Incorporating legal rules on procedural house generation. - Nuno Rodrigues; Mara Dionísio; Alexandrino Gonçalves; Luís Gonzaga Magalhães; João-Paulo Moura; Alan Chalmers (SCCG, 2008)

The iLand of Madeira Location Aware Multimedia Stories. - Mara Dionisio; Valentina Nisi; Jos P. van Leeuwen (ICIDS, 2010)

iLand: a tangible location aware narrative experience. - Mara Dionisio; Valentina Nisi; Jos P. van Leeuwen (TEI, 2011)

Eat&Travel: A New Immersive Dining Experience for Restaurants. - Mara Dionisio; Duarte Teixeira; Poan Shen; Mario Dinis; Monchu Chen; Nuno Jardim Nunes; Valentina Nisi; José Paiva (Advances in Computer Entertainment, 2013)

Lucid Peninsula: DreamScope - An Interactive Physical Installation. - Mara Dionisio; Paulo Bala; Rui Trindade; Valentina Nisi; Julian Hanna; Time's Up (Creativity & Cognition, 2015)

Evaluation of Yasmine's Adventures: Exploring the Socio-Cultural Potential of Location Aware Multimedia Stories. - Mara Dionisio; Mary Barreto; Valentina Nisi; Nuno Jardim Nunes; Julian Hanna; Bianca Herlo; Jennifer Schubert (ICIDS, 2015)

Yasmine's Adventures: An Interactive Urban Experience Exploring the Sociocultural Potential of Digital Entertainment. - Valentina Nisi; Mara Dionisio; Julian Hanna; Luis Ferreira; Nuno Jardim Nunes (ICEC, 2015)

DreamScope Catcher: A Touch Sensitive Interface to Catch Dreams. - Mara Dionisio; Paulo Bala; Rui Trindade; Valentina Nisi; Nuno Jardim Nunes; Time's Up (ITS, 2015)

Fall of Humans: Interactive Tabletop Games and Transmedia Storytelling. - Mara Dionisio; Aditya Gujaran; Miguel Pinto; Augusto Esteves (ITS, 2015)

IVRUX: A Tool for Analyzing Immersive Narratives in Virtual Reality. - Paulo Bala; Mara Dionisio; Valentina Nisi; Nuno Jardim Nunes (ICIDS, 2016)

Transmedia Storytelling for Exposing Natural Capital and Promoting Ecotourism. - Mara Dionisio; Valentina Nisi; Nuno Jardim Nunes; Paulo Bala (ICIDS, 2016)

Step by Step: Evaluating Navigation Styles in Mixed Reality Entertainment Experience. - Mara Dionísio; Paulo Bala; Valentina Nisi; Ian Oakley; Nuno Nunes 001 (ACE, 2017)

Leveraging on Transmedia Entertainment-Education to Offer Tourists a Meaningful Experience. - Mara Dionisio; Valentina Nisi; Nuno Correia 001 (ICIDS, 2017)

Há-Vita: A transmedia platform about Madeira's nature and culture. - Cláudia Silva; Ana Bettencourt; Mara Dionisio; Deborah Castro; Dina Dionisio; Duarte Teixeira; Valentina Nisi (SustainIT, 2017)

"In search of light": enhancing touristic recommender services with local weather data. - Mara Dionisio; Teresa Paulino; Trisha Suri; Nicolas Autzen; Johannes Schöning (MobileHCI, 2017)

Evaluating the influence of location and medium applied to mobile VR storytelling. - Paulo Bala; Mara Dionisio; Rui Trindade; Sandra Câmara Olim; Valentina Nisi; Nuno Nunes 001 (MUM, 2017)

Fragments of laura: incorporating mobile virtual reality in location aware mobile storytelling experiences. - Mara Dionisio; Paulo Bala; Valentina Nisi; Nuno Nunes 001 (MUM, 2017)

Placing Location-Based Narratives in Context Through a Narrator and Visual Markers. - Valentina Nisi; Enrico Costanza; Mara Dionisio (Interact. Comput., 2017)

Leveraging on Transmedia Entertainment Education to Augment Tourists' Awareness Towards Social Issues. - Mara Dionisio; Valentina Nisi; Nuno Correia 001 (ICIDS, 2018)

A Mixed Reality neighborhood tour: Understanding visitor experience and perceptions. - Valentina Nisi; Mara Dionisio; Mary Barreto; Nuno Nunes 001 (Entertain. Comput., 2018)

A participatory platform supporting awareness and empathy building between tourists and locals: the Há-Vita case study. - Valentina Nisi; Mara Dionísio; Cláudia Silva; Nuno Jardim Nunes (CHItaly, 2019)

Fostering Interaction Between Locals and Visitors by Designing a Community-Based Tourism Platform on a Touristic Island. - Mara Dionisio; Cláudia Silva; Valentina Nisi (INTERACT (2), 2019)

Lucid Peninsula, a Physical Narrative Art Installation Comprising Interactive 360° Virtual Reality Components. - Valentina Nisi; Mara Sofia Dionisio; Paulo Bala; Tom Gross; Time's Up; Nuno Jardim Nunes (Int. J. Creative Interfaces Comput. Graph., 2019)

Tell a Tail 360$^{ circ }$: Immersive Storytelling on Animal Welfare. - Paulo Bala; Mara Dionisio; Tânia Andrade; Valentina Nisi (ICIDS, 2020)

Tale of T(r)ails: The Design of an AR Comic Book for an Animal Welfare Transmedia. - Mara Dionisio; Paulo Bala; Sarah Oliveira; Valentina Nisi (ICIDS, 2020)

Tell a Tail: Leveraging XR for a Transmedia on Animal Welfare. - Paulo Bala; Mara Dionisio; Sarah Oliveira; Tânia Andrade; Valentina Nisi (ICEC, 2020)

Square peg, round hole: A case study on using Visual Question & Answering in Games. - Paulo Bala; Valentina Nisi; Mara Dionisio; Nuno Jardim Nunes; Stuart James (CHI PLAY, 2021)

Amnesia in the Atlantic: An AI Driven Serious Game on Marine Biodiversity. - Mara Dionísio; Valentina Nisi; Jin Xin; Paulo Bala; Stuart James; Nuno Jardim Nunes (ICEC, 2021)

Leveraging Transmedia storytelling to engage tourists in the understanding of the destination's local heritage. - Mara Dionisio; Valentina Nisi (Multim. Tools Appl., 2021)

SeaStory: An interactive narrative using collaborative features. - Ana Andrade; Mara Dionisio; Valentina Nisi (IDC, 2022)

Lucky Hero's Legacy: An Interactive Game that Explores the Potential of 3D Scenarios to Engage Teenagers in Cultural Heritage. - Louis Michael Sousa Rodrigues; João Freitas; Mara Dionísio; Sergi Bermúdez i Badia (HCI (23), 2022)

Mystery in the Ecological Park: An Interactive Narrative to Promote Interaction with Biodiversity. - André Freitas; Francisco Fernandes; Mara Dionísio; Sandra Câmara Olim (ICEC, 2023)

Game ON! a Gamified Approach to Household Food Waste Reduction. - Francisco Vasconcelos 002; Mara Dionísio; Sandra Câmara Olim; Pedro F. Campos (ICEC, 2023)

TapeStory: Exploring the Storytelling Potential of Interactive Tapestries. - Laura Santos; Mara Dionisio; Pedro F. Campos (Creativity & Cognition, 2024)

Where's the Finance?: A Transmedia Storytelling Experience to Engage Young Adults in Financial Educational Content. - Constança Freitas; Ana Santos; Paulo Bala; Pedro F. Campos; Mara Dionísio (ICIDS (2), 2024)

FitFest: Designing a Narrative-driven Exergame to Engage Active Seniors in Physical Activity. - Eva Freitas; Hildegardo Noronha; Cíntia França; Elvio Gouveia; Paulo Bala; Pedro F. Campos; Mara Dionísio (MindTrek, 2024)

"Masters Against Food Waste" Providing Children with Strategies to Avoid Food Waste. - Sandra Câmara Olim; Francisco Vasconcelos 002; Mara Dionisio; Pedro F. Campos (JCSG, 2024)

Financial DreamScape: Puzzle Narrative Games for Financial Education. - Ana Santos; Constança Freitas; Paulo Bala; Pedro F. Campos; Mara Dionisio (IMX, 2024)

From Data to Transformative Change: Designing Interactive Systems for Citizen Science Empowerment. - Catia Prandi; Christothea Herodotou; Mara Dionisio; Neal T. Reeves; Lizette Reitsma; Simone Mora (Conference on Designing Interactive Systems (Companion Volume), 2025)

Tapest[o]ry: An Interactive Tapestry to Raise Awareness of Marine Noise Pollution. - Laura Santos; Pedro Campos; Mara Dionisio (Conference on Designing Interactive Systems (Companion Volume), 2025)

Combining Interactive Narratives and Augmented Reality to Promote Engagement between Children and Nature. - Luís Francisco Fernandes; Paulo Bala; Sandra Câmara Olim; Pedro F. Campos; Mara Dionisio (IDC, 2025)

Interactive Tapestry To Raise Marine Noise Pollution Awareness Among Teens. - Laura Santos; Sandra Câmara Olim; Pedro F. Campos; Mara Dionisio (IDC, 2025)

Mystiria: An Intergenerational Game for Climate Literacy and Collaborative Action. - Joana Spínola; Pedro Campos; Lígia Gonçalves; Mara Dionísio; Paulo Bala (IDC, 2025)

Evaluating Mystiria: Insights from a Pilot Study on Intergenerational Collaborative Gameplay for Climate Change Awareness. - Joana Spínola; Lígia Gonçalves; Pedro Campos; Mara Dionísio; Paulo Bala (IDC, 2025)

DreamScape: Fostering Financial Cognition through a Serious Game. - Ana Santos; Constança Freitas; Paulo Bala; Pedro F. Campos; Mara Dionisio (Creativity & Cognition, 2025)

Exploring the Impact of Transmedia Storytelling on Financial Literacy: A Pilot Evaluation with Young Adults. - Constança Freitas; Ana Santos; Pedro F. Campos; Paulo Bala; Mara Dionisio (CHI Extended Abstracts, 2025)

Tapest[o]ry: Promoting Marine Noise Pollution Awareness through an Interactive Tangible Tapestry. - Laura Santos; Sandra Monica Câmara Olim; Pedro F. Campos; Mara Dionisio (IMX, 2025)