Walking in VR: Measuring Presence and Simulator Sickness in First-Person Virtual Reality Games. - Manuel López-Ibáñez 002; Federico Peinado (CoSECivi, 2016)

Towards an Emotion-Driven Adaptive System for Video Game Music. - Manuel López-Ibáñez 002; Nahum Álvarez; Federico Peinado (ACE, 2017)

A study on an efficient spatialisation technique for near-field sound in video games. - Manuel López-Ibáñez 002; Nahum Álvarez; Federico Peinado (CoSECivi, 2017)

Using gestural emotions recognised through a neural network as input for an adaptive music system in virtual reality. - Manuel López-Ibáñez 002; Maximiliano Miranda; Nahum Álvarez; Federico Peinado (Entertain. Comput., 2021)

Computer Entertainment Technologies for the Visually Impaired: An Overview. - Manuel López-Ibáñez 002; Alejandro Romero-Hernández; Borja Manero; María Guijarro (Int. J. Interact. Multim. Artif. Intell., 2022)