StarBorn: Towards making in-situ land cover data generation fun with a location-based game. - Manuel F. Baer; Flurina M. Wartmann; Ross S. Purves (Trans. GIS, 2019)

Urban gamification during lockdown and social isolation - From the teddy bear challenge to window expeditions. - Mattia Thibault; Manuel F. Baer (GamiFIN, 2021)

Virtually (re)constructed reality: the representation of physical space in commercial location-based games. - Manuel F. Baer; Thomas Tregel; Samuli Laato; Heinrich Söbke (MindTrek, 2022)

Identifying Landscape Relevant Natural Language using Actively Crowdsourced Landscape Descriptions and Sentence-Transformers. - Manuel F. Baer; Ross S. Purves (Künstliche Intell., 2023)

Augmented future: tracing the trajectory of location-based augmented reality gaming for the next ten years. - Samuli Laato; Heinrich Söbke; Manuel F. Baer (i-com, 2024)

User Motivations to Participate in Crowdsourcing and Contribute User-generated Content on Location-based Media: A Literature Review. - Samuli Laato; Sara Siqueira; Manuel F. Baer; Konstantinos Papangelis; Bastian Kordyaka; Timo Nummenmaa; Juho Hamari (CHI, 2025)

Pantera: A PIC-MCC-DSMC software for the simulation of rarefied gases and plasmas. - Pietro Parodi; Stefano Boccelli; Manuel F. Baer; Thierry E. Magin (SoftwareX, 2025)