Social Knowledge Building in a Mobile Learning Environment. - Manuel Gentile; Davide Taibi 002; Luciano Seta; Marco Arrigo; Giovanni Fulantelli; Onofrio Di Giuseppe; Gaspare Novara (OTM Workshops (1), 2007)

Multimodality in a Mobile Learning Environment. - Luciano Seta; Manuel Gentile; Davide Taibi 002; Marco Arrigo; Giovanni Fulantelli; Gaspare Novara; Onofrio Di Giuseppe (DEXA Workshops, 2008)

An Ontology to Model e-portfolio and Social Relationship in Web 2.0 Informal Learning Environments. - Davide Taibi 002; Manuel Gentile; Giovanni Fulantelli; Mario Allegra (Int. J. Comput. Commun. Control, 2010)

Geometric Encoding of Sentences based on Clifford Algebra. - Agnese Augello; Manuel Gentile; Giovanni Pilato; Giorgio Vassallo (KDIR, 2012)

An Agent Based Methodology to Design Serious Game in Social Field. - Manuel Gentile; Dario La Guardia; Valentina Dal Grande; Simona Ottaviano; Mario Allegra (GALA, 2013)

An Agent Based approach to design Serious Game. - Manuel Gentile; Dario La Guardia; Valentina Dal Grande; Simona Ottaviano; Mario Allegra (Int. J. Serious Games, 2014)

Social Practices for Social Driven Conversations in Serious Games. - Agnese Augello; Manuel Gentile; Frank Dignum (GALA, 2015)

Dialogues as Social Practices for Serious Games. - Agnese Augello; Manuel Gentile; Lucas Weideveld; Frank Dignum (ECAI, 2016)

Social Agents for Learning in Virtual Environments. - Agnese Augello; Manuel Gentile; Frank Dignum (GALA, 2016)

A Semantic Frame Approach to Support Serious Game Design. - Manuel Gentile; Giuseppe Città; Simona Ottaviano; Dario La Guardia; Valentina Dal Grande; Mario Allegra; Aki Järvinen (GALA, 2016)

A Model of a Social Chatbot. - Agnese Augello; Manuel Gentile; Lucas Weideveld; Frank Dignum (IIMSS, 2016)

A Personal Intelligent Coach for Smart Embodied Learning Environments. - Agnese Augello; Ignazio Infantino; Adriano Manfré; Giovanni Pilato; Filippo Vella; Manuel Gentile; Giuseppe Città; Giulia Crifaci; Rossella Raso; Mario Allegra (IIMSS, 2016)

Improving Spatial Reasoning by Interacting with a Humanoid Robot. - Agnese Augello; Giuseppe Città; Manuel Gentile; Ignazio Infantino; Dario La Guardia; Adriano Manfré; Umberto Maniscalco; Simona Ottaviano; Giovanni Pilato; Filippo Vella; Mario Allegra (IIMSS, 2017)

Move Your Mind: Creative Dancing Humanoids as Support to STEAM Activities. - Giuseppe Città; Sylvester Arnab; Agnese Augello; Manuel Gentile; Sebastian Idelsohn-Zielonka; Dirk Ifenthaler; Ignazio Infantino; Dario La Guardia; Adriano Manfré; Mario Allegra (IIMSS, 2017)

An Overview of Open-Source Chatbots Social Skills. - Agnese Augello; Manuel Gentile; Frank Dignum (INSCI Workshops, 2017)

The Effect of Disposition to Critical Thinking on Playing Serious Games. - Manuel Gentile; Giuseppe Città; Salvatore Perna; Alessandro Signa; Francesco Reale; Valentina Dal Grande; Simona Ottaviano; Dario La Guardia; Mario Allegra (GALA, 2018)

On the Pertinence of Social Practices for Social Robotics. - Aurélie Clodic; Javier Vázquez-Salceda; Frank Dignum; Samuel Mascarenhas; Virginia Dignum; Agnese Augello; Manuel Gentile; Rachid Alami 001 (Robophilosophy/TRANSOR, 2018)

Design for Values for Social Robot Architectures. - Virginia Dignum; Frank Dignum; Javier Vázquez-Salceda; Aurélie Clodic; Manuel Gentile; Samuel Mascarenhas; Agnese Augello (Robophilosophy/TRANSOR, 2018)

Some Notes on the Possibile Role of Cognitive Architectures in Serious Games. - Manuel Gentile; Giuseppe Città; Antonio Lieto; Mario Allegra (GALA, 2019)

The effects of mental rotation on computational thinking. - Giuseppe Città; Manuel Gentile; Mario Allegra; Marco Arrigo; Daniela Conti; Simona Ottaviano; Francesco Reale; Marinella Sciortino (Comput. Educ., 2019)

Introduction to the GaLA Conf 2019 Special Issue. - Manuel Gentile; Mario Allegra; Heinrich Söbke (Int. J. Serious Games, 2019)

The role of disposition to critical thinking in digital game-based learning. - Manuel Gentile; Giuseppe Città; Salvatore Perna; Alessandro Signa; Valentina Dal Grande; Simona Ottaviano; Dario La Guardia; Mario Allegra (Int. J. Serious Games, 2019)

Designing an Online Dungeons & Dragons Experience for Primary School Children. - Rosalba Spotorno; Marco Picone; Manuel Gentile (GALA, 2020)

Social Practices based characters in a Robotic Storytelling System. - Adriana Bono; Agnese Augello; Manuel Gentile; Salvatore Gaglio (RO-MAN, 2020)

Editorial: Robot-Assisted Learning and Education. - Agnese Augello; Linda Daniela; Manuel Gentile; Dirk Ifenthaler; Giovanni Pilato (Frontiers Robotics AI, 2020)

Introduction to the GaLA Conf 2019 Special Issue. - Antonios Liapis; Georgios N. Yannakakis; Manuel Gentile; Manuel Ninaus (Int. J. Serious Games, 2020)

The Role of Metaphor in Serious Games Design: the BubbleMumble Case Study. - Mario Allegra; Antonella Bongiovanni; Giuseppe Città; Antonella Cusimano; Valentina Dal Grande; Manuel Gentile; Annamaria Kisslinger; Dario La Guardia; Giovanna Liguori; Fabrizio Lo Presti; Salvatore Perna; Sabrina Picciotto; et al. (GALA, 2021)

BubbleMumble: A Serious Game for the Dissemination of Scientific Results in Secondary Schools. - Alessandro Signa; Manuel Gentile; Sabrina Picciotto; Antonella Cusimano; Salvatore Perna (CSEDU (2), 2022)

The role of mental rotation in TetrisTM gameplay: An ACT-R computational cognitive model. - Manuel Gentile; Antonio Lieto (Cogn. Syst. Res., 2022)

SuperCyberKids: Enhancing Cybersecurity Education in K-12 Through Digital Game-Based Learning. - Flavio Manganello; Peadar Callaghan; Giuseppe Città; Paola Denaro; Jeffrey Earp; Chiara Fante; Dirk Ifenthaler; Catlyn Kirna; Luca Janka Laszlo; Ilaria Matteucci; Salvatore Perna; Nicolai Plintz; et al. (HELMeTO, 2023)

Artificial Intelligence for Personalized Learning in K-12 Education. A Scoping Review. - Vanessa Pitrella; Salvatore Perna; Mario Allegra; Manuel Gentile; Simona Ottaviano; Anna Re; Crispino Tosto; Giuseppe Città (HELMeTO, 2023)

Authenticity in VR and XR Experiences: a Conceptual Framework for Digital Heritage. - Sofia Pescarin; Giuseppe Città; Manuel Gentile; Samuele Spotti (GCH, 2023)

Alessandro De Gloria: 1955 - 2023. - Francesco Bellotti; Jannicke Baalsrud Hauge; Manuel Gentile; Johan Jeuring; Iza Marfisi-Schottman; Manuel Ninaus; Remco C. Veltkamp; Vanissa Wanick; Riccardo Berta (Int. J. Serious Games, 2023)

A Storytelling Robot Managing Persuasive and Ethical Stances via ACT-R: An Exploratory Study. - Agnese Augello; Giuseppe Città; Manuel Gentile; Antonio Lieto (Int. J. Soc. Robotics, 2023)

AI-Awareness: Fostering Teachers' Awareness of Artificial Intelligence Through a Board Game. - Anna Re; Giuseppe Città; Manuel Gentile; Fabrizio Lo Presti; Vanessa Pitrella; Crispino Tosto; Salvatore Perna (GALA, 2024)

Future-Proofing Small Schools: Rethinking Education with AI. - Giuseppina Rita Mangione; Francesca De Santis; Lydia Zampolini; Manuel Gentile (CSEDU (2), 2025)