Visualizing educational game data: A case study of visualizations to support teachers. - Pedro A. Martínez 002; Manuel J. Gomez; José A. Ruipérez-Valiente; Gregorio Martínez Pérez; Yoon Jeon Kim (LASI-SPAIN, 2020)

Exploring the Affordances of Sequence Mining in Educational Games. - Manuel J. Gomez; José A. Ruipérez-Valiente; Pedro A. Martínez 002; Yoon Jeon Kim (TEEM, 2020)

Bibliometric Analysis of the Last Ten Years of the European Conference on Technology-Enhanced Learning. - Manuel J. Gomez; José A. Ruipérez-Valiente; Félix J. García Clemente (EC-TEL, 2021)

Ideating and Developing a Visualization Dashboard to Support Teachers Using Educational Games in the Classroom. - José A. Ruipérez-Valiente; Manuel J. Gomez; Pedro A. Martínez 002; Yoon Jeon Kim (IEEE Access, 2021)

Applying Learning Analytics to Detect Sequences of Actions and Common Errors in a Geometry Game. - Manuel J. Gomez; José A. Ruipérez-Valiente; Pedro A. Martínez 002; Yoon Jeon Kim (Sensors, 2021)

Analyzing Trends and Patterns Across the Educational Technology Communities Using Fontana Framework. - Manuel J. Gomez; José A. Ruipérez-Valiente; Félix J. García Clemente (IEEE Access, 2022)

A Systematic Literature Review of Digital Game-based Assessment Empirical Studies: Current Trends and Open Challenges. - Manuel J. Gomez; José A. Ruipérez-Valiente; Félix J. García Clemente (CoRR, 2022)

Large scale analysis of open MOOC reviews to support learners' course selection. - Manuel J. Gomez; Mario Calderón; Victor Sánchez; Félix J. García Clemente; José A. Ruipérez-Valiente (Expert Syst. Appl., 2022)

Towards Game-based Assessment at Scale. - Manuel J. Gomez; José A. Ruipérez-Valiente; Félix J. García Clemente (L@S, 2023)

A Systematic Literature Review of Game-Based Assessment Studies: Trends and Challenges. - Manuel J. Gomez; José A. Ruipérez-Valiente; Félix J. García Clemente (IEEE Trans. Learn. Technol., 2023)

A framework to support interoperable Game-based Assessments as a Service (GBAaaS): Design, development, and use cases. - Manuel J. Gomez; José A. Ruipérez-Valiente; Félix J. García Clemente (Softw. Pract. Exp., 2023)

Exploring Technology- and Sensor-Driven Trends in Education: A Natural-Language-Processing-Enhanced Bibliometrics Study. - Manuel J. Gomez; José A. Ruipérez-Valiente; Félix J. García Clemente (Sensors, 2023)

Utilizing Explainable AI to Enhance Real-time Student Performance Prediction in Educational Serious Games. - Manuel J. Gomez; Álvaro Armada Sánchez; Mariano Albaladejo-González; Félix J. García Clemente; José A. Ruipérez-Valiente (SAC, 2024)

Developing and validating interoperable ontology-driven game-based assessments. - Manuel J. Gomez; José A. Ruipérez-Valiente; Félix J. García Clemente (Expert Syst. Appl., 2024)

Optimizing multimedia and gameplay data labeling: A web-based tool for Game-Based Assessment. - Manuel J. Gomez; José A. Ruipérez-Valiente; Félix J. García Clemente (SoftwareX, 2024)

Capturing and Analyzing User Interactions in Block-Based Programming With Starlogo Nova. - Manuel J. Gomez; Daniel Wendel; Eric Klopfer (EDUCON, 2025)

Utilising Explainable AI to Enhance Real-Time Student Performance Prediction in Educational Serious Games. - Manuel J. Gomez; Álvaro Armada Sánchez; Mariano Albaladejo-González; Félix J. García Clemente; José A. Ruipérez-Valiente (Expert Syst. J. Knowl. Eng., 2025)