Weiskopf; Manfred Weiler; Thomas Ertl (Computer Graphics International, 2004)

Interactively Visualizing Procedurally Encoded Scalar Fields. - Yun Jang; Manfred Weiler; Matthias Hopf; Jingshu Huang; David S. Ebert; Kelly P. Gaither; Thomas Ertl (VisSym, 2004)

Texture-Encoded Tetrahedral Strips. - Manfred Weiler; Paula N. Mallón; Martin Kraus 001; Thomas Ertl (VolVis, 2004)

Direct volume rendering in OpenSG. - Manfred Weiler; Thomas Klein; Thomas Ertl (Comput. Graph., 2004)

Hardware-Assisted Feature Analysis and Visualization of Procedurally Encoded Multifield Volumetric Data. - Manfred Weiler; Ralf Peter Botchen; Simon Stegmaier; Thomas Ertl; Jingshu Huang; Yun Jang; David S. Ebert; Kelly P. Gaither (IEEE Computer Graphics and Applications, 2005)

Hardware-beschleunigte Volumenvisualisierung auf adaptiven Datenstrukturen. - Manfred Weiler (2006)