An evolutionary approach for generating software models: The case of Kromaia in Game Software Engineering. - Daniel Blasco; Jaime Font 001; Mar Zamorano; Carlos Cetina (J. Syst. Softw., 2021)

Evaluating Explanations for Software Patches Generated by Large Language Models. - Dominik Sobania; Alina Geiger; James Callan; Alexander E. I. Brownlee; Carol Hanna; Rebecca Moussa; Mar Zamorano López; Justyna Petke; Federica Sarro (SSBSE, 2023)

The Quest for Content: A Survey of Search-Based Procedural Content Generation for Video Games. - Mar Zamorano; Carlos Cetina; Federica Sarro (CoRR, 2023)

Game Software Engineering: A Controlled Experiment Comparing Automated Content Generation Techniques. - Mar Zamorano; África Domingo; Carlos Cetina; Federica Sarro (ESEM, 2024)

Search-Based Negative Prompt Optimisation for Text-to-Image Generation. - Guillermo Iglesias; Mar Zamorano; Federica Sarro (EvoMUSART, 2025)

Video Game Procedural Content Generation Through Software Transplantation. - Mar Zamorano; Daniel Blasco; Carlos Cetina; Federica Sarro (SEIP@ICSE, 2025)