A graph-based interface to complex hypermedia structure visualization. - Manuel Freire 001; Pilar Rodríguez 001 (AVI, 2004)

Authoring and Dynamic Generation of Adaptive E-courses. - Rosa M. Carro; Manuel Freire 001; Estefanía Martín 001; Alvaro Ortigosa; Pedro Paredes 001; Pilar Rodríguez 001; Johann H. Schlichter (ICWE, 2004)

Authoring of Adaptive Computer Assisted Assessment of Free-text Answers. - Enrique Alfonseca; Rosa M. Carro; Manuel Freire 001; Alvaro Ortigosa; Diana Pérez 001; Pilar Rodríguez 001 (J. Educ. Technol. Soc., 2005)

A Graph-Based Monitoring Tool for Adaptive Hypermedia Course Systems. - Manuel Freire 001; Pilar Rodríguez 001 (AH, 2006)

Preserving the mental map in interactive graph interfaces. - Manuel Freire 001; Pilar Rodríguez 001 (AVI, 2006)

Automatic Generation of Students' Conceptual Models Underpinned by Free-Text Adaptive Computer Assisted Assessment. - Diana Rosario Pérez Marín; Enrique Alfonseca; Manuel Freire 001; Pilar Rodríguez 001; José María Guirao; Antonio Moreno-Sandoval (ICALT, 2006)

AC: An Integrated Source Code Plagiarism Detection Environment - Manuel Freire 001; Manuel Cebrián; Emilio del Rosal (CoRR, 2007)

Visualizing program similarity in the Ac plagiarism detection system. - Manuel Freire 001 (AVI, 2008)

Mining and Visualizing Visited Trails in Web-Based Educational Systems. - Cristóbal Romero 001; Sergio Gutiérrez Santos; Manuel Freire 001; Sebastián Ventura (EDM, 2008)

ManyNets: an interface for multiple network analysis and visualization. - Manuel Freire 001; Catherine Plaisant; Ben Shneiderman; Jennifer Golbeck (CHI, 2010)

Gene similarity uncovers mutation path VAST 2010 mini challenge 3 award: Innovative tool adaptation. - Manuel Freire 001; Awalin Sopan (IEEE VAST, 2010)

E-Learning standards and learning analytics. Can data collection be improved by using standard data models? - Ángel del Blanco; Ángel Serrano 001; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (EDUCON, 2013)

Learning Analytics and Educational Games: Lessons Learned from Practical Experience. - Ángel Serrano-Laguna; Javier Torrente; Borja Manero; Ángel del Blanco; Blanca Borro-Escribano; Iván Martínez-Ortiz; Manuel Freire 001; Baltasar Fernández-Manjón (GALA, 2013)

Exploring Data Distributions: Visual Design and Evaluation. - Awalin Sopan; Manuel Freire 001; Meirav Taieb-Maimon; Catherine Plaisant; Jennifer Golbeck; Ben Shneiderman (Int. J. Hum. Comput. Interact., 2013)

Serious games as edX MOOC activities. - Manuel Freire 001; Ángel del Blanco; Baltasar Fernández-Manjón (EDUCON, 2014)

Serious games: A journey from research to application. - Pablo Moreno-Ger; Iván Martínez-Ortiz; Manuel Freire 001; Borja Manero; Baltasar Fernández-Manjón (FIE, 2014)

Metadata for Educational Games in Online Repositories. - Manuel Freire 001; Baltasar Fernández-Manjón (Interacción, 2014)

Development of Game-Like Simulations for Procedural Knowledge in Healthcare Education. - Javier Torrente; Blanca Borro-Escribano; Manuel Freire 001; Ángel del Blanco; Eugenio J. Marchiori; Iván Martínez-Ortiz; Pablo Moreno-Ger; Baltasar Fernández-Manjón (IEEE Trans. Learn. Technol., 2014)

Requirements for educational games in MOOCs. - Manuel Freire 001; Iván Martínez-Ortiz; Pablo Moreno-Ger; Baltasar Fernández-Manjón (EDUCON, 2015)

Evaluation of semi-automatically generated accessible interfaces for educational games. - Javier Torrente; Manuel Freire 001; Pablo Moreno-Ger; Baltasar Fernández-Manjón (Comput. Educ., 2015)

Challenges of serious games. - Baltasar Fernández-Manjón; Pablo Moreno-Ger; Iván Martínez-Ortiz; Manuel Freire 001 (EAI Endorsed Trans. Serious Games, 2015)

Tools and approaches for simplifying serious games development in educational settings. - Antonio Calvo-Morata; Dan-Cristian Rotaru; Manuel Freire 001; Baltasar Fernández-Manjón (EDUCON, 2016)

An instrument to build a gamer clustering framework according to gaming preferences and habits. - Borja Manero; Javier Torrente; Manuel Freire 001; Baltasar Fernández-Manjón (Comput. Hum. Behav., 2016)

Metadata for Serious Games in Learning Object Repositories. - Manuel Freire 001; Baltasar Fernández-Manjón (Rev. Iberoam. de Tecnol. del Aprendiz., 2016)

Systematizing game learning analytics for serious games. - Cristina Alonso-Fernandez; Antonio Calvo-Morata; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (EDUCON, 2017)

uAdventure: The eAdventure reboot: Combining the experience of commercial gaming tools and tailored educational tools. - Iván J. Pérez-Colado; Victor M. Perez-Colado; Iván Martínez-Ortiz; Manuel Freire-Morán; Baltasar Fernández-Manjón (EDUCON, 2017)

Integrating Learning Analytics into a Game Authoring Tool. - Iván J. Pérez-Colado; Victor M. Perez-Colado; Manuel Freire-Morán; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (ICWL, 2017)

Full Lifecycle Architecture for Serious Games: Integrating Game Learning Analytics and a Game Authoring Tool. - Cristina Alonso-Fernandez; Dan-Cristian Rotaru; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (JCSG, 2017)

Simplifying location-based serious game authoring. - Víctor Manuel Pérez-Colado; Iván José Pérez-Colado; Iván Martínez-Ortiz; Manuel Freire-Morán; Baltasar Fernández-Manjón (TEEM, 2017)

Game learning analytics is not informagic! - Iván J. Pérez-Colado; Cristina Alonso-Fernandez; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (EDUCON, 2018)

Learning analytics for location-based serious games. - Victor M. Perez-Colado; Dan-Cristian Rotaru; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (EDUCON, 2018)

Improving Serious Games Analyzing Learning Analytics Data: Lessons Learned. - Cristina Alonso-Fernández; Iván José Pérez-Colado; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (GALA, 2018)

Using Game Technology to Automatize Neuropsychological Tests and Research in Active Aging. - Dan-Cristian Rotaru; Sara García-Herranz; Manuel Freire-Morán; Iván Martínez-Ortiz; Baltasar Fernández-Manjón; Ma Carmen Díaz-Mardomingo (GOODTECHS, 2018)

Making Understandable Game Learning Analytics for Teachers. - Antonio Calvo-Morata; Cristina Alonso-Fernandez; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (ICWL, 2018)

Multi-Level Game Learning Analytics for Serious Games. - Iván J. Pérez-Colado; Dan-Cristian Rotaru; Manuel Freire-Morán; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (VS-GAMES, 2018)

A methodology for assessing the effectiveness of serious games and for inferring player learning outcomes. - Ángel Serrano-Laguna; Borja Manero; Manuel Freire 001; Baltasar Fernández-Manjón (Multim. Tools Appl., 2018)

Game Learning Analytics for Educators. - Antonio Calvo-Morata; Cristina Alonso-Fernandez; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (EDUCON, 2019)

From Heterogeneous Activities to Unified Analytics Dashboards. - Iván Martínez-Ortiz; Iván J. Pérez-Colado; Dan-Cristian Rotaru; Manuel Freire 001; Baltasar Fernández-Manjón (EDUCON, 2019)

Simva: Simplifying the Scientific Validation of Serious Games. - Iván J. Pérez-Colado; Antonio Calvo-Morata; Cristina Alonso-Fernández; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (ICALT, 2019)

uAdventure: Simplifying Narrative Serious Games Development. - Víctor Manuel Pérez-Colado; Iván José Pérez-Colado; Manuel Freire-Morán; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (ICALT, 2019)

Using Simva to evaluate serious games and collect game learning analytics data. - Cristina Alonso-Fernández; Iván José Pérez-Colado; Antonio Calvo-Morata; Manuel Freire-Morán; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (LASI-SPAIN, 2019)

Simplifying the Validation and Application of Games with Simva. - Cristina Alonso-Fernández; Antonio Calvo-Morata; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (SETE@ICWL, 2019)

Applicability of a Cyberbullying Videogame as a Teacher Tool: Comparing Teachers and Educational Sciences Students. - Antonio Calvo-Morata; Manuel Freire-Morán; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (IEEE Access, 2019)

Applications of data science to game learning analytics data: A systematic literature review. - Cristina Alonso-Fernández; Antonio Calvo-Morata; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (Comput. Educ., 2019)

Lessons learned applying learning analytics to assess serious games. - Cristina Alonso-Fernández; Ana R. Cano; Antonio Calvo-Morata; Manuel Freire-Morán; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (Comput. Hum. Behav., 2019)

Simplifying the Creation of Adventure Serious Games with Educational Oriented Features. - Víctor Manuel Pérez-Colado; Iván José Pérez-Colado; Manuel Freire-Morán; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (J. Educ. Technol. Soc., 2019)

Game Learning Analytics, Facilitating the Use of Serious Games in the Class. - Antonio Calvo-Morata; Cristina Alonso-Fernández; Manuel Freire-Morán; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (Rev. Iberoam. de Tecnol. del Aprendiz., 2019)

Improving Teacher Game Learning Analytics Dashboards through ad-hoc Development. - Antonio Calvo-Morata; Cristina Alonso-Fernández; Iván J. Pérez-Colado; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (J. Univers. Comput. Sci., 2019)

A Scalable Architecture for One-Stop Evaluation of Serious Games. - Iván J. Pérez-Colado; Víctor Manuel Pérez-Colado; Iván Martínez-Ortiz; Manuel Freire 001; Baltasar Fernández-Manjón (GALA, 2020)

Simplifiying Serious Games Authoring and Validation with uAdventure and SIMVA. - Iván José Pérez-Colado; Víctor Manuel Pérez-Colado; Iván Martínez-Ortiz; Manuel Freire-Morán; Baltasar Fernández-Manjón (ICALT, 2020)

Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review. - Antonio Calvo-Morata; Cristina Alonso-Fernández; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (Comput. Educ., 2020)

Applications of Simva to Simplify Serious Games Validation and Deployment. - Cristina Alonso-Fernández; Iván José Pérez-Colado; Antonio Calvo-Morata; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (Rev. Iberoam. de Tecnol. del Aprendiz., 2020)

Predicting students' knowledge after playing a serious game based on learning analytics data: A case study. - Cristina Alonso-Fernández; Iván Martínez-Ortiz; Rafael Caballero; Manuel Freire-Morán; Baltasar Fernández-Manjón (J. Comput. Assist. Learn., 2020)

Validation of a Cyberbullying Serious Game Using Game Analytics. - Antonio Calvo-Morata; Dan-Cristian Rotaru; Cristina Alonso-Fernández; Manuel Freire-Morán; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (IEEE Trans. Learn. Technol., 2020)

Data science meets standardized game learning analytics. - Cristina Alonso-Fernández; Antonio Calvo-Morata; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (EDUCON, 2021)

A Tool Supported Approach for Teaching Serious Game Learning Analytics. - Víctor Manuel Pérez-Colado; Iván José Pérez-Colado; Manuel Freire-Morán; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (FIE, 2021)

Democratizing Game Learning Analytics for Serious Games. - Víctor Manuel Pérez-Colado; Iván J. Pérez-Colado; Iván Martínez-Ortiz; Manuel Freire-Morán; Baltasar Fernández-Manjón (GALA, 2021)

Creating Serious STEM Games by combining a Game Platform and Mathematical Software. - Iris Celorrio-Aguilera; Manuel Freire 001 (ICALT, 2021)

e-learning Standards in Game-Based Learning? - Iván José Pérez-Colado; Víctor Manuel Pérez-Colado; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (ICALT, 2021)

Extending Narrative Serious Games Using Ad-Hoc Mini-games. - Víctor Manuel Pérez-Colado; Iván J. Pérez-Colado; Iván Martínez-Ortiz; Manuel Freire-Morán; Baltasar Fernández-Manjón (ICWL, 2021)

Improving evidence-based assessment of players using serious games. - Cristina Alonso-Fernández; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (Telematics Informatics, 2021)

Creating awareness on bullying and cyberbullying among young people: Validating the effectiveness and design of the serious game Conectado. - Antonio Calvo-Morata; Cristina Alonso-Fernández; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (Telematics Informatics, 2021)

Using e-Learning Standards to Improve Serious Game Deployment and Evaluation. - Iván José Pérez-Colado; Víctor Manuel Pérez-Colado; Iván Martínez-Ortiz; Manuel Freire 001; Baltasar Fernández-Manjón (EDUCON, 2022)

Scoping Review of Bioelectrical Signals Uses in Videogames for Evaluation Purposes. - Antonio Calvo-Morata; Manuel Freire-Morán; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (IEEE Access, 2022)

Bioelectrical signals use in videogames for evaluation purposes. - Antonio Calvo-Morata; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (IEEE DataPort, 2022)

Game Learning Analytics:: Blending Visual and Data Mining Techniques to Improve Serious Games and to Better Understand Player Learning. - Cristina Alonso-Fernández; Antonio Calvo-Morata; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (J. Learn. Anal., 2022)

Bootstrapping serious games to assess learning through analytics. - Manuel Freire 001; Antonio Calvo-Morata; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (EDUCON, 2023)

Combining Similarity Metrics with Abstract Syntax Trees to Gain Insights into How Students Program. - Manuel Freire-Morán (LASI Spain, 2023)

Evidence-based evaluation of a serious game to increase bullying awareness. - Cristina Alonso-Fernández; Antonio Calvo-Morata; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (Interact. Learn. Environ., 2023)

AI Asyet Another Tool in Undergraduate Student Projects: Preliminary Results. - Iván J. Pérez-Colado; Manuel Freire-Morán; Antonio Calvo-Morata; Víctor Manuel Pérez-Colado; Baltasar Fernández-Manjón (EDUCON, 2024)

A systematic literature review of serious games teaching sign language. - Tiago Oliveira 007; Manuel Freire-Morán (Interact. Learn. Environ., 2025)