The contribution of real-time mirror reflections of motor actions on virtual body ownership in an immersive virtual environment. - Mar González-Franco; Daniel Pérez-Marcos; Bernhard Spanlang; Mel Slater (VR, 2010)

Motor imagery based brain-computer interface: A study of the effect of positive and negative feedback. - Mar González-Franco; Peng Yuan; Dan Zhang 014; Bo Hong; Shangkai Gao (EMBC, 2011)

Empowering patients to perform physical therapy at home. - Mar González-Franco; Scott Gilroy; John O. Moore (EMBC, 2014)

Non-linear modeling of eye gaze perception as a function of gaze and head direction. - Mar González-Franco; Philip A. Chou (QoMEX, 2014)

How to Build an Embodiment Lab: Achieving Body Representation Illusions in Virtual Reality. - Bernhard Spanlang; Jean-Marie Normand; David Borland; Konstantina Kilteni; Elias Giannopoulos; Ausiàs Pomés; Mar González-Franco; Daniel Pérez-Marcos; Jorge Arroyo-Palacios; Xavi Navarro; Mel Slater (Frontiers Robotics AI, 2014)

Comparison of SSVEP BCI and Eye Tracking for Controlling a Humanoid Robot in a Social Environment. - Sameer Kishore; Mar González-Franco; Christoph Hintermüller; Christoph Kapeller; Christoph Guger; Mel Slater; Kristopher J. Blom (Presence Teleoperators Virtual Environ., 2014)

Framework for remote collaborative interaction in virtual environments based on proximity. - Mar González-Franco; Mark Hall 004; Devon David Hansen; Karl Jones; Paul Hannah; Pablo Bermell-Garcia (3DUI, 2015)

Augmenting Remote Presence For Interactive Dashboard Collaborations. - Rodrigo Pizarro; Mark Hall 004; Pablo Bermell-Garcia; Mar González-Franco (ITS, 2015)

Assessing 3D Scan Quality Through Paired-comparisons Psychophysics. - Jacob Thorn; Rodrigo Pizarro; Bernhard Spanlang; Pablo Bermell-Garcia; Mar González-Franco (ACM Multimedia, 2016)

Immersive Augmented Reality Training for Complex Manufacturing Scenarios. - Mar González-Franco; Julio Cermeron; Katie Li; Rodrigo Pizarro; Jacob Thorn; Paul Hannah; Windo Hutabarat; Ashutosh Tiwari 001; Pablo Bermell-Garcia (CoRR, 2016)

Assessing 3D scan quality through paired-comparisons psychophysics test. - Jacob Thorn; Rodrigo Pizarro; Bernhard Spanlang; Pablo Bermell-Garcia; Mar González-Franco (CoRR, 2016)

Violating body movement semantics: Neural signatures of self-generated and external-generated errors. - Gonçalo Padrão; Mar González-Franco; Maria V. Sanchez-Vives; Mel Slater; Antoni Rodríguez-Fornells (NeuroImage, 2016)

Pulse and vital sign measurement in mixed reality using a HoloLens. - Daniel McDuff; Christophe Hurter; Mar González-Franco (VRST, 2017)

Immersive Mixed Reality for Manufacturing Training. - Mar González-Franco; Rodrigo Pizarro; Julio Cermeron; Katie Li; Jacob Thorn; Windo Hutabarat; Ashutosh Tiwari 001; Pablo Bermell-Garcia (Frontiers Robotics AI, 2017)

Stereoscopic First Person View System for Drone Navigation. - Nikolai Smolyanskiy; Mar González-Franco (Frontiers Robotics AI, 2017)

Expanding the sense of touch outside the body. - Christopher C. Berger; Mar González-Franco (SAP, 2018)

Avatar Embodiment. Towards a Standardized Questionnaire. - Mar González-Franco; Tabitha C. Peck (Frontiers Robotics AI, 2018)

The uncanny valley of haptics. - Mar González-Franco; Eyal Ofek; Ken Hinckley (Sci. Robotics, 2018)

I'm a Giant: Walking in Large Virtual Environments at High Speed Gains. - Parastoo Abtahi; Mar González-Franco; Eyal Ofek; Anthony Steed (CHI, 2019)

TORC: A Virtual Reality Controller for In-Hand High-Dexterity Finger Interaction. - Jaeyeon Lee 002; Mike Sinclair; Mar González-Franco; Eyal Ofek; Christian Holz 001 (CHI, 2019)

Accessible by Design: An Opportunity for Virtual Reality. - Martez E. Mott; Edward Cutrell; Mar González-Franco; Christian Holz 001; Eyal Ofek; Richard Stoakley; Meredith Ringel Morris (ISMAR Adjunct, 2019)

Demonstration of TORC: A Virtual Reality Controller for In-Hand High-Dexterity Finger Interaction. - Jaeyeon Lee 002; Mike Sinclair; Mar González-Franco; Eyal Ofek; Christian Holz 001 (UIST (Adjunct Volume), 2019)

Mise-Unseen: Using Eye Tracking to Hide Virtual Reality Scene Changes in Plain Sight. - Sebastian Marwecki; Andrew D. Wilson; Eyal Ofek; Mar González-Franco; Christian Holz 001 (UIST, 2019)

CapstanCrunch: A Haptic VR Controller with User-supplied Force Feedback. - Mike Sinclair; Eyal Ofek; Mar González-Franco; Christian Holz 001 (UIST, 2019)

Individual Differences in Embodied Distance Estimation in Virtual Reality. - Mar González-Franco; Parastoo Abtahi; Anthony Steed (VR, 2019)

Avatar Embodiment Enhances Haptic Confidence on the Out-of-Body Touch Illusion. - Mar González-Franco; Christopher C. Berger (IEEE Trans. Haptics, 2019)

SnapMove: Movement Projection Mapping in Virtual Reality. - Brian A. Cohn; Antonella Maselli; Eyal Ofek; Mar González-Franco (AIVR, 2020)

MoveBox: Democratizing MoCap for the Microsoft Rocketbox Avatar Library. - Mar González-Franco; Zelia Egan; Matthew Peachey; Angus Antley; Tanmay Randhavane; Payod Panda; Yaying Zhang; Cheng Yao Wang; Derek Reilly; Tabitha C. Peck; Andrea Stevenson Won; Anthony Steed; et al. (AIVR, 2020)

Asymmetry of Grasp in Haptic Perception. - Mar González-Franco; Mike Sinclair; Eyal Ofek (SAP, 2020)

Social AR: Reimagining and Interrogating the Role of Augmented Reality in Face to Face Social Interactions. - Ilyena Hirskyj-Douglas; Anna Kantosalo; Andrés Monroy-Hernández; Joelle Zimmermann; Michael Nebeling; Mar González-Franco (CSCW Companion, 2020)

Haptic PIVOT: On-Demand Handhelds in VR. - Robert Kovacs; Eyal Ofek; Mar González-Franco; Alexa Fay Siu; Sebastian Marwecki; Christian Holz 001; Mike Sinclair (UIST, 2020)

The Self-Avatar Follower Effect in Virtual Reality. - Mar González-Franco; Brian A. Cohn; Eyal Ofek; Dalila Burin; Antonella Maselli (VR, 2020)

Measuring System Visual Latency through Cognitive Latency on Video See-Through AR devices. - Robert Gruen; Eyal Ofek; Anthony Steed; Ran Gal; Mike Sinclair; Mar González-Franco (VR, 2020)

The Rocketbox Library and the Utility of Freely Available Rigged Avatars. - Mar González-Franco; Eyal Ofek; Ye Pan; Angus Antley; Anthony Steed; Bernhard Spanlang; Antonella Maselli; Domna Banakou; Nuria Pelechano; Sergio Orts-Escolano; Verónica Orvalho; Laura C. Trutoiu; et al. (Frontiers Virtual Real., 2020)

Avatar Embodiment. A Standardized Questionnaire. - Tabitha C. Peck; Mar González-Franco (Frontiers Virtual Real., 2020)

Introduction to the Special Issue on SAP 2020. - Cindy Grimm; Mar González-Franco; Elham Ebrahimi (ACM Trans. Appl. Percept., 2020)

Using Facial Animation to Increase the Enfacement Illusion and Avatar Self-Identification. - Mar González-Franco; Anthony Steed; Steve Hoogendyk; Eyal Ofek (IEEE Trans. Vis. Comput. Graph., 2020)

Locomotion Vault: the Extra Mile in Analyzing VR Locomotion Techniques. - Massimiliano Di Luca; Hasti Seifi; Simon Egan; Mar González-Franco (CHI, 2021)

X-Rings: A Hand-mounted 360° Shape Display for Grasping in Virtual Reality. - Eric J. Gonzalez; Eyal Ofek; Mar González-Franco; Mike Sinclair (UIST, 2021)

HapticBots: Distributed Encountered-type Haptics for VR with Multiple Shape-changing Mobile Robots. - Ryo Suzuki 001; Eyal Ofek; Mike Sinclair; Daniel Leithinger; Mar González-Franco (UIST, 2021)

Demonstrating HapticBots: Distributed Encountered-type Haptics for VR with Multiple Shape-changing Mobile Robots. - Ryo Suzuki 001; Eyal Ofek; Mike Sinclair; Daniel Leithinger; Mar González-Franco (UIST (Adjunct Volume), 2021)

Story CreatAR: a Toolkit for Spatially-Adaptive Augmented Reality Storytelling. - Abbey Singh; Ramanpreet Kaur; Peter Haltner; Matthew Peachey; Mar González-Franco; Joseph W. Malloch; Derek Reilly (VR, 2021)

CoolMoves: User Motion Accentuation in Virtual Reality. - Karan Ahuja; Eyal Ofek; Mar González-Franco; Christian Holz 001; Andrew D. Wilson (Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2021)

Characterizing and Predicting Engagement of Blind and Low-Vision People with an Audio-Based Navigation App. - Tiffany Liu; Javier Hernandez; Mar González-Franco; Antonella Maselli; Melanie Kneisel; Adam Glass; Jarnail Chudge; Amos Miller (CHI Extended Abstracts, 2022)

AllTogether: Effect of Avatars in Mixed-Modality Conferencing Environments. - Payod Panda; Molly Jane Nicholas; Mar González-Franco; Kori Inkpen; Eyal Ofek; Ross Cutler; Ken Hinckley; Jaron Lanier (CHIWORK, 2022)

HeadBox: A Facial Blendshape Animation Toolkit for the Microsoft Rocketbox Library. - Matias Volonte; Eyal Ofek; Ken Jakubzak; Shawn Bruner; Mar González-Franco (VR Workshops, 2022)

Follow Your Nose: Extended Arm Reach After Pinocchio Illusion in Virtual Reality. - Christopher C. Berger; Baihan Lin; Bigna Lenggenhager; Jaron Lanier; Mar González-Franco (Frontiers Virtual Real., 2022)

Editorial: Simulating virtual humans and crowds for virtual reality. - Funda Durupinar; Nuria Pelechano; Mar González-Franco (Frontiers Virtual Real., 2022)

Two-In-One: A Design Space for Mapping Unimanual Input into Bimanual Interactions in VR for Users with Limited Movement. - Momona Yamagami; Sasa Junuzovic; Mar González-Franco; Eyal Ofek; Edward Cutrell; John R. Porter; Andrew D. Wilson; Martez E. Mott (ACM Trans. Access. Comput., 2022)

VGTC Virtual Reality Significant New Researcher Award. - Mar González-Franco (IEEE Trans. Vis. Comput. Graph., 2022)

Beyond Audio: Towards a Design Space of Headphones as a Site for Interaction and Sensing. - Payod Panda; Molly Jane Nicholas; David Nguyen; Eyal Ofek; Michel Pahud; Sean Rintel; Mar González-Franco; Ken Hinckley; Jaron Lanier (Conference on Designing Interactive Systems, 2023)

Hearing the Way Forward: Exploring Ambient Navigational Awareness with Reduced Cognitive Load through Spatial Audio-AR. - Jeremy Raboff Gordon; Alexander J. Fiannaca; Melanie Kneisel; Edward Cutrell; Amos Miller; Mar González-Franco (CHI Extended Abstracts, 2023)

Embodying Physics-Aware Avatars in Virtual Reality. - Yujie Tao; Cheng Yao Wang; Andrew D. Wilson; Eyal Ofek; Mar González-Franco (CHI, 2023)

The Work Avatar Face-Off: Knowledge Worker Preferences for Realism in Meetings. - Vrushank Phadnis; Kristin Moore; Mar González-Franco (ISMAR, 2023)

XR and AI: AI-Enabled Virtual, Augmented, and Mixed Reality. - Ryo Suzuki 001; Mar González-Franco; Misha Sra; David Lindlbauer (UIST (Adjunct Volume), 2023)

IEEE VR 2023 Workshops. - Zerrin Yumak; Oya Çeliktutan; Aniket Bera; Funda Durupinar; Pablo César; Mar González-Franco (VR Workshops, 2023)

Avatars in Work Meetings: Correlation Between Photorealism and Appeal. - Vrushank Phadnis; Kristin Moore; Mar González-Franco (CoRR, 2023)

Social XR: The Future of Communication and Collaboration (Dagstuhl Seminar 23482). - Mark Billinghurst; Pablo César; Mar González-Franco; Katherine Isbister; Julie R. Williamson; Alexandra Kitson (Dagstuhl Reports, 2023)

VALID: a perceptually validated Virtual Avatar Library for Inclusion and Diversity. - Tiffany D. Do; Steve Zelenty; Mar González-Franco; Ryan P. McMahan (Frontiers Virtual Real., 2023)

Making the MetAverse A Reality: Challenges And Opportunities. - Mischa Dohler; Young-Gab Kim; Mar González-Franco; Timoni West (IEEE Commun. Mag., 2023)

Intent-driven input device arbitration for XR. - Eric J. Gonzalez; Ishan Chatterjee; Mar González-Franco; Andrea Colaço; Karan Ahuja (CHI Extended Abstracts, 2024)

Virtual Games, Real Interactions: A Look at Cross-reality Asymmetrical Co-located Social Games. - Alexandra Kitson; Sun Joo (Grace) Ahn; Eric J. Gonzalez; Payod Panda; Katherine Isbister; Mar González-Franco (CHI Extended Abstracts, 2024)

Diffuse, Attend, and Segment: Unsupervised Zero-Shot Segmentation using Stable Diffusion. - Junjiao Tian; Lavisha Aggarwal; Andrea Colaco; Zsolt Kira; Mar González-Franco (CVPR, 2024)

Geometry Fidelity for Spherical Images. - Anders Christensen; Nooshin Mojab; Khushman Patel; Karan Ahuja; Zeynep Akata; Ole Winther; Mar González-Franco; Andrea Colaco (ECCV (80), 2024)

Demonstrating XDTK: Prototyping Multi-Device Interaction and Arbitration in XR. - Eric J. Gonzalez; Ishan Chatterjee; Khushman Patel; Mar González-Franco; Andrea Colaço; Karan Ahuja (ISMAR-Adjunct, 2024)

MRTransformer: Transforming Avatar Non-verbal Behavior for Remote MR Collaboration in Incongruent Spaces. - Cheng Yao Wang; Hyunju Kim; Payod Panda; Eyal Ofek; Mar González-Franco; Andrea Stevenson Won (ISMAR-Adjunct, 2024)

AvatarPilot : Decoupling one-to-one motions from their semantics with weighted interpolations. - Cheng Yao Wang; Eyal Ofek; Hyunju Kim; Payod Panda; Andrea Stevenson Won; Mar González-Franco (ISMAR-Adjunct, 2024)

Augmented Object Intelligence with XR-Objects. - Mustafa Doga Dogan; Eric J. Gonzalez; Karan Ahuja; Ruofei Du; Andrea Colaço; Johnny Lee; Mar González-Franco; David Kim (UIST, 2024)

Hands-on, Hands-off: Gaze-Assisted Bimanual 3D Interaction. - Mathias N. Lystbæk; Thorbjørn Mikkelsen; Roland Krisztandl; Eric J. Gonzalez; Mar González-Franco; Hans Gellersen; Ken Pfeuffer (UIST, 2024)

WindowMirror: An Opensource Toolkit to Bring Interactive Multi-Window Views into XR. - Riccardo Bovo; Eric J. Gonzalez; Li-Te Cheng; Mar González-Franco (VR Workshops, 2024)

XDTK: A Cross-Device Toolkit for Input & Interaction in XR. - Eric J. Gonzalez; Khushman Patel; Karan Ahuja; Mar González-Franco (VR Workshops, 2024)

Ecological Validity and the Evaluation of Avatar Facial Animation Noise. - Marta Wilczkowiak; Ken Jakubzak; James Clemoes; Cornelia Treptow; Michaela Porubanova; Kerry Read; Daniel McDuff; Marina Kuznetsova; Sean Rintel; Mar González-Franco (VR Workshops, 2024)

Design Principles and Challenges for Gaze + Pinch Interaction in XR. - Ken Pfeuffer; Hans Gellersen; Mar González-Franco (IEEE Computer Graphics and Applications, 2024)

Augmented Object Intelligence: Making the Analog World Interactable with XR-Objects. - Mustafa Doga Dogan; Eric J. Gonzalez; Andrea Colaco; Karan Ahuja; Ruofei Du; Johnny Lee; Mar González-Franco; David Kim (CoRR, 2024)

Hovering Over the Key to Text Input in XR. - Mar González-Franco; Diar Abdlkarim; Arpit Bhatia; Stuart MacGregor; Jason Alexander Fotso-Puepi; Eric J. Gonzalez; Hasti Seifi; Massimiliano Di Luca; Karan Ahuja (CoRR, 2024)

PARSE-Ego4D: Personal Action Recommendation Suggestions for Egocentric Videos. - Steven Abreu; Tiffany D. Do; Karan Ahuja; Eric J. Gonzalez; Lee Payne; Daniel McDuff; Mar González-Franco (CoRR, 2024)

Designing Computers' Control Over Our Bodies (Dagstuhl Seminar 24232). - Nadia Bianchi-Berthouze; Mar González-Franco; Florian 'Floyd' Mueller; Misha Sra; Rakesh Patibanda (Dagstuhl Reports, 2024)

The impact of first-person avatar customization on embodiment in immersive virtual reality. - Mar González-Franco; Anthony Steed; Christopher C. Berger; Ana Tajadura-Jiménez (Frontiers Virtual Real., 2024)

Guidelines for Productivity in Virtual Reality. - Mar González-Franco; Andrea Colaco (Interactions, 2024)

RestfulRaycast: Exploring Ergonomic Rigging and Joint Amplification for Precise Hand Ray Selection in XR. - Hongyu Mao; Mar González-Franco; Vrushank Phadnis; Eric J. Gonzalez; Ishan Chatterjee (Conference on Designing Interactive Systems, 2025)

Everyday AR through AI-in-the-Loop. - Ryo Suzuki 001; Mar González-Franco; Misha Sra; David Lindlbauer (CHI Extended Abstracts, 2025)

Text Entry for XR Trove (TEXT): Collecting and Analyzing Techniques for Text Input in XR. - Arpit Bhatia; Moaaz Hudhud Mughrabi; Diar Abdlkarim; Massimiliano Di Luca; Mar González-Franco; Karan Ahuja; Hasti Seifi (CHI, 2025)

Online-EYE: Multimodal Implicit Eye Tracking Calibration for XR. - Baosheng James Hou; Lucy Abramyan; Prasanthi Gurumurthy; Haley Adams; Ivana Tosic Rodgers; Eric J. Gonzalez; Khushman Patel; Andrea Colaço; Ken Pfeuffer; Hans Gellersen; Karan Ahuja; Mar González-Franco (CHI, 2025)

PinchCatcher: Enabling Multi-selection for Gaze+Pinch. - Jinwook Kim; Sangmin Park; Qiushi Zhou; Mar González-Franco; Jeongmi Lee; Ken Pfeuffer (CHI, 2025)

EmBARDiment: an Embodied AI Agent for Productivity in XR. - Riccardo Bovo; Steven Abreu; Karan Ahuja; Eric J. Gonzalez; Li-Te Cheng; Mar González-Franco (VR, 2025)

H2E: Hand, Head, Eye a Multimodal Cascade of Natural Inputs. - Khushman Patel; Vrushank Phadnis; Eric J. Gonzalez; Hans Gellersen; Ken Pfeuffer; Mar González-Franco (VR Workshops, 2025)

Beyond the Phone: Exploring Phone-XR Integration through Multi-View Transitions for Real-World Applications. - Fengyuan Zhu; Xun Qian; Daniel Kalmar; Mahdi Tayarani; Eric J. Gonzalez; Mar González-Franco; David Kim; Ruofei Du (VR, 2025)

Symbiotic AI: Augmenting Human Cognition from PCs to Cars. - Riccardo Bovo; Karan Ahuja; Ryo Suzuki 001; Mustafa Doga Dogan; Mar González-Franco (CoRR, 2025)

Reality Proxy: Fluid Interactions with Real-World Objects in MR via Abstract Representations. - Xiaoan Liu; Difan Jia; Xianhao Carton Liu; Mar González-Franco; Chen Zhu-Tian (CoRR, 2025)

ForcePinch: Force-Responsive Spatial Interaction for Tracking Speed Control in XR. - Chenyang Zhang; Tiffany S. Ma; John Andrews; Eric J. Gonzalez; Mar González-Franco; Yalong Yang 001 (CoRR, 2025)

HandOver: Enabling Precise Selection & Manipulation of 3D Objects with Mouse and Hand Tracking. - Esen K. Tütüncü; Mar González-Franco; Eric J. Gonzalez (CoRR, 2025)