Manish Mehta

According to our database1, Manish Mehta authored at least 35 papers between 2004 and 2017.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2017
CrowdAdvisor: A Framework for Freelancer Assessment in Online Marketplace.
Proceedings of the 39th IEEE/ACM International Conference on Software Engineering: Software Engineering in Practice Track, 2017

2016
On Repairing Generated Behaviors for Graphical Characters.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016

2015
Second Mind: A System for Authoring Behaviors in Virtual Worlds.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015

2014
An Approach to Behavior Authoring for Non-Playing Characters in Digital Games.
Proceedings of the 2014 Mulitmedia, 2014

2011
Construction and adaptation of AI behaviors in computer games.
PhD thesis, 2011

2010
Drama Management and Player Modeling for Interactive Fiction Games.
Computational Intelligence, 2010

Textual vs. Graphical Interaction in an Interactive Fiction Game.
Proceedings of the Interactive Storytelling, 2010

Eliza meets the wizard-of-oz: evaluating social acceptability.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Runtime Behavior Adaptation for Real-Time Interactive Games.
IEEE Trans. Comput. Intellig. and AI in Games, 2009

Reports of the AAAI 2009 Spring Symposia.
AI Magazine, 2009

Evaluation of a Drama Manager Agent for an Interactive Story-Based Game.
Proceedings of the Interactive Storytelling, 2009

Using Meta-reasoning to Improve the Performance of Case-Based Planning.
Proceedings of the Case-Based Reasoning Research and Development, 2009

Evaluating a Drama Management Approach in an Interactive Fiction Game.
Proceedings of the 2009 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, 2009

Evaluation of a domain independent approach to natural language processing for game-like user interfaces.
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009

Preface.
Proceedings of the Intelligent Narrative Technologies II, 2009

Organizing Committee.
Proceedings of the Intelligent Narrative Technologies II, 2009

2008
Developing a Drama Management Architecture for Interactive Fiction Games.
Proceedings of the Interactive Storytelling, 2008

Handling out of domain topics by a conversational character.
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008

An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games.
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008

2007
AR façade: an augmented reality interactve drama.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

Towards Runtime Behavior Adaptation for Embodied Characters.
Proceedings of the IJCAI 2007, 2007

Developing a Conversational Agent Using Ontologies.
Proceedings of the Human-Computer Interaction. HCI Intelligent Multimodal Interaction Environments, 2007

Towards Player Preference Modeling for Drama Management in Interactive Stories.
Proceedings of the Twentieth International Florida Artificial Intelligence Research Society Conference, 2007

Artificial Intelligence for Adaptive Computer Games.
Proceedings of the Twentieth International Florida Artificial Intelligence Research Society Conference, 2007

Towards Handling General Purpose Topics for a Conversational Character.
Proceedings of the Twentieth International Florida Artificial Intelligence Research Society Conference, 2007

Presence and engagement in an interactive drama.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Evaluating a conversation-centered interactive drama.
Proceedings of the 6th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2007), 2007

Emotionally Driven Natural Language Generation for Personality Rich Characters in Interactive Games.
Proceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference, 2007

Drama Management Evaluation for Interactive Fiction Games.
Proceedings of the Intelligent Narrative Technologies, 2007

Driving Interactive Drama Research through Building Complete Systems.
Proceedings of the Intelligent Narrative Technologies, 2007

2006
Initial lessons from AR Façade, an interactive augmented reality drama.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2005
Animating an interactive conversational character for an educational game system.
Proceedings of the 10th International Conference on Intelligent User Interfaces, 2005

2004
Towards Believable Behavior Generation for Embodied Conversational Agents.
Proceedings of the Computational Science, 2004

First prototype of conversational H.C. Andersen.
Proceedings of the working conference on Advanced visual interfaces, 2004

Conversational H.C. Andersen First Prototype Description.
Proceedings of the Affective Dialogue Systems, Tutorial and Research Workshop, 2004


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