Artificial animals in virtual ecosystems. - Paulo Heleno; Manuel Próspero dos Santos (Comput. Networks, 1998)

Computer graphics in the scope of informatics engineering education. - Manuel Próspero dos Santos (Comput. Graph., 2001)

Ibero-American co-operation in computer graphics. - Manuel Próspero dos Santos; Xavier Pueyo; Luiz Velho 001 (Comput. Graph., 2003)

Stable Cloth Animation with Adaptive Level of Detail. - Fernando Pedro Birra; Manuel Próspero dos Santos (WSCG (Short Papers), 2004)

Speeding Up Isosurfacing: The Matryoshka Algorithm. - Sergio Lopes; Adriano Lopes; Manuel Próspero dos Santos (TPCG, 2007)

Automatic level generation for platform videogames using genetic algorithms. - Fausto Mourato; Manuel Próspero dos Santos; Fernando Pedro Birra (Advances in Computer Entertainment Technology, 2011)

Enhancing Level Difficulty and Additional Content in Platform Videogames through Graph Analysis. - Fausto Mourato; Fernando Pedro Birra; Manuel Próspero dos Santos (Advances in Computer Entertainment, 2012)

Integrated System for Automatic Platform Game Level Creation with Difficulty and Content Adaptation. - Fausto Mourato; Manuel Próspero dos Santos; Fernando Pedro Birra (ICEC, 2012)

The Challenge of Automatic Level Generation for Platform Videogames Based on Stories and Quests. - Fausto Mourato; Fernando Pedro Birra; Manuel Próspero dos Santos (Advances in Computer Entertainment, 2013)

Using Graph-Based Analysis to Enhance Automatic Level Generation for Platform Videogames. - Fausto Mourato; Fernando Pedro Birra; Manuel Próspero dos Santos (Int. J. Creative Interfaces Comput. Graph., 2013)

Difficulty in action based challenges: success prediction, players' strategies and profiling. - Fausto Mourato; Fernando Pedro Birra; Manuel Próspero dos Santos (Advances in Computer Entertainment, 2014)