Conversational H.C. Andersen First Prototype Description. - Niels Ole Bernsen; Marcela Charfuelan; Andrea Corradini 002; Laila Dybkjær; Thomas Hansen; Svend Kiilerich; Mykola Kolodnytsky; Dmytro Kupkin; Manish Mehta 001 (ADS, 2004)

First prototype of conversational H.C. Andersen. - Niels Ole Bernsen; Marcela Charfuelan; Andrea Corradini 002; Laila Dybkjær; Thomas Hansen; Svend Kiilerich; Mykola Kolodnytsky; Dmytro Kupkin; Manish Mehta 001 (AVI, 2004)

Towards Believable Behavior Generation for Embodied Conversational Agents. - Andrea Corradini 002; Morgan Fredriksson; Manish Mehta 001; Jürgen Königsmann; Niels Ole Bernsen; Lasse Johannesson (International Conference on Computational Science, 2004)

Animating an interactive conversational character for an educational game system. - Andrea Corradini 002; Manish Mehta 001; Niels Ole Bernsen; Marcela Charfuelan (IUI, 2005)

Initial lessons from AR Façade, an interactive augmented reality drama. - Steven Dow; Manish Mehta 001; Annie Lausier; Blair MacIntyre; Michael Mateas (Advances in Computer Entertainment Technology, 2006)

Driving Interactive Drama Research through Building Complete Systems. - Manish Mehta 001; Santiago Ontañón; Ashwin Ram 001 (AAAI Fall Symposium: Intelligent Narrative Technologies, 2007)

Drama Management Evaluation for Interactive Fiction Games. - Manu Sharma; Santiago Ontañón; Manish Mehta 001; Ashwin Ram 001 (AAAI Fall Symposium: Intelligent Narrative Technologies, 2007)

Emotionally Driven Natural Language Generation for Personality Rich Characters in Interactive Games. - Christina R. Strong; Manish Mehta 001; Kinshuk Mishra; Alistair Jones; Ashwin Ram 001 (AIIDE, 2007)

Evaluating a conversation-centered interactive drama. - Manish Mehta 001; Steven Dow; Michael Mateas; Blair MacIntyre (AAMAS, 2007)

Presence and engagement in an interactive drama. - Steven Dow; Manish Mehta 001; Ellie Harmon; Blair MacIntyre; Michael Mateas (CHI, 2007)

Towards Handling General Purpose Topics for a Conversational Character. - Manish Mehta 001; Andrea Corradini 002 (FLAIRS, 2007)

Artificial Intelligence for Adaptive Computer Games. - Ashwin Ram 001; Santiago Ontañón; Manish Mehta 001 (FLAIRS, 2007)

Towards Player Preference Modeling for Drama Management in Interactive Stories. - Manu Sharma; Santiago Ontañón; Christina R. Strong; Manish Mehta 001; Ashwin Ram 001 (FLAIRS, 2007)

Developing a Conversational Agent Using Ontologies. - Manish Mehta 001; Andrea Corradini 002 (HCI (3), 2007)

Towards Runtime Behavior Adaptation for Embodied Characters. - Peng Zang; Manish Mehta 001; Michael Mateas; Ashwin Ram 001 (IJCAI, 2007)

AR façade: an augmented reality interactve drama. - Steven Dow; Manish Mehta 001; Blair MacIntyre; Michael Mateas (VRST, 2007)

An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games. - Suhas Virmani; Yatin Kanetkar; Manish Mehta 001; Santiago Ontañón; Ashwin Ram 001 (AIIDE, 2008)

Handling out of domain topics by a conversational character. - Manish Mehta 001; Andrea Corradini 002 (DIMEA, 2008)

Developing a Drama Management Architecture for Interactive Fiction Games. - Santiago Ontañón; Abhishek Jain 004; Manish Mehta 001; Ashwin Ram 001 (ICIDS, 2008)

Organizing Committee. - Sandy Louchart; Manish Mehta 001; David L. Roberts 001 (AAAI Spring Symposium: Intelligent Narrative Technologies II, 2009)

Preface. - Sandy Louchart; Manish Mehta 001; David L. Roberts 001 (AAAI Spring Symposium: Intelligent Narrative Technologies II, 2009)

Evaluation of a domain independent approach to natural language processing for game-like user interfaces. - Manish Mehta 001; Andrea Corradini 002 (CIG, 2009)

Evaluating a Drama Management Approach in an Interactive Fiction Game. - Andrea Corradini 002; Manish Mehta 001; Santi Ontañón (IAT, 2009)

Using Meta-reasoning to Improve the Performance of Case-Based Planning. - Manish Mehta 001; Santiago Ontañón; Ashwin Ram 001 (ICCBR, 2009)

Evaluation of a Drama Manager Agent for an Interactive Story-Based Game. - Andrea Corradini 002; Manish Mehta 001; Santiago Ontañón (ICIDS, 2009)

Reports of the AAAI 2009 Spring Symposia. - Jie Bao 001; Uldis Bojars; Tanzeem Choudhury; Li Ding 001; Mark Greaves; Ashish Kapoor; Sandy Louchart; Manish Mehta 001; Bernhard Nebel; Sergei Nirenburg; Tim Oates 001; David L. Roberts 001; et al. (AI Mag., 2009)

Runtime Behavior Adaptation for Real-Time Interactive Games. - Manish Mehta 001; Ashwin Ram 001 (IEEE Trans. Comput. Intell. AI Games, 2009)

Eliza meets the wizard-of-oz: evaluating social acceptability. - Steven P. Dow; Manish Mehta 001; Blair MacIntyre; Michael Mateas (CHI, 2010)

Textual vs. Graphical Interaction in an Interactive Fiction Game. - Manish Mehta 001; Andrea Corradini 002; Santiago Ontañón; Peter Juel Henrichsen (ICIDS, 2010)

Drama Management and Player Modeling for Interactive Fiction Games. - Manu Sharma; Santiago Ontañón; Manish Mehta 001; Ashwin Ram 001 (Comput. Intell., 2010)

Construction and adaptation of AI behaviors in computer games. - Manish Mehta 001 (2011)

An Approach to Behavior Authoring for Non-Playing Characters in Digital Games. - Manish Mehta 001; Andrea Corradini 002 (MIDI, 2014)

Second Mind: A System for Authoring Behaviors in Virtual Worlds. - Manish Mehta 001; Andrea Corradini 002 (Interacción, 2015)

On Repairing Generated Behaviors for Graphical Characters. - Andrea Corradini 002; Manish Mehta 001 (HCI (26), 2016)

CrowdAdvisor: A Framework for Freelancer Assessment in Online Marketplace. - Kumar Abhinav; Alpana Dubey; Sakshi Jain; Gurdeep Virdi; Alex Kass; Manish Mehta 001 (ICSE-SEIP, 2017)